[3851] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Benjamin Grauer |
---|
| 14 | |
---|
| 15 | 2005-04-17: Benjamin Grauer |
---|
| 16 | Rewritte all functions, so it will fit into the Animation-class |
---|
[3980] | 17 | 2005-04-25: Patrick Boenzli |
---|
| 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
---|
[3851] | 19 | */ |
---|
| 20 | |
---|
[3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
---|
[3851] | 22 | |
---|
| 23 | #include "animation3d.h" |
---|
| 24 | |
---|
| 25 | #include "p_node.h" |
---|
| 26 | |
---|
| 27 | using namespace std; |
---|
| 28 | |
---|
[3855] | 29 | /** |
---|
[4836] | 30 | * standard constructor |
---|
[3855] | 31 | */ |
---|
[3852] | 32 | Animation3D::Animation3D(PNode* object) |
---|
[3851] | 33 | { |
---|
[3852] | 34 | this->object = object; |
---|
| 35 | |
---|
[3851] | 36 | // create a new List |
---|
| 37 | this->keyFrameList = new tList<KeyFrame3D>(); |
---|
| 38 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
---|
| 39 | tmpKeyFrame->position = Vector(); |
---|
| 40 | tmpKeyFrame->direction = Quaternion(); |
---|
| 41 | keyFrameList->add(tmpKeyFrame); |
---|
| 42 | |
---|
| 43 | this->currentKeyFrame = tmpKeyFrame; |
---|
| 44 | this->nextKeyFrame = tmpKeyFrame; |
---|
| 45 | |
---|
[5062] | 46 | this->animFuncMov = NULL;//&Animation3D::mLinear; |
---|
| 47 | this->animFuncRot = NULL;//&Animation3D::rLinear; |
---|
[3986] | 48 | |
---|
[3851] | 49 | } |
---|
| 50 | |
---|
[3855] | 51 | /** |
---|
[4836] | 52 | * standard deconstructor |
---|
[4597] | 53 | |
---|
[3855] | 54 | deletes all the Keyframes |
---|
| 55 | */ |
---|
[4746] | 56 | Animation3D::~Animation3D() |
---|
[3851] | 57 | { |
---|
| 58 | // delete all the KeyFrames |
---|
| 59 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
---|
[5115] | 60 | KeyFrame3D* enumKF = itKF->firstElement(); |
---|
[3851] | 61 | while (enumKF) |
---|
| 62 | { |
---|
| 63 | delete enumKF; |
---|
| 64 | enumKF = itKF->nextElement(); |
---|
| 65 | } |
---|
| 66 | delete itKF; |
---|
| 67 | delete this->keyFrameList; |
---|
| 68 | } |
---|
| 69 | |
---|
[3855] | 70 | /** |
---|
[4836] | 71 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
---|
[3855] | 72 | */ |
---|
[4746] | 73 | void Animation3D::rewind() |
---|
[3851] | 74 | { |
---|
| 75 | this->currentKeyFrame = keyFrameList->firstElement(); |
---|
| 76 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
---|
| 77 | this->localTime = 0.0; |
---|
[3973] | 78 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
---|
| 79 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
---|
[3851] | 80 | } |
---|
| 81 | |
---|
[3855] | 82 | /** |
---|
[4836] | 83 | * Appends a new Keyframe |
---|
| 84 | * @param position The position of the new Keyframe |
---|
| 85 | * @param direction The direction of the new Keyframe. |
---|
| 86 | * @param duration The duration from the new KeyFrame to the next one |
---|
| 87 | * @param animFuncMov The function to animate position between this keyFrame and the next one |
---|
| 88 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one |
---|
[3855] | 89 | */ |
---|
[4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
---|
[4597] | 91 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
---|
[3851] | 92 | { |
---|
| 93 | // some small check |
---|
| 94 | if (duration <= 0.0) |
---|
| 95 | duration = 1.0; |
---|
[3978] | 96 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
---|
[5062] | 97 | // if (animFuncMov == ANIM_NULL) |
---|
| 98 | // animFuncMov = ANIM_DEFAULT_FUNCTION; |
---|
| 99 | // if (animFuncRot == ANIM_NULL) |
---|
| 100 | // animFuncRot = animFuncMov; |
---|
[3851] | 101 | |
---|
| 102 | KeyFrame3D* tmpKeyFrame; |
---|
[4597] | 103 | |
---|
[3876] | 104 | // when adding the first frame |
---|
| 105 | if (this->keyFrameCount == 0) |
---|
[3851] | 106 | { |
---|
[3876] | 107 | tmpKeyFrame = this->keyFrameList->firstElement(); |
---|
[4000] | 108 | //this->setAnimFuncMov(animFuncMov); |
---|
| 109 | //this->setAnimFuncRot(animFuncRot); |
---|
[3876] | 110 | } |
---|
| 111 | else |
---|
| 112 | { |
---|
[3851] | 113 | tmpKeyFrame = new KeyFrame3D; |
---|
[3876] | 114 | // when adding the second frame |
---|
[3851] | 115 | if (this->currentKeyFrame == this->nextKeyFrame) |
---|
[4597] | 116 | this->nextKeyFrame = tmpKeyFrame; |
---|
[3851] | 117 | this->keyFrameList->add(tmpKeyFrame); |
---|
| 118 | } |
---|
| 119 | |
---|
| 120 | tmpKeyFrame->position = position; |
---|
[3981] | 121 | //tmpKeyFrame->lastPosition = position; |
---|
[3851] | 122 | tmpKeyFrame->direction = direction; |
---|
| 123 | tmpKeyFrame->duration = duration; |
---|
[3973] | 124 | tmpKeyFrame->animFuncMov = animFuncMov; |
---|
| 125 | tmpKeyFrame->animFuncRot = animFuncRot; |
---|
[3876] | 126 | this->keyFrameCount++; |
---|
[3851] | 127 | } |
---|
| 128 | |
---|
[3855] | 129 | /** |
---|
[4836] | 130 | * ticks the Animation |
---|
| 131 | * @param dt how much time to tick |
---|
[3855] | 132 | */ |
---|
[3852] | 133 | void Animation3D::tick(float dt) |
---|
[3851] | 134 | { |
---|
| 135 | if (this->bRunning) |
---|
[4597] | 136 | { |
---|
[3852] | 137 | this->localTime += dt; |
---|
[3851] | 138 | if (localTime >= this->currentKeyFrame->duration) |
---|
[4597] | 139 | { |
---|
| 140 | if (likely(this->keyFramesToPlay != 0)) |
---|
| 141 | { |
---|
| 142 | if (unlikely(this->keyFramesToPlay > 0)) |
---|
| 143 | --this->keyFramesToPlay; |
---|
| 144 | // switching to the next Key-Frame |
---|
| 145 | this->localTime -= this->currentKeyFrame->duration; |
---|
| 146 | this->currentKeyFrame = this->nextKeyFrame; |
---|
| 147 | // checking, if we should still Play the animation |
---|
| 148 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
---|
| 149 | this->handleInfinity(); |
---|
| 150 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
---|
| 151 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
---|
| 152 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
---|
| 153 | } |
---|
| 154 | else |
---|
| 155 | this->pause(); |
---|
| 156 | } |
---|
[3851] | 157 | /* now animate it */ |
---|
[5062] | 158 | if (likely(this->animFuncMov != NULL)) |
---|
| 159 | (this->*animFuncMov)(this->localTime); |
---|
| 160 | if (likely(this->animFuncRot != NULL)) |
---|
| 161 | (this->*animFuncRot)(this->localTime); |
---|
[3851] | 162 | } |
---|
| 163 | } |
---|
| 164 | |
---|
| 165 | |
---|
[3973] | 166 | /*==Movement Section==========================================================*/ |
---|
| 167 | |
---|
[3855] | 168 | /** |
---|
[4836] | 169 | * Sets The kind of movment Animation between this keyframe and the next one |
---|
| 170 | * @param animFuncMov: The Type of Animation to set |
---|
[3855] | 171 | */ |
---|
[3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
---|
[3851] | 173 | { |
---|
[3973] | 174 | switch (animFuncMov) |
---|
[3851] | 175 | { |
---|
| 176 | case ANIM_CONSTANT: |
---|
[3973] | 177 | this->animFuncMov = &Animation3D::mConstant; |
---|
[3851] | 178 | break; |
---|
| 179 | case ANIM_LINEAR: |
---|
[3973] | 180 | this->animFuncMov = &Animation3D::mLinear; |
---|
[3993] | 181 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3981] | 182 | this->currentKeyFrame->lastPosition = Vector(); |
---|
[3851] | 183 | break; |
---|
| 184 | case ANIM_SINE: |
---|
[3973] | 185 | this->animFuncMov = &Animation3D::mSine; |
---|
[3993] | 186 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3984] | 187 | this->currentKeyFrame->lastPosition = Vector(); |
---|
[3851] | 188 | break; |
---|
| 189 | case ANIM_COSINE: |
---|
[3973] | 190 | this->animFuncMov = &Animation3D::mCosine; |
---|
[3993] | 191 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3985] | 192 | this->currentKeyFrame->lastPosition = Vector(); |
---|
[3851] | 193 | break; |
---|
| 194 | case ANIM_EXP: |
---|
[3993] | 195 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3973] | 196 | this->animFuncMov = &Animation3D::mExp; |
---|
[3851] | 197 | break; |
---|
| 198 | case ANIM_NEG_EXP: |
---|
[3973] | 199 | this->animFuncMov = &Animation3D::mNegExp; |
---|
[3993] | 200 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3977] | 201 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
---|
[3986] | 202 | this->currentKeyFrame->lastPosition = Vector(); |
---|
[3851] | 203 | break; |
---|
| 204 | case ANIM_QUADRATIC: |
---|
[3993] | 205 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3973] | 206 | this->animFuncMov = &Animation3D::mQuadratic; |
---|
[3851] | 207 | break; |
---|
| 208 | case ANIM_RANDOM: |
---|
[3993] | 209 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3973] | 210 | this->animFuncMov = &Animation3D::mRandom; |
---|
[3851] | 211 | break; |
---|
[3986] | 212 | default: |
---|
[5062] | 213 | this->animFuncMov = NULL; |
---|
[3986] | 214 | break; |
---|
[3851] | 215 | } |
---|
| 216 | } |
---|
| 217 | |
---|
[3855] | 218 | /** |
---|
[4836] | 219 | * stays at the value of the currentKeyFrame |
---|
| 220 | * @param timePassed The time passed since this Keyframe began |
---|
[3855] | 221 | */ |
---|
[3973] | 222 | void Animation3D::mConstant(float timePassed) const |
---|
[3851] | 223 | { |
---|
[3986] | 224 | //this->object->setRelCoor(this->currentKeyFrame->position); |
---|
[3851] | 225 | |
---|
[3852] | 226 | /* |
---|
| 227 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
| 228 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
---|
| 229 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
| 230 | this->lastPosition = this->tmpVect; |
---|
| 231 | */ |
---|
[3851] | 232 | } |
---|
| 233 | |
---|
[3855] | 234 | /** |
---|
[4836] | 235 | * linear interpolation between this keyframe and the next one |
---|
| 236 | * @param timePassed The time passed since this Keyframe began |
---|
[3856] | 237 | |
---|
[4836] | 238 | @todo implement also do this for direction |
---|
[3855] | 239 | */ |
---|
[3973] | 240 | void Animation3D::mLinear(float timePassed) const |
---|
[3851] | 241 | { |
---|
[3981] | 242 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
---|
| 243 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
| 244 | this->currentKeyFrame->lastPosition = v; |
---|
[3851] | 245 | } |
---|
| 246 | |
---|
[3855] | 247 | /** |
---|
[4836] | 248 | * a Sinusodial Interpolation between this keyframe and the next one |
---|
| 249 | * @param timePassed The time passed since this Keyframe began |
---|
[3856] | 250 | |
---|
[4836] | 251 | @todo implement |
---|
[3855] | 252 | */ |
---|
[3973] | 253 | void Animation3D::mSine(float timePassed) const |
---|
[3851] | 254 | { |
---|
[3984] | 255 | Vector v; |
---|
| 256 | if( timePassed < this->currentKeyFrame->duration/2.0) |
---|
| 257 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
---|
| 258 | else |
---|
| 259 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
---|
[4597] | 260 | |
---|
[3984] | 261 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
| 262 | this->currentKeyFrame->lastPosition = v; |
---|
[3851] | 263 | } |
---|
| 264 | |
---|
[3965] | 265 | |
---|
[3855] | 266 | /** |
---|
[4836] | 267 | * a cosine interpolation between this keyframe and the next one |
---|
| 268 | * @param timePassed The time passed since this Keyframe began |
---|
[3856] | 269 | |
---|
[4836] | 270 | @todo implement |
---|
[3855] | 271 | */ |
---|
[3973] | 272 | void Animation3D::mCosine(float timePassed) const |
---|
[3851] | 273 | { |
---|
[3985] | 274 | Vector v; |
---|
| 275 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
---|
| 276 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
| 277 | this->currentKeyFrame->lastPosition = v; |
---|
| 278 | |
---|
| 279 | |
---|
| 280 | /* |
---|
[3967] | 281 | this->object->setRelCoor( this->nextKeyFrame->position - |
---|
[4597] | 282 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
| 283 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
---|
[3985] | 284 | */ |
---|
[3851] | 285 | } |
---|
| 286 | |
---|
[3967] | 287 | |
---|
| 288 | |
---|
[3855] | 289 | /** |
---|
[4836] | 290 | * an exponential interpolation between this keyframe and the next one |
---|
| 291 | * @param timePassed The time passed since this Keyframe began |
---|
[3855] | 292 | */ |
---|
[3973] | 293 | void Animation3D::mExp(float timePassed) const |
---|
[3851] | 294 | { |
---|
[3968] | 295 | PRINTF(0)("no exp animation3d defined\n"); |
---|
[3973] | 296 | this->mLinear(timePassed); |
---|
[3851] | 297 | } |
---|
| 298 | |
---|
[3855] | 299 | /** |
---|
[4836] | 300 | * a negative exponential interpolation between this keyframe and the next one |
---|
| 301 | * @param timePassed The time passed since this Keyframe began |
---|
[3855] | 302 | */ |
---|
[3973] | 303 | void Animation3D::mNegExp(float timePassed) const |
---|
[3851] | 304 | { |
---|
[3986] | 305 | Vector v; |
---|
| 306 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
---|
| 307 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
| 308 | this->currentKeyFrame->lastPosition = v; |
---|
| 309 | |
---|
| 310 | /* |
---|
[3964] | 311 | this->object->setRelCoor( this->currentKeyFrame->position + |
---|
[4597] | 312 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
| 313 | (1.0 - expf(- timePassed * expFactorMov)) ); |
---|
[3986] | 314 | */ |
---|
[3851] | 315 | } |
---|
| 316 | |
---|
[3964] | 317 | |
---|
[3855] | 318 | /** |
---|
[4836] | 319 | * a quadratic interpolation between this keyframe and the next one |
---|
| 320 | * @param timePassed The time passed since this Keyframe began |
---|
[3856] | 321 | |
---|
[4836] | 322 | @todo implement |
---|
[3855] | 323 | */ |
---|
[3973] | 324 | void Animation3D::mQuadratic(float timePassed) const |
---|
[3851] | 325 | { |
---|
[3968] | 326 | PRINTF(0)("no quadratic animation3d defined\n"); |
---|
[3973] | 327 | this->mLinear(timePassed); |
---|
[3851] | 328 | } |
---|
| 329 | |
---|
[3855] | 330 | /** |
---|
[4836] | 331 | * some random animation (fluctuating) |
---|
| 332 | * @param timePassed The time passed since this Keyframe began |
---|
[3855] | 333 | */ |
---|
[3973] | 334 | void Animation3D::mRandom(float timePassed) const |
---|
[3851] | 335 | { |
---|
[3986] | 336 | /* |
---|
[4597] | 337 | this->object->setRelCoor(this->currentKeyFrame->position + |
---|
| 338 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
---|
[3874] | 339 | this->object->setRelDir(this->currentKeyFrame->direction + |
---|
[4597] | 340 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
---|
[3986] | 341 | */ |
---|
[3851] | 342 | } |
---|
[3973] | 343 | |
---|
| 344 | |
---|
| 345 | /*==Rotation Section==========================================================*/ |
---|
| 346 | |
---|
| 347 | |
---|
| 348 | /** |
---|
[4836] | 349 | * Sets The kind of rotation Animation between this keyframe and the next one |
---|
| 350 | * @param animFuncRot: The Type of Animation to set |
---|
[3973] | 351 | */ |
---|
| 352 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
---|
| 353 | { |
---|
| 354 | switch (animFuncRot) |
---|
| 355 | { |
---|
| 356 | case ANIM_CONSTANT: |
---|
| 357 | this->animFuncRot = &Animation3D::rConstant; |
---|
| 358 | break; |
---|
| 359 | case ANIM_LINEAR: |
---|
| 360 | this->animFuncRot = &Animation3D::rLinear; |
---|
| 361 | break; |
---|
| 362 | case ANIM_SINE: |
---|
| 363 | this->animFuncRot = &Animation3D::rSine; |
---|
| 364 | break; |
---|
| 365 | case ANIM_COSINE: |
---|
| 366 | this->animFuncRot = &Animation3D::rCosine; |
---|
| 367 | break; |
---|
| 368 | case ANIM_EXP: |
---|
| 369 | this->animFuncRot = &Animation3D::rExp; |
---|
| 370 | break; |
---|
| 371 | case ANIM_NEG_EXP: |
---|
| 372 | this->animFuncRot = &Animation3D::rNegExp; |
---|
[3977] | 373 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
---|
[3973] | 374 | break; |
---|
| 375 | case ANIM_QUADRATIC: |
---|
| 376 | this->animFuncRot = &Animation3D::rQuadratic; |
---|
| 377 | break; |
---|
| 378 | case ANIM_RANDOM: |
---|
| 379 | this->animFuncRot = &Animation3D::rRandom; |
---|
| 380 | break; |
---|
[3986] | 381 | |
---|
[5062] | 382 | default: |
---|
| 383 | this->animFuncRot = NULL; |
---|
[3973] | 384 | } |
---|
| 385 | } |
---|
| 386 | |
---|
| 387 | |
---|
| 388 | /** |
---|
[4836] | 389 | * stays at the value of the currentKeyFrame |
---|
| 390 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 391 | */ |
---|
| 392 | void Animation3D::rConstant(float timePassed) const |
---|
| 393 | { |
---|
[3977] | 394 | this->object->setRelDir(this->currentKeyFrame->direction); |
---|
[3973] | 395 | } |
---|
| 396 | |
---|
| 397 | /** |
---|
[4836] | 398 | * linear interpolation between this keyframe and the next one |
---|
| 399 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 400 | |
---|
[4836] | 401 | @todo implement also do this for direction |
---|
[3973] | 402 | */ |
---|
| 403 | void Animation3D::rLinear(float timePassed) const |
---|
| 404 | { |
---|
[4998] | 405 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
| 406 | this->currentKeyFrame->direction, |
---|
| 407 | timePassed/this->currentKeyFrame->duration) ); |
---|
[3973] | 408 | } |
---|
| 409 | |
---|
| 410 | /** |
---|
[4836] | 411 | * a Sinusodial Interpolation between this keyframe and the next one |
---|
| 412 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 413 | |
---|
[4836] | 414 | @todo implement |
---|
[3973] | 415 | */ |
---|
| 416 | void Animation3D::rSine(float timePassed) const |
---|
| 417 | { |
---|
[3975] | 418 | float scale; |
---|
| 419 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
---|
| 420 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
---|
| 421 | else |
---|
| 422 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
---|
| 423 | |
---|
[4998] | 424 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
| 425 | this->currentKeyFrame->direction, |
---|
| 426 | scale) ); |
---|
[3973] | 427 | } |
---|
| 428 | |
---|
| 429 | |
---|
| 430 | /** |
---|
[4836] | 431 | * a cosine interpolation between this keyframe and the next one |
---|
| 432 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 433 | |
---|
[4836] | 434 | @todo implement |
---|
[3973] | 435 | */ |
---|
| 436 | void Animation3D::rCosine(float timePassed) const |
---|
| 437 | { |
---|
[3976] | 438 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
---|
[4998] | 439 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
| 440 | this->currentKeyFrame->direction, |
---|
| 441 | scale) ); |
---|
[3973] | 442 | } |
---|
| 443 | |
---|
| 444 | |
---|
| 445 | |
---|
| 446 | /** |
---|
[4836] | 447 | * an exponential interpolation between this keyframe and the next one |
---|
| 448 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 449 | */ |
---|
| 450 | void Animation3D::rExp(float timePassed) const |
---|
| 451 | { |
---|
[5062] | 452 | PRINTF(2)("exp rotation function not implemented\n"); |
---|
[3973] | 453 | } |
---|
| 454 | |
---|
| 455 | /** |
---|
[4836] | 456 | * a negative exponential interpolation between this keyframe and the next one |
---|
| 457 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 458 | */ |
---|
| 459 | void Animation3D::rNegExp(float timePassed) const |
---|
| 460 | { |
---|
[3977] | 461 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
---|
[4998] | 462 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
| 463 | this->currentKeyFrame->direction, |
---|
| 464 | scale) ); |
---|
[3973] | 465 | } |
---|
| 466 | |
---|
| 467 | |
---|
| 468 | /** |
---|
[4836] | 469 | * a quadratic interpolation between this keyframe and the next one |
---|
| 470 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 471 | |
---|
[4836] | 472 | @todo implement |
---|
[3973] | 473 | */ |
---|
| 474 | void Animation3D::rQuadratic(float timePassed) const |
---|
| 475 | { |
---|
[3980] | 476 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
---|
[3973] | 477 | } |
---|
| 478 | |
---|
| 479 | /** |
---|
[4836] | 480 | * some random animation (fluctuating) |
---|
| 481 | * @param timePassed The time passed since this Keyframe began |
---|
[3973] | 482 | */ |
---|
| 483 | void Animation3D::rRandom(float timePassed) const |
---|
| 484 | { |
---|
[3980] | 485 | PRINTF(0)("random rotation alg not implemented\n"); |
---|
[3973] | 486 | } |
---|