1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: Benjamin Grauer |
---|
14 | |
---|
15 | 2005-04-17: Benjamin Grauer |
---|
16 | Rewritte all functions, so it will fit into the Animation-class |
---|
17 | 2005-04-25: Patrick Boenzli |
---|
18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
---|
19 | */ |
---|
20 | |
---|
21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
---|
22 | |
---|
23 | #include "animation3d.h" |
---|
24 | |
---|
25 | #include "p_node.h" |
---|
26 | |
---|
27 | using namespace std; |
---|
28 | |
---|
29 | /** |
---|
30 | * standard constructor |
---|
31 | */ |
---|
32 | Animation3D::Animation3D(PNode* object) |
---|
33 | { |
---|
34 | this->object = object; |
---|
35 | |
---|
36 | // create a new List |
---|
37 | this->keyFrameList = new tList<KeyFrame3D>(); |
---|
38 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
---|
39 | tmpKeyFrame->position = Vector(); |
---|
40 | tmpKeyFrame->direction = Quaternion(); |
---|
41 | keyFrameList->add(tmpKeyFrame); |
---|
42 | |
---|
43 | this->currentKeyFrame = tmpKeyFrame; |
---|
44 | this->nextKeyFrame = tmpKeyFrame; |
---|
45 | |
---|
46 | this->animFuncMov = NULL;//&Animation3D::mLinear; |
---|
47 | this->animFuncRot = NULL;//&Animation3D::rLinear; |
---|
48 | |
---|
49 | } |
---|
50 | |
---|
51 | /** |
---|
52 | * standard deconstructor |
---|
53 | |
---|
54 | deletes all the Keyframes |
---|
55 | */ |
---|
56 | Animation3D::~Animation3D() |
---|
57 | { |
---|
58 | // delete all the KeyFrames |
---|
59 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
---|
60 | KeyFrame3D* enumKF = itKF->nextElement(); |
---|
61 | while (enumKF) |
---|
62 | { |
---|
63 | delete enumKF; |
---|
64 | enumKF = itKF->nextElement(); |
---|
65 | } |
---|
66 | delete itKF; |
---|
67 | delete this->keyFrameList; |
---|
68 | } |
---|
69 | |
---|
70 | /** |
---|
71 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
---|
72 | */ |
---|
73 | void Animation3D::rewind() |
---|
74 | { |
---|
75 | this->currentKeyFrame = keyFrameList->firstElement(); |
---|
76 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
---|
77 | this->localTime = 0.0; |
---|
78 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
---|
79 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
---|
80 | } |
---|
81 | |
---|
82 | /** |
---|
83 | * Appends a new Keyframe |
---|
84 | * @param position The position of the new Keyframe |
---|
85 | * @param direction The direction of the new Keyframe. |
---|
86 | * @param duration The duration from the new KeyFrame to the next one |
---|
87 | * @param animFuncMov The function to animate position between this keyFrame and the next one |
---|
88 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one |
---|
89 | */ |
---|
90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
---|
91 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
---|
92 | { |
---|
93 | // some small check |
---|
94 | if (duration <= 0.0) |
---|
95 | duration = 1.0; |
---|
96 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
---|
97 | // if (animFuncMov == ANIM_NULL) |
---|
98 | // animFuncMov = ANIM_DEFAULT_FUNCTION; |
---|
99 | // if (animFuncRot == ANIM_NULL) |
---|
100 | // animFuncRot = animFuncMov; |
---|
101 | |
---|
102 | KeyFrame3D* tmpKeyFrame; |
---|
103 | |
---|
104 | // when adding the first frame |
---|
105 | if (this->keyFrameCount == 0) |
---|
106 | { |
---|
107 | tmpKeyFrame = this->keyFrameList->firstElement(); |
---|
108 | //this->setAnimFuncMov(animFuncMov); |
---|
109 | //this->setAnimFuncRot(animFuncRot); |
---|
110 | } |
---|
111 | else |
---|
112 | { |
---|
113 | tmpKeyFrame = new KeyFrame3D; |
---|
114 | // when adding the second frame |
---|
115 | if (this->currentKeyFrame == this->nextKeyFrame) |
---|
116 | this->nextKeyFrame = tmpKeyFrame; |
---|
117 | this->keyFrameList->add(tmpKeyFrame); |
---|
118 | } |
---|
119 | |
---|
120 | tmpKeyFrame->position = position; |
---|
121 | //tmpKeyFrame->lastPosition = position; |
---|
122 | tmpKeyFrame->direction = direction; |
---|
123 | tmpKeyFrame->duration = duration; |
---|
124 | tmpKeyFrame->animFuncMov = animFuncMov; |
---|
125 | tmpKeyFrame->animFuncRot = animFuncRot; |
---|
126 | this->keyFrameCount++; |
---|
127 | } |
---|
128 | |
---|
129 | /** |
---|
130 | * ticks the Animation |
---|
131 | * @param dt how much time to tick |
---|
132 | */ |
---|
133 | void Animation3D::tick(float dt) |
---|
134 | { |
---|
135 | if (this->bRunning) |
---|
136 | { |
---|
137 | this->localTime += dt; |
---|
138 | if (localTime >= this->currentKeyFrame->duration) |
---|
139 | { |
---|
140 | if (likely(this->keyFramesToPlay != 0)) |
---|
141 | { |
---|
142 | if (unlikely(this->keyFramesToPlay > 0)) |
---|
143 | --this->keyFramesToPlay; |
---|
144 | // switching to the next Key-Frame |
---|
145 | this->localTime -= this->currentKeyFrame->duration; |
---|
146 | this->currentKeyFrame = this->nextKeyFrame; |
---|
147 | // checking, if we should still Play the animation |
---|
148 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
---|
149 | this->handleInfinity(); |
---|
150 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
---|
151 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
---|
152 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
---|
153 | } |
---|
154 | else |
---|
155 | this->pause(); |
---|
156 | } |
---|
157 | /* now animate it */ |
---|
158 | if (likely(this->animFuncMov != NULL)) |
---|
159 | (this->*animFuncMov)(this->localTime); |
---|
160 | if (likely(this->animFuncRot != NULL)) |
---|
161 | (this->*animFuncRot)(this->localTime); |
---|
162 | } |
---|
163 | } |
---|
164 | |
---|
165 | |
---|
166 | /*==Movement Section==========================================================*/ |
---|
167 | |
---|
168 | /** |
---|
169 | * Sets The kind of movment Animation between this keyframe and the next one |
---|
170 | * @param animFuncMov: The Type of Animation to set |
---|
171 | */ |
---|
172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
---|
173 | { |
---|
174 | switch (animFuncMov) |
---|
175 | { |
---|
176 | case ANIM_CONSTANT: |
---|
177 | this->animFuncMov = &Animation3D::mConstant; |
---|
178 | break; |
---|
179 | case ANIM_LINEAR: |
---|
180 | this->animFuncMov = &Animation3D::mLinear; |
---|
181 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
182 | this->currentKeyFrame->lastPosition = Vector(); |
---|
183 | break; |
---|
184 | case ANIM_SINE: |
---|
185 | this->animFuncMov = &Animation3D::mSine; |
---|
186 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
187 | this->currentKeyFrame->lastPosition = Vector(); |
---|
188 | break; |
---|
189 | case ANIM_COSINE: |
---|
190 | this->animFuncMov = &Animation3D::mCosine; |
---|
191 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
192 | this->currentKeyFrame->lastPosition = Vector(); |
---|
193 | break; |
---|
194 | case ANIM_EXP: |
---|
195 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
196 | this->animFuncMov = &Animation3D::mExp; |
---|
197 | break; |
---|
198 | case ANIM_NEG_EXP: |
---|
199 | this->animFuncMov = &Animation3D::mNegExp; |
---|
200 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
201 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
---|
202 | this->currentKeyFrame->lastPosition = Vector(); |
---|
203 | break; |
---|
204 | case ANIM_QUADRATIC: |
---|
205 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
206 | this->animFuncMov = &Animation3D::mQuadratic; |
---|
207 | break; |
---|
208 | case ANIM_RANDOM: |
---|
209 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
210 | this->animFuncMov = &Animation3D::mRandom; |
---|
211 | break; |
---|
212 | default: |
---|
213 | this->animFuncMov = NULL; |
---|
214 | break; |
---|
215 | } |
---|
216 | } |
---|
217 | |
---|
218 | /** |
---|
219 | * stays at the value of the currentKeyFrame |
---|
220 | * @param timePassed The time passed since this Keyframe began |
---|
221 | */ |
---|
222 | void Animation3D::mConstant(float timePassed) const |
---|
223 | { |
---|
224 | //this->object->setRelCoor(this->currentKeyFrame->position); |
---|
225 | |
---|
226 | /* |
---|
227 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
228 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
---|
229 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
230 | this->lastPosition = this->tmpVect; |
---|
231 | */ |
---|
232 | } |
---|
233 | |
---|
234 | /** |
---|
235 | * linear interpolation between this keyframe and the next one |
---|
236 | * @param timePassed The time passed since this Keyframe began |
---|
237 | |
---|
238 | @todo implement also do this for direction |
---|
239 | */ |
---|
240 | void Animation3D::mLinear(float timePassed) const |
---|
241 | { |
---|
242 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
---|
243 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
244 | this->currentKeyFrame->lastPosition = v; |
---|
245 | } |
---|
246 | |
---|
247 | /** |
---|
248 | * a Sinusodial Interpolation between this keyframe and the next one |
---|
249 | * @param timePassed The time passed since this Keyframe began |
---|
250 | |
---|
251 | @todo implement |
---|
252 | */ |
---|
253 | void Animation3D::mSine(float timePassed) const |
---|
254 | { |
---|
255 | Vector v; |
---|
256 | if( timePassed < this->currentKeyFrame->duration/2.0) |
---|
257 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
---|
258 | else |
---|
259 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
---|
260 | |
---|
261 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
262 | this->currentKeyFrame->lastPosition = v; |
---|
263 | } |
---|
264 | |
---|
265 | |
---|
266 | /** |
---|
267 | * a cosine interpolation between this keyframe and the next one |
---|
268 | * @param timePassed The time passed since this Keyframe began |
---|
269 | |
---|
270 | @todo implement |
---|
271 | */ |
---|
272 | void Animation3D::mCosine(float timePassed) const |
---|
273 | { |
---|
274 | Vector v; |
---|
275 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
---|
276 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
277 | this->currentKeyFrame->lastPosition = v; |
---|
278 | |
---|
279 | |
---|
280 | /* |
---|
281 | this->object->setRelCoor( this->nextKeyFrame->position - |
---|
282 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
283 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
---|
284 | */ |
---|
285 | } |
---|
286 | |
---|
287 | |
---|
288 | |
---|
289 | /** |
---|
290 | * an exponential interpolation between this keyframe and the next one |
---|
291 | * @param timePassed The time passed since this Keyframe began |
---|
292 | */ |
---|
293 | void Animation3D::mExp(float timePassed) const |
---|
294 | { |
---|
295 | PRINTF(0)("no exp animation3d defined\n"); |
---|
296 | this->mLinear(timePassed); |
---|
297 | } |
---|
298 | |
---|
299 | /** |
---|
300 | * a negative exponential interpolation between this keyframe and the next one |
---|
301 | * @param timePassed The time passed since this Keyframe began |
---|
302 | */ |
---|
303 | void Animation3D::mNegExp(float timePassed) const |
---|
304 | { |
---|
305 | Vector v; |
---|
306 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
---|
307 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
---|
308 | this->currentKeyFrame->lastPosition = v; |
---|
309 | |
---|
310 | /* |
---|
311 | this->object->setRelCoor( this->currentKeyFrame->position + |
---|
312 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
313 | (1.0 - expf(- timePassed * expFactorMov)) ); |
---|
314 | */ |
---|
315 | } |
---|
316 | |
---|
317 | |
---|
318 | /** |
---|
319 | * a quadratic interpolation between this keyframe and the next one |
---|
320 | * @param timePassed The time passed since this Keyframe began |
---|
321 | |
---|
322 | @todo implement |
---|
323 | */ |
---|
324 | void Animation3D::mQuadratic(float timePassed) const |
---|
325 | { |
---|
326 | PRINTF(0)("no quadratic animation3d defined\n"); |
---|
327 | this->mLinear(timePassed); |
---|
328 | } |
---|
329 | |
---|
330 | /** |
---|
331 | * some random animation (fluctuating) |
---|
332 | * @param timePassed The time passed since this Keyframe began |
---|
333 | */ |
---|
334 | void Animation3D::mRandom(float timePassed) const |
---|
335 | { |
---|
336 | /* |
---|
337 | this->object->setRelCoor(this->currentKeyFrame->position + |
---|
338 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
---|
339 | this->object->setRelDir(this->currentKeyFrame->direction + |
---|
340 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
---|
341 | */ |
---|
342 | } |
---|
343 | |
---|
344 | |
---|
345 | /*==Rotation Section==========================================================*/ |
---|
346 | |
---|
347 | |
---|
348 | /** |
---|
349 | * Sets The kind of rotation Animation between this keyframe and the next one |
---|
350 | * @param animFuncRot: The Type of Animation to set |
---|
351 | */ |
---|
352 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
---|
353 | { |
---|
354 | switch (animFuncRot) |
---|
355 | { |
---|
356 | case ANIM_CONSTANT: |
---|
357 | this->animFuncRot = &Animation3D::rConstant; |
---|
358 | break; |
---|
359 | case ANIM_LINEAR: |
---|
360 | this->animFuncRot = &Animation3D::rLinear; |
---|
361 | break; |
---|
362 | case ANIM_SINE: |
---|
363 | this->animFuncRot = &Animation3D::rSine; |
---|
364 | break; |
---|
365 | case ANIM_COSINE: |
---|
366 | this->animFuncRot = &Animation3D::rCosine; |
---|
367 | break; |
---|
368 | case ANIM_EXP: |
---|
369 | this->animFuncRot = &Animation3D::rExp; |
---|
370 | break; |
---|
371 | case ANIM_NEG_EXP: |
---|
372 | this->animFuncRot = &Animation3D::rNegExp; |
---|
373 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
---|
374 | break; |
---|
375 | case ANIM_QUADRATIC: |
---|
376 | this->animFuncRot = &Animation3D::rQuadratic; |
---|
377 | break; |
---|
378 | case ANIM_RANDOM: |
---|
379 | this->animFuncRot = &Animation3D::rRandom; |
---|
380 | break; |
---|
381 | |
---|
382 | default: |
---|
383 | this->animFuncRot = NULL; |
---|
384 | } |
---|
385 | } |
---|
386 | |
---|
387 | |
---|
388 | /** |
---|
389 | * stays at the value of the currentKeyFrame |
---|
390 | * @param timePassed The time passed since this Keyframe began |
---|
391 | */ |
---|
392 | void Animation3D::rConstant(float timePassed) const |
---|
393 | { |
---|
394 | this->object->setRelDir(this->currentKeyFrame->direction); |
---|
395 | } |
---|
396 | |
---|
397 | /** |
---|
398 | * linear interpolation between this keyframe and the next one |
---|
399 | * @param timePassed The time passed since this Keyframe began |
---|
400 | |
---|
401 | @todo implement also do this for direction |
---|
402 | */ |
---|
403 | void Animation3D::rLinear(float timePassed) const |
---|
404 | { |
---|
405 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
406 | this->currentKeyFrame->direction, |
---|
407 | timePassed/this->currentKeyFrame->duration) ); |
---|
408 | } |
---|
409 | |
---|
410 | /** |
---|
411 | * a Sinusodial Interpolation between this keyframe and the next one |
---|
412 | * @param timePassed The time passed since this Keyframe began |
---|
413 | |
---|
414 | @todo implement |
---|
415 | */ |
---|
416 | void Animation3D::rSine(float timePassed) const |
---|
417 | { |
---|
418 | float scale; |
---|
419 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
---|
420 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
---|
421 | else |
---|
422 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
---|
423 | |
---|
424 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
425 | this->currentKeyFrame->direction, |
---|
426 | scale) ); |
---|
427 | } |
---|
428 | |
---|
429 | |
---|
430 | /** |
---|
431 | * a cosine interpolation between this keyframe and the next one |
---|
432 | * @param timePassed The time passed since this Keyframe began |
---|
433 | |
---|
434 | @todo implement |
---|
435 | */ |
---|
436 | void Animation3D::rCosine(float timePassed) const |
---|
437 | { |
---|
438 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
---|
439 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
440 | this->currentKeyFrame->direction, |
---|
441 | scale) ); |
---|
442 | } |
---|
443 | |
---|
444 | |
---|
445 | |
---|
446 | /** |
---|
447 | * an exponential interpolation between this keyframe and the next one |
---|
448 | * @param timePassed The time passed since this Keyframe began |
---|
449 | */ |
---|
450 | void Animation3D::rExp(float timePassed) const |
---|
451 | { |
---|
452 | PRINTF(2)("exp rotation function not implemented\n"); |
---|
453 | } |
---|
454 | |
---|
455 | /** |
---|
456 | * a negative exponential interpolation between this keyframe and the next one |
---|
457 | * @param timePassed The time passed since this Keyframe began |
---|
458 | */ |
---|
459 | void Animation3D::rNegExp(float timePassed) const |
---|
460 | { |
---|
461 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
---|
462 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
---|
463 | this->currentKeyFrame->direction, |
---|
464 | scale) ); |
---|
465 | } |
---|
466 | |
---|
467 | |
---|
468 | /** |
---|
469 | * a quadratic interpolation between this keyframe and the next one |
---|
470 | * @param timePassed The time passed since this Keyframe began |
---|
471 | |
---|
472 | @todo implement |
---|
473 | */ |
---|
474 | void Animation3D::rQuadratic(float timePassed) const |
---|
475 | { |
---|
476 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
---|
477 | } |
---|
478 | |
---|
479 | /** |
---|
480 | * some random animation (fluctuating) |
---|
481 | * @param timePassed The time passed since this Keyframe began |
---|
482 | */ |
---|
483 | void Animation3D::rRandom(float timePassed) const |
---|
484 | { |
---|
485 | PRINTF(0)("random rotation alg not implemented\n"); |
---|
486 | } |
---|