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source: orxonox.OLD/trunk/src/util/animation/animation_player.h @ 5588

Last change on this file since 5588 was 5405, checked in by bensch, 19 years ago

orxonox/trunk: renamed definition to the right term declaration…

File size: 1.8 KB
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[4597]1/*!
[5039]2 * @file animation_player.h
[3245]3*/
[1853]4
[3812]5#ifndef _ANIMATION_PLAYER_H
6#define _ANIMATION_PLAYER_H
[1853]7
[3543]8#include "base_object.h"
[3812]9#include "animation.h"
[1853]10
[5405]11/* FORWARD DECLARATION */
[3543]12
[3812]13//! A AnimationPlayer, that handles the animation of all the Animations in the scene.
[3820]14/**
15   <b>AnimationPlayer usage:</b> \n
16
[4597]17   <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is
[3820]18   usually done when initializing a world \n
19   <b>Adding Animations</b>: create an Animation the following Way:
20   \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this
21   \li set some parameters: also see the specific classes for more info
22   \n
[4597]23   if you do not want a specific Animation to be handled by the AnimationPlayer, you have to
[3820]24   unload it explicitely with animation->doNotHandle();
25   \n
26   eveything else will be done by the AnimationPlayer itself.\n
27*/
[3812]28class AnimationPlayer : public BaseObject {
[3543]29
[3812]30 public:
[4836]31  /** @returns a Pointer to the only object of this Class */
[4746]32  inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; };
[4485]33
[4746]34  virtual ~AnimationPlayer();
[2036]35
[3821]36  // animation handling
[3847]37  void addAnimation(Animation* animation);
38  void removeAnimation(Animation* animation);
[4746]39  void flush();
[1853]40
[3821]41  // time functions
[3812]42  void tick(float timePassed);
[4746]43  void play();
44  void pause();
[1853]45
[4485]46  Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const;
[3833]47
[4746]48  void debug();
[3816]49
[3245]50 private:
[3812]51  /* singleton */
[4746]52  AnimationPlayer();
[4485]53  static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class.
[3245]54
[3812]55  /* class specific */
[4485]56  tList<Animation>*            animationList;         //!< A List of Animations to be handled.
57  bool                         bRunning;              //!< If the AnimationPlayer is running.
[1853]58};
59
[3812]60
61#endif /* _ANIMATION_PLAYER_H */
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