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source: orxonox.OLD/trunk/src/util/animation/animation_player.h @ 5908

Last change on this file since 5908 was 5777, checked in by bensch, 19 years ago

orxonox/trunk: stl::list in AnimationPlayer

File size: 1.8 KB
RevLine 
[4597]1/*!
[5039]2 * @file animation_player.h
[3245]3*/
[1853]4
[3812]5#ifndef _ANIMATION_PLAYER_H
6#define _ANIMATION_PLAYER_H
[1853]7
[3543]8#include "base_object.h"
[3812]9#include "animation.h"
[1853]10
[5777]11#include <list>
12
[5405]13/* FORWARD DECLARATION */
[3543]14
[3812]15//! A AnimationPlayer, that handles the animation of all the Animations in the scene.
[3820]16/**
17   <b>AnimationPlayer usage:</b> \n
18
[4597]19   <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is
[3820]20   usually done when initializing a world \n
21   <b>Adding Animations</b>: create an Animation the following Way:
22   \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this
23   \li set some parameters: also see the specific classes for more info
24   \n
[4597]25   if you do not want a specific Animation to be handled by the AnimationPlayer, you have to
[3820]26   unload it explicitely with animation->doNotHandle();
27   \n
28   eveything else will be done by the AnimationPlayer itself.\n
29*/
[3812]30class AnimationPlayer : public BaseObject {
[3543]31
[3812]32 public:
[4836]33  /** @returns a Pointer to the only object of this Class */
[4746]34  inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; };
[4485]35
[4746]36  virtual ~AnimationPlayer();
[2036]37
[3821]38  // animation handling
[3847]39  void addAnimation(Animation* animation);
40  void removeAnimation(Animation* animation);
[4746]41  void flush();
[1853]42
[3821]43  // time functions
[3812]44  void tick(float timePassed);
[4746]45  void play();
46  void pause();
[1853]47
[4485]48  Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const;
[3833]49
[4746]50  void debug();
[3816]51
[3245]52 private:
[3812]53  /* singleton */
[4746]54  AnimationPlayer();
[4485]55  static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class.
[3245]56
[3812]57  /* class specific */
[5777]58  std::list<Animation*>        animationList;         //!< A List of Animations to be handled.
[4485]59  bool                         bRunning;              //!< If the AnimationPlayer is running.
[1853]60};
61
[3812]62
63#endif /* _ANIMATION_PLAYER_H */
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