1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file t_animation.h |
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18 | */ |
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19 | |
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20 | #ifndef _T_ANIMATION_H |
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21 | #define _T_ANIMATION_H |
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22 | |
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23 | #include "animation.h" |
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24 | |
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25 | #define DELTA_X 0.05 //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta |
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26 | |
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27 | //! A Struct for Keyframes that simply hold a float |
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28 | typedef struct KeyFrameF |
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29 | { |
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30 | float duration; //!< duration of this keyframe |
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31 | float value; //!< value of this keyframe |
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32 | ANIM_FUNCTION animFunc; //!< with whitch function to iterate to the next KeyFrameF |
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33 | }; |
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34 | |
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35 | |
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36 | //! A Class to handle some animation for single floated values. |
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37 | template<class T> class tAnimation : public Animation |
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38 | { |
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39 | public: |
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40 | tAnimation(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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41 | virtual ~tAnimation(); |
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42 | |
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43 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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44 | |
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45 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_DEFAULT_FUNCTION); |
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46 | |
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47 | virtual void rewind(); |
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48 | virtual void tick(float dt); |
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49 | |
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50 | private: |
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51 | // animation functions |
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52 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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53 | float constant(float timePassed) const; |
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54 | float linear(float timePassed) const; |
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55 | float sine(float timePassed) const; |
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56 | float cosine(float timePassed) const; |
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57 | float exp(float timePassed) const; |
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58 | float negExp(float timePassed) const; |
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59 | float quadratic(float timePassed) const; |
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60 | float random(float timePassed) const; |
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61 | |
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62 | |
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63 | // ANIM_FUNCTION animFunc |
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64 | float (tAnimation<T>::*animFunc)(float) const; //!< A Function for the AnimationType |
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65 | |
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66 | KeyFrameF* currentKeyFrame; //!< The current KeyFrame |
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67 | KeyFrameF* nextKeyFrame; //!< The KeyFrame we iterate to |
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68 | tList<KeyFrameF>* keyFrameList; //!< The KeyFrameList |
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69 | |
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70 | T* object; //!< The Object from which to Animate something |
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71 | void (T::*funcToAnim)(float); //!< The function to Animate |
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72 | |
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73 | float expFactor; //!< some factors |
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74 | }; |
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75 | |
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76 | |
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77 | |
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78 | /** |
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79 | * standard constructor |
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80 | */ |
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81 | template<class T> |
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82 | tAnimation<T>::tAnimation (T* object, void (T::*funcToAnim)(float)) |
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83 | { |
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84 | // create a new List |
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85 | this->keyFrameList = new tList<KeyFrameF>(); |
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86 | KeyFrameF* tmpKeyFrame = new KeyFrameF; |
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87 | tmpKeyFrame->value = 0.0; |
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88 | tmpKeyFrame->duration = 1.0; |
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89 | keyFrameList->add(tmpKeyFrame); |
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90 | |
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91 | this->currentKeyFrame = tmpKeyFrame; |
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92 | this->nextKeyFrame = tmpKeyFrame; |
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93 | |
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94 | this->animFunc = &tAnimation<T>::linear; |
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95 | |
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96 | this->setFuncToAnim(object, funcToAnim); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * standard deconstructor |
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102 | |
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103 | deletes all the Keyframes |
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104 | */ |
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105 | template<class T> |
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106 | tAnimation<T>::~tAnimation () |
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107 | { |
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108 | // delete all the KeyFrames |
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109 | tIterator<KeyFrameF>* itKF = keyFrameList->getIterator(); |
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110 | KeyFrameF* enumKF = itKF->firstElement(); |
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111 | while (enumKF) |
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112 | { |
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113 | delete enumKF; |
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114 | enumKF = itKF->nextElement(); |
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115 | } |
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116 | delete itKF; |
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117 | delete this->keyFrameList; |
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118 | } |
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119 | |
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120 | /** |
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121 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
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122 | */ |
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123 | template<class T> |
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124 | void tAnimation<T>::rewind() |
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125 | { |
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126 | this->currentKeyFrame = keyFrameList->firstElement(); |
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127 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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128 | this->localTime = 0.0; |
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129 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
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130 | } |
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131 | |
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132 | /** |
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133 | * sets the Function we want to animate |
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134 | * @param object from what object do we want to animate |
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135 | * @param funcToAnim which function |
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136 | */ |
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137 | template<class T> |
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138 | void tAnimation<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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139 | { |
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140 | this->baseObject = this->object = object; |
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141 | this->funcToAnim = funcToAnim; |
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142 | } |
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143 | |
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144 | /** |
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145 | * Appends a new Keyframe |
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146 | * @param value the value of the new KeyFrame |
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147 | * @param duration The duration from the new KeyFrame to the next one |
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148 | * @param animFunc The function to animate between this keyFrame and the next one |
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149 | */ |
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150 | template<class T> |
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151 | void tAnimation<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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152 | { |
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153 | // some small check |
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154 | if (duration <= 0.0) |
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155 | duration = 1.0; |
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156 | if (animFunc == ANIM_NULL) |
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157 | animFunc = ANIM_DEFAULT_FUNCTION; |
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158 | |
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159 | KeyFrameF* tmpKeyFrame; |
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160 | |
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161 | // when adding the first frame |
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162 | if (this->keyFrameCount == 0) |
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163 | { |
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164 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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165 | this->setAnimFunc(animFunc); |
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166 | } |
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167 | else |
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168 | { |
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169 | tmpKeyFrame = new KeyFrameF; |
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170 | // when adding the second frame |
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171 | if (this->currentKeyFrame == this->nextKeyFrame) |
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172 | this->nextKeyFrame = tmpKeyFrame; |
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173 | this->keyFrameList->add(tmpKeyFrame); |
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174 | } |
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175 | |
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176 | tmpKeyFrame->value = value; |
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177 | tmpKeyFrame->duration = duration; |
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178 | tmpKeyFrame->animFunc = animFunc; |
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179 | this->keyFrameCount++; |
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180 | } |
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181 | |
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182 | /** |
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183 | * ticks the Animation |
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184 | * @param dt how much time to tick |
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185 | */ |
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186 | template<class T> |
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187 | void tAnimation<T>::tick(float dt) |
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188 | { |
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189 | if (this->bRunning) |
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190 | { |
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191 | this->localTime += dt; |
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192 | if (localTime >= this->currentKeyFrame->duration) |
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193 | { |
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194 | if (likely(this->keyFramesToPlay != 0)) |
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195 | { |
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196 | if (unlikely(this->keyFramesToPlay > 0)) |
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197 | --this->keyFramesToPlay; |
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198 | // switching to the next Key-Frame |
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199 | this->localTime -= this->currentKeyFrame->duration; |
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200 | |
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201 | this->currentKeyFrame = this->nextKeyFrame; |
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202 | // checking, if we should still Play the animation |
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203 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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204 | this->handleInfinity(); |
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205 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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206 | |
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207 | //printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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208 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
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209 | } |
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210 | else |
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211 | this->pause(); |
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212 | } |
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213 | |
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214 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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215 | } |
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216 | } |
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217 | |
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218 | /** |
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219 | * Sets The kind of Animation between this keyframe and the next one |
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220 | * @param animFunc The Type of Animation to set |
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221 | */ |
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222 | template<class T> |
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223 | void tAnimation<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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224 | { |
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225 | switch (animFunc) |
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226 | { |
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227 | default: |
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228 | case ANIM_CONSTANT: |
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229 | this->animFunc = &tAnimation<T>::constant; |
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230 | break; |
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231 | case ANIM_LINEAR: |
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232 | this->animFunc = &tAnimation<T>::linear; |
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233 | break; |
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234 | case ANIM_SINE: |
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235 | this->animFunc = &tAnimation<T>::sine; |
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236 | break; |
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237 | case ANIM_COSINE: |
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238 | this->animFunc = &tAnimation<T>::cosine; |
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239 | break; |
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240 | case ANIM_EXP: |
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241 | this->animFunc = &tAnimation<T>::exp; |
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242 | break; |
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243 | case ANIM_NEG_EXP: |
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244 | this->animFunc = &tAnimation<T>::negExp; |
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245 | expFactor = - 1.0 / this->currentKeyFrame->duration * logf(DELTA_X); |
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246 | break; |
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247 | case ANIM_QUADRATIC: |
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248 | this->animFunc = &tAnimation<T>::quadratic; |
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249 | break; |
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250 | case ANIM_RANDOM: |
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251 | this->animFunc = &tAnimation<T>::random; |
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252 | break; |
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253 | } |
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254 | } |
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255 | |
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256 | |
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257 | // animation functions |
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258 | /** |
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259 | * stays at the value of the currentKeyFrame |
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260 | * @param timePassed The time passed since this Keyframe began |
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261 | */ |
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262 | template<class T> |
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263 | float tAnimation<T>::constant(float timePassed) const |
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264 | { |
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265 | return this->currentKeyFrame->value; |
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266 | } |
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267 | |
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268 | /** |
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269 | * linear interpolation between this keyframe and the next one |
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270 | * @param timePassed The time passed since this Keyframe began |
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271 | */ |
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272 | template<class T> |
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273 | float tAnimation<T>::linear(float timePassed) const |
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274 | { |
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275 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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276 | * (timePassed / this->currentKeyFrame->duration); |
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277 | } |
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278 | |
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279 | /** |
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280 | * a Sinusodial Interpolation between this keyframe and the next one |
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281 | * @param timePassed The time passed since this Keyframe began |
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282 | */ |
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283 | template<class T> |
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284 | float tAnimation<T>::sine(float timePassed) const |
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285 | { |
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286 | if (timePassed * 2.0 < this->currentKeyFrame->duration) |
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287 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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288 | * sin( M_PI * timePassed / this->currentKeyFrame->duration)/2; |
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289 | else |
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290 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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291 | * sin( M_PI * (1.0 - timePassed / this->currentKeyFrame->duration))/2; |
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292 | /* |
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293 | printf("::%f::::%f::\n",timePassed/this->currentKeyFrame->duration,retVal); |
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294 | return retVal; |
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295 | */ |
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296 | } |
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297 | |
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298 | /** |
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299 | * a cosine interpolation between this keyframe and the next one |
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300 | * @param timePassed The time passed since this Keyframe began |
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301 | */ |
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302 | template<class T> |
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303 | float tAnimation<T>::cosine(float timePassed) const |
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304 | { |
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305 | return ((this->nextKeyFrame->value + this->currentKeyFrame->value) + |
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306 | (this->currentKeyFrame->value - this->nextKeyFrame->value) * |
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307 | cos( M_PI * timePassed / this->currentKeyFrame->duration))/2; |
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308 | } |
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309 | |
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310 | /** |
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311 | * an exponential interpolation between this keyframe and the next one |
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312 | * @param timePassed The time passed since this Keyframe began |
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313 | */ |
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314 | template<class T> |
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315 | float tAnimation<T>::exp(float timePassed) const |
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316 | { |
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317 | return this->linear(timePassed); |
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318 | } |
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319 | |
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320 | /** |
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321 | * a negative exponential interpolation between this keyframe and the next one |
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322 | * @param timePassed The time passed since this Keyframe began |
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323 | */ |
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324 | template<class T> |
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325 | float tAnimation<T>::negExp(float timePassed) const |
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326 | { |
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327 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; |
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328 | float e = d * (1.0 - expf(- timePassed * expFactor)); |
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329 | return this->currentKeyFrame->value - e; |
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330 | } |
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331 | |
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332 | /** |
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333 | * a quadratic interpolation between this keyframe and the next one |
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334 | * @param timePassed The time passed since this Keyframe began |
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335 | */ |
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336 | template<class T> |
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337 | float tAnimation<T>::quadratic(float timePassed) const |
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338 | { |
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339 | return this->linear(timePassed); |
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340 | } |
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341 | |
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342 | /** |
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343 | * some random animation (fluctuating) |
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344 | * @param timePassed The time passed since this Keyframe began |
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345 | */ |
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346 | template<class T> |
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347 | float tAnimation<T>::random(float timePassed) const |
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348 | { |
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349 | return this->currentKeyFrame->value + |
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350 | (this->nextKeyFrame->value - this->currentKeyFrame->value) * |
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351 | (float)rand()/(float)RAND_MAX; |
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352 | } |
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353 | |
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354 | #endif /* _T_ANIMATION_H */ |
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