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source: orxonox.OLD/trunk/src/util/game_rules.cc @ 10333

Last change on this file since 10333 was 10114, checked in by patrick, 18 years ago

merged network back to trunk

File size: 2.2 KB
RevLine 
[7017]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
[7020]15#define DEBUG_MODULE_GAME_RULES
[7017]16
17#include "game_rules.h"
18
[9869]19#include "util/loading/load_param_xml.h"
[7461]20#include "util/loading/factory.h"
[7017]21
[7461]22#include "util/mission_goal.h"
[7020]23
[8802]24#include "shared_network_data.h"
25
[8362]26#include "debug.h"
[7461]27
28
[7017]29
[9869]30ObjectListDefinition(GameRules);
[7017]31
[7020]32/**
33 * constructor
34 */
[7035]35GameRules::GameRules(const TiXmlElement* root)
36{
[9869]37  this->registerObject(this, GameRules::_objectList);
[7035]38}
[7017]39
[7020]40/**
41 * decontsructor
42 */
[7017]43GameRules::~GameRules()
44{}
[7020]45
46
47
48void GameRules::loadParams(const TiXmlElement* root)
[7035]49{
50  BaseObject::loadParams(root);
[7461]51
52  LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal)
53      .describe("an XML-Element to load the missions from");
[7035]54}
[7020]55
[7461]56
57
58void GameRules::loadMissionGoal(const TiXmlElement* root)
59{
[9406]60  PRINTF(4)("Trying to load MissionGoals\n");
[7461]61  const TiXmlElement* element = root->FirstChildElement();
62  while( element != NULL)
63  {
[7488]64    PRINTF(4)("============ MissionGoal\n");
65    PRINTF(4)("Adding Mission Goal:%s\n", element->Value());
[7461]66    BaseObject* created = Factory::fabricate(element);
[10114]67    if (created != NULL /*&& created->isA(GameRules::staticClassID())*/)
[7461]68    {
69      MissionGoal* mg = dynamic_cast<MissionGoal*>(created);
70      this->addMissionGoal(mg);
71      // if there is a valid game rule loaded, break because it is not thought to load multiple game rules
72      break;
73    }
74    else
75    {
76      PRINTF(1)("Could not create a %s\n", element->Value());
77      delete created;
78    }
79    element = element->NextSiblingElement();
80  }
81}
82
[8362]83/**
84 * adding a kill event to the kill list
85 * @param kill the kill object containing all infos
86 */
87void GameRules::registerKill(const Kill& kill)
88{
[9494]89  if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive())
[8802]90    return;
[9008]91
[9406]92  PRINTF(4)("Received Event: Kill\n");
[9008]93
94  this->killList.push_back( kill );
[8362]95}
96
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