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source: orxonox.OLD/trunk/src/util/game_rules.h @ 8156

Last change on this file since 8156 was 7488, checked in by patrick, 19 years ago

orxonox: mission manager less verbose and more secure now

File size: 1.5 KB
RevLine 
[7017]1
2/*!
3 * @file game_rules.h
4 * Defines game rules for this game
5 */
6
7#ifndef _GAME_RULES_H
8#define _GAME_RULES_H
9
10#include "base_object.h"
[7400]11#include <vector>
[7017]12
[7483]13#include "kill.h"
[7017]14
[7020]15class TiXmlElement;
16class ObjectManager;
[7034]17class Player;
[7400]18class MissionGoal;
[7482]19class Kill;
[7017]20
21
22class GameRules : public BaseObject
23{
24
25  public:
[7035]26    GameRules(const TiXmlElement* root);
[7017]27    virtual ~GameRules();
28
[7035]29    virtual void loadParams(const TiXmlElement* root = NULL);
[7461]30    void loadMissionGoal(const TiXmlElement* root = NULL);
[7020]31
32
[7400]33    /** adding an mission goal to the game rules @param missionGoal the mission goal to add */
34    inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); }
[7486]35    /** adding a kill event to the kill list @param kill the kill object containing all infos */
[7488]36    inline void registerKill(const Kill& kill) { PRINTF(0)("Received Event: Kill\n"); this->killList.push_back(kill); }
[7400]37
[7044]38    virtual void onPlayerSpawn() {}
39    virtual void onPlayerDeath() {}
[7034]40
41
[7020]42    virtual void tick(float dt) = 0;
[7034]43    /** draws the stuff from the game rules if there is any need to */
44    void draw() {}
[7020]45
46
[7034]47  protected:
48    virtual void checkGameRules() {}
49
50
51  protected:
[7400]52    ObjectManager*              pObjectManager;         //!< reference to the current Object Manager
53    Player*                     localPlayer;            //!< reference to the local player
54    std::vector<MissionGoal*>   missionList;            //!< list of mission goals
[7482]55
[7486]56    std::vector<Kill>          killList;               //!<  list of kills in the world
[7020]57};
[7017]58
[7020]59
60#endif /* _GAME_RULES_H */
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