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source: orxonox.OLD/trunk/src/util/game_rules.h @ 9903

Last change on this file since 9903 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.6 KB
RevLine 
[7017]1
2/*!
3 * @file game_rules.h
4 * Defines game rules for this game
5 */
6
7#ifndef _GAME_RULES_H
8#define _GAME_RULES_H
9
10#include "base_object.h"
[9008]11#include <list>
[7400]12#include <vector>
[7017]13
[7483]14#include "kill.h"
[7017]15
[7020]16class TiXmlElement;
17class ObjectManager;
[7034]18class Player;
[7400]19class MissionGoal;
[7482]20class Kill;
[7017]21
22
[8623]23class GameRules : virtual public BaseObject
[7017]24{
[9869]25  ObjectListDeclaration(GameRules);
[7017]26
27  public:
[7035]28    GameRules(const TiXmlElement* root);
[7017]29    virtual ~GameRules();
30
[7035]31    virtual void loadParams(const TiXmlElement* root = NULL);
[7461]32    void loadMissionGoal(const TiXmlElement* root = NULL);
[7020]33
34
[7400]35    /** adding an mission goal to the game rules @param missionGoal the mission goal to add */
36    inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); }
[7486]37    /** adding a kill event to the kill list @param kill the kill object containing all infos */
[8362]38    void registerKill(const Kill& kill);
[8802]39    virtual void registerSpawn( WorldEntity * we ){}
[7400]40
[7044]41    virtual void onPlayerSpawn() {}
42    virtual void onPlayerDeath() {}
[7034]43
[7020]44    virtual void tick(float dt) = 0;
[7034]45    /** draws the stuff from the game rules if there is any need to */
46    void draw() {}
[7020]47
48
[7034]49  protected:
50    virtual void checkGameRules() {}
51
52
53  protected:
[7400]54    ObjectManager*              pObjectManager;         //!< reference to the current Object Manager
55    Player*                     localPlayer;            //!< reference to the local player
56    std::vector<MissionGoal*>   missionList;            //!< list of mission goals
[7482]57
[9008]58    std::list<Kill>             killList;               //!<  list of kills in the world
[7020]59};
[7017]60
[7020]61
62#endif /* _GAME_RULES_H */
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