[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[6437] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[6437] | 18 | #include "hud.h" |
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[1853] | 19 | |
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[6441] | 20 | #include "state.h" |
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[8976] | 21 | #include "debug.h" |
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[6441] | 22 | |
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[6442] | 23 | #include "world_entities/weapons/weapon_manager.h" |
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[8448] | 24 | #include "glgui_widget.h" |
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[6442] | 25 | |
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[8518] | 26 | #include "glgui_inputline.h" |
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| 27 | #include "specials/glgui_notifier.h" |
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[8994] | 28 | #include "elements/glgui_radar.h" |
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[8518] | 29 | |
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[8996] | 30 | |
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| 31 | |
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| 32 | /// HACK |
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| 33 | #include "player.h" |
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| 34 | #include "playable.h" |
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| 35 | |
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[9869] | 36 | ObjectListDefinition(Hud); |
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[3245] | 37 | /** |
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[4838] | 38 | * standard constructor |
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| 39 | * @todo this constructor is not jet implemented - do it |
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[3245] | 40 | */ |
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[6437] | 41 | Hud::Hud () |
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[3365] | 42 | { |
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[9869] | 43 | this->registerObject(this, Hud::_objectList); |
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[4320] | 44 | |
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[6441] | 45 | //this->setSize2D( |
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[6442] | 46 | this->weaponManager = NULL; |
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[6440] | 47 | this->energyWidget = NULL; |
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| 48 | this->shieldWidget = NULL; |
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| 49 | this->armorWidget = NULL; |
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[6441] | 50 | this->resX = 1; |
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| 51 | this->resY = 1; |
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[6442] | 52 | |
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[8518] | 53 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 54 | this->inputLine->setParent2D(this); |
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| 55 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 56 | this->notifier->setParent2D(this); |
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| 57 | notifier->setAbsCoor2D(100,100); |
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| 58 | |
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[8995] | 59 | this->_radar = new OrxGui::GLGuiRadar(); |
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[8994] | 60 | |
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[8990] | 61 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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[9003] | 62 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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[8518] | 63 | |
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| 64 | |
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[3365] | 65 | } |
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[1853] | 66 | |
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| 67 | |
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[3245] | 68 | /** |
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[4838] | 69 | * standard deconstructor |
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[3245] | 70 | */ |
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[6437] | 71 | Hud::~Hud () |
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[3543] | 72 | { |
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[8518] | 73 | delete this->inputLine; |
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| 74 | delete this->notifier; |
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[8994] | 75 | |
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[8995] | 76 | delete this->_radar; |
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[3543] | 77 | // delete what has to be deleted here |
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| 78 | } |
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[6438] | 79 | |
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| 80 | |
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| 81 | void Hud::loadParams(const TiXmlElement* root) |
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| 82 | { |
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[6512] | 83 | Element2D::loadParams(root); |
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[6438] | 84 | } |
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| 85 | |
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[8518] | 86 | void Hud::notifyUser(const std::string& message) |
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[6438] | 87 | { |
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[8518] | 88 | this->notifier->pushNotifyMessage(message); |
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[6438] | 89 | } |
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| 90 | |
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[8518] | 91 | void Hud::setBackGround() |
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| 92 | {} |
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| 93 | |
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[8145] | 94 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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[6438] | 95 | { |
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[6440] | 96 | // decopple old widget |
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| 97 | if (this->energyWidget != NULL) |
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| 98 | { |
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| 99 | this->energyWidget->hide(); |
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| 100 | } |
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[6438] | 101 | |
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[6440] | 102 | this->energyWidget = widget; |
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| 103 | if (this->energyWidget != NULL) |
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| 104 | { |
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| 105 | this->energyWidget->show(); |
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[8619] | 106 | this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); |
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[8518] | 107 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 108 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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[6440] | 109 | } |
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| 110 | |
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[6441] | 111 | this->updateResolution(); |
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[6438] | 112 | } |
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| 113 | |
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[8145] | 114 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 115 | {} |
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[6438] | 116 | |
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[8145] | 117 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 118 | {} |
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[6438] | 119 | |
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[6442] | 120 | void Hud::setWeaponManager(WeaponManager* weaponMan) |
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| 121 | { |
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| 122 | if (this->weaponManager != NULL) |
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| 123 | { |
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| 124 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 125 | { |
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| 126 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 127 | if (weapon != NULL) |
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| 128 | { |
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| 129 | weapon->getEnergyWidget()->hide(); |
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| 130 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 131 | } |
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| 132 | } |
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| 133 | } |
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| 134 | |
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| 135 | this->weaponManager = weaponMan; |
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| 136 | |
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[6445] | 137 | this->updateWeaponManager(); |
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[8996] | 138 | // this->updateResolution(); |
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[6438] | 139 | } |
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| 140 | |
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[6443] | 141 | void Hud::updateWeaponManager() |
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| 142 | { |
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| 143 | // hide all the Widgets |
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[8145] | 144 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[6443] | 145 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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| 146 | { |
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| 147 | (*weaponWidget)->hide(); |
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| 148 | } |
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| 149 | this->weaponsWidgets.clear(); |
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[6442] | 150 | |
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[6443] | 151 | // add all that we need again. |
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| 152 | if (this->weaponManager != NULL) |
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| 153 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 154 | { |
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[8518] | 155 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 156 | if (weapon != NULL) |
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| 157 | { |
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[9406] | 158 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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[8518] | 159 | weapon->getEnergyWidget()->show(); |
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[8619] | 160 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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[8518] | 161 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 162 | // weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 163 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 164 | } |
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[6443] | 165 | } |
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| 166 | this->updateResolution(); |
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| 167 | } |
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| 168 | |
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[8145] | 169 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 170 | {} |
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[6438] | 171 | |
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[8145] | 172 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 173 | {} |
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[6438] | 174 | |
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[6441] | 175 | void Hud::updateResolution() |
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| 176 | { |
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[6498] | 177 | this->resX = State::getResX(); |
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| 178 | this->resY = State::getResY(); |
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[8976] | 179 | |
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| 180 | this->setSize2D(.2 * this->resX, this->resY); |
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[8989] | 181 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 182 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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[8976] | 183 | |
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[8995] | 184 | |
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[8996] | 185 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 186 | { |
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[9869] | 187 | PRINTF(4)("UPDATING RADAR\n"); |
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[8996] | 188 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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[9869] | 189 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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| 190 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_02), Color(1.0, .2, .2)); |
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[9001] | 191 | this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); |
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[8996] | 192 | this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); |
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[9014] | 193 | this->_radar->setRange(300); |
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[8996] | 194 | this->_radar->show(); |
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| 195 | } |
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| 196 | |
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| 197 | |
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[6441] | 198 | if (this->energyWidget != NULL) |
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| 199 | { |
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[8986] | 200 | this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY); |
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[8975] | 201 | this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); |
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[6441] | 202 | } |
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[6442] | 203 | |
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| 204 | |
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[8145] | 205 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[8988] | 206 | Vector2D pos(0.3, .9); |
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[8987] | 207 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.2) |
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[6442] | 208 | { |
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[8987] | 209 | if (pos.x > .8) |
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| 210 | { |
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| 211 | pos.x = 0.3; |
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| 212 | pos.y -= .1; |
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| 213 | |
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| 214 | } |
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| 215 | (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); |
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[8976] | 216 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); |
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| 217 | (*weaponWidget)->show(); |
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[9406] | 218 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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[6442] | 219 | } |
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[6441] | 220 | } |
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| 221 | |
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[8990] | 222 | void Hud::draw() const |
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[6441] | 223 | { |
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[8990] | 224 | // GLGuiWidget::draw(); |
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[6441] | 225 | } |
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| 226 | |
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[8990] | 227 | |
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| 228 | void Hud::process(const Event &event) |
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[6441] | 229 | { |
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[8990] | 230 | if (event.type == EV_VIDEO_RESIZE) |
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| 231 | this->updateResolution(); |
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[9003] | 232 | else if (event.type == SDLK_TAB) |
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| 233 | { |
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| 234 | /// TODO SHOW THE INPUT-LINE |
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| 235 | // this->inputLine->select(); |
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| 236 | } |
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| 237 | |
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| 238 | |
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[6441] | 239 | } |
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| 240 | |
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| 241 | |
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