[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[6437] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[6437] | 18 | #include "hud.h" |
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[1853] | 19 | |
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[6441] | 20 | #include "state.h" |
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[8976] | 21 | #include "debug.h" |
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[6441] | 22 | |
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[6442] | 23 | #include "world_entities/weapons/weapon_manager.h" |
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[8448] | 24 | #include "glgui_widget.h" |
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[6442] | 25 | |
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[8518] | 26 | #include "glgui_inputline.h" |
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| 27 | #include "specials/glgui_notifier.h" |
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| 28 | |
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[3245] | 29 | /** |
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[4838] | 30 | * standard constructor |
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| 31 | * @todo this constructor is not jet implemented - do it |
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[3245] | 32 | */ |
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[6437] | 33 | Hud::Hud () |
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[3365] | 34 | { |
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[6438] | 35 | this->setClassID(CL_HUD, "Hud"); |
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[4320] | 36 | |
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[6441] | 37 | //this->setSize2D( |
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[6442] | 38 | this->weaponManager = NULL; |
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[6440] | 39 | this->energyWidget = NULL; |
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| 40 | this->shieldWidget = NULL; |
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| 41 | this->armorWidget = NULL; |
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[6441] | 42 | this->resX = 1; |
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| 43 | this->resY = 1; |
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[6442] | 44 | |
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[8518] | 45 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 46 | this->inputLine->setParent2D(this); |
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| 47 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 48 | this->notifier->setParent2D(this); |
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| 49 | notifier->setAbsCoor2D(100,100); |
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| 50 | |
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| 51 | |
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| 52 | |
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[3365] | 53 | } |
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[1853] | 54 | |
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| 55 | |
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[3245] | 56 | /** |
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[4838] | 57 | * standard deconstructor |
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[3245] | 58 | */ |
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[6437] | 59 | Hud::~Hud () |
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[3543] | 60 | { |
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[8518] | 61 | delete this->inputLine; |
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| 62 | delete this->notifier; |
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[3543] | 63 | // delete what has to be deleted here |
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| 64 | } |
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[6438] | 65 | |
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| 66 | |
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| 67 | void Hud::loadParams(const TiXmlElement* root) |
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| 68 | { |
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[6512] | 69 | Element2D::loadParams(root); |
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[6438] | 70 | } |
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| 71 | |
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[8518] | 72 | void Hud::notifyUser(const std::string& message) |
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[6438] | 73 | { |
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[8518] | 74 | this->notifier->pushNotifyMessage(message); |
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[6438] | 75 | } |
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| 76 | |
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[8518] | 77 | void Hud::setBackGround() |
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| 78 | {} |
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| 79 | |
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[8145] | 80 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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[6438] | 81 | { |
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[6440] | 82 | // decopple old widget |
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| 83 | if (this->energyWidget != NULL) |
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| 84 | { |
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| 85 | this->energyWidget->hide(); |
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| 86 | } |
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[6438] | 87 | |
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[6440] | 88 | this->energyWidget = widget; |
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| 89 | if (this->energyWidget != NULL) |
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| 90 | { |
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| 91 | this->energyWidget->show(); |
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[8619] | 92 | this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); |
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[8518] | 93 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 94 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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[6440] | 95 | } |
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| 96 | |
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[6441] | 97 | this->updateResolution(); |
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[6438] | 98 | } |
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| 99 | |
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[8145] | 100 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 101 | {} |
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[6438] | 102 | |
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[8145] | 103 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 104 | {} |
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[6438] | 105 | |
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[6442] | 106 | void Hud::setWeaponManager(WeaponManager* weaponMan) |
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| 107 | { |
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| 108 | if (this->weaponManager != NULL) |
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| 109 | { |
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| 110 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 111 | { |
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| 112 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 113 | if (weapon != NULL) |
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| 114 | { |
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| 115 | weapon->getEnergyWidget()->hide(); |
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| 116 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | this->weaponManager = weaponMan; |
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| 122 | |
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[6445] | 123 | this->updateWeaponManager(); |
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[8976] | 124 | // this->updateResolution(); |
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[6438] | 125 | } |
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| 126 | |
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[6443] | 127 | void Hud::updateWeaponManager() |
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| 128 | { |
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| 129 | // hide all the Widgets |
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[8145] | 130 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[6443] | 131 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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| 132 | { |
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| 133 | (*weaponWidget)->hide(); |
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| 134 | } |
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| 135 | this->weaponsWidgets.clear(); |
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[6442] | 136 | |
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[6443] | 137 | // add all that we need again. |
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| 138 | if (this->weaponManager != NULL) |
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| 139 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 140 | { |
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[8518] | 141 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 142 | if (weapon != NULL) |
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| 143 | { |
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[8976] | 144 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassName(), weapon->getName()); |
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[8518] | 145 | weapon->getEnergyWidget()->show(); |
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[8619] | 146 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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[8518] | 147 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 148 | // weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 149 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 150 | } |
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[6443] | 151 | } |
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| 152 | this->updateResolution(); |
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| 153 | } |
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| 154 | |
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[8145] | 155 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 156 | {} |
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[6438] | 157 | |
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[8145] | 158 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 159 | {} |
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[6438] | 160 | |
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[6441] | 161 | void Hud::updateResolution() |
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| 162 | { |
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[6498] | 163 | this->resX = State::getResX(); |
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| 164 | this->resY = State::getResY(); |
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[8976] | 165 | |
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| 166 | this->setSize2D(.2 * this->resX, this->resY); |
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| 167 | |
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[6441] | 168 | if (this->energyWidget != NULL) |
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| 169 | { |
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[8975] | 170 | this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.9 * this->resY); |
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| 171 | this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); |
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[6441] | 172 | } |
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[6442] | 173 | |
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| 174 | |
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[8145] | 175 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[7064] | 176 | float pos = .3; |
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[8976] | 177 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.3) |
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[6442] | 178 | { |
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[8976] | 179 | (*weaponWidget)->setAbsCoor2D(pos*this->resX, .9*this->resY); |
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| 180 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); |
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| 181 | (*weaponWidget)->show(); |
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| 182 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassName(), (*weaponWidget)->getName()); |
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[6442] | 183 | } |
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[6441] | 184 | } |
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| 185 | |
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| 186 | |
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| 187 | void Hud::tick(float dt) |
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| 188 | { |
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[8518] | 189 | if (this->resY != State::getResY() || this->resX != State::getResX()) |
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| 190 | { |
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[6441] | 191 | this->updateResolution(); |
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[8518] | 192 | } |
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| 193 | |
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[6441] | 194 | } |
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| 195 | |
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| 196 | void Hud::draw() const |
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| 197 | { |
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[8518] | 198 | // GLGuiWidget::draw(); |
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[6441] | 199 | } |
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| 200 | |
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| 201 | |
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