[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[6437] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[6437] | 18 | #include "hud.h" |
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[1853] | 19 | |
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[6441] | 20 | #include "state.h" |
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[8976] | 21 | #include "debug.h" |
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[6441] | 22 | |
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[6442] | 23 | #include "world_entities/weapons/weapon_manager.h" |
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[8448] | 24 | #include "glgui_widget.h" |
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[6442] | 25 | |
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[8518] | 26 | #include "glgui_inputline.h" |
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| 27 | #include "specials/glgui_notifier.h" |
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[8994] | 28 | #include "elements/glgui_radar.h" |
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[8518] | 29 | |
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[8996] | 30 | |
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| 31 | |
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| 32 | /// HACK |
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| 33 | #include "player.h" |
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| 34 | #include "playable.h" |
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| 35 | |
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[3245] | 36 | /** |
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[4838] | 37 | * standard constructor |
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| 38 | * @todo this constructor is not jet implemented - do it |
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[3245] | 39 | */ |
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[6437] | 40 | Hud::Hud () |
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[3365] | 41 | { |
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[6438] | 42 | this->setClassID(CL_HUD, "Hud"); |
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[4320] | 43 | |
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[6441] | 44 | //this->setSize2D( |
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[6442] | 45 | this->weaponManager = NULL; |
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[6440] | 46 | this->energyWidget = NULL; |
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| 47 | this->shieldWidget = NULL; |
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| 48 | this->armorWidget = NULL; |
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[6441] | 49 | this->resX = 1; |
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| 50 | this->resY = 1; |
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[6442] | 51 | |
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[8518] | 52 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 53 | this->inputLine->setParent2D(this); |
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| 54 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 55 | this->notifier->setParent2D(this); |
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| 56 | notifier->setAbsCoor2D(100,100); |
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| 57 | |
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[8995] | 58 | this->_radar = new OrxGui::GLGuiRadar(); |
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[8994] | 59 | |
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[8990] | 60 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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[9003] | 61 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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[8518] | 62 | |
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| 63 | |
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[3365] | 64 | } |
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[1853] | 65 | |
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| 66 | |
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[3245] | 67 | /** |
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[4838] | 68 | * standard deconstructor |
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[3245] | 69 | */ |
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[6437] | 70 | Hud::~Hud () |
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[3543] | 71 | { |
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[8518] | 72 | delete this->inputLine; |
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| 73 | delete this->notifier; |
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[8994] | 74 | |
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[8995] | 75 | delete this->_radar; |
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[3543] | 76 | // delete what has to be deleted here |
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| 77 | } |
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[6438] | 78 | |
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| 79 | |
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| 80 | void Hud::loadParams(const TiXmlElement* root) |
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| 81 | { |
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[6512] | 82 | Element2D::loadParams(root); |
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[6438] | 83 | } |
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| 84 | |
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[8518] | 85 | void Hud::notifyUser(const std::string& message) |
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[6438] | 86 | { |
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[8518] | 87 | this->notifier->pushNotifyMessage(message); |
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[6438] | 88 | } |
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| 89 | |
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[8518] | 90 | void Hud::setBackGround() |
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| 91 | {} |
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| 92 | |
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[8145] | 93 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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[6438] | 94 | { |
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[6440] | 95 | // decopple old widget |
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| 96 | if (this->energyWidget != NULL) |
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| 97 | { |
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| 98 | this->energyWidget->hide(); |
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| 99 | } |
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[6438] | 100 | |
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[6440] | 101 | this->energyWidget = widget; |
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| 102 | if (this->energyWidget != NULL) |
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| 103 | { |
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| 104 | this->energyWidget->show(); |
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[8619] | 105 | this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); |
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[8518] | 106 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 107 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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[6440] | 108 | } |
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| 109 | |
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[6441] | 110 | this->updateResolution(); |
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[6438] | 111 | } |
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| 112 | |
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[8145] | 113 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 114 | {} |
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[6438] | 115 | |
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[8145] | 116 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 117 | {} |
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[6438] | 118 | |
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[6442] | 119 | void Hud::setWeaponManager(WeaponManager* weaponMan) |
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| 120 | { |
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| 121 | if (this->weaponManager != NULL) |
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| 122 | { |
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| 123 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 124 | { |
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| 125 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 126 | if (weapon != NULL) |
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| 127 | { |
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| 128 | weapon->getEnergyWidget()->hide(); |
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| 129 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 130 | } |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | this->weaponManager = weaponMan; |
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| 135 | |
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[6445] | 136 | this->updateWeaponManager(); |
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[8996] | 137 | // this->updateResolution(); |
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[6438] | 138 | } |
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| 139 | |
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[6443] | 140 | void Hud::updateWeaponManager() |
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| 141 | { |
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| 142 | // hide all the Widgets |
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[8145] | 143 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[6443] | 144 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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| 145 | { |
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| 146 | (*weaponWidget)->hide(); |
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| 147 | } |
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| 148 | this->weaponsWidgets.clear(); |
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[6442] | 149 | |
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[6443] | 150 | // add all that we need again. |
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| 151 | if (this->weaponManager != NULL) |
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| 152 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 153 | { |
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[8518] | 154 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 155 | if (weapon != NULL) |
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| 156 | { |
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[9406] | 157 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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[8518] | 158 | weapon->getEnergyWidget()->show(); |
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[8619] | 159 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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[8518] | 160 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 161 | // weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 162 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 163 | } |
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[6443] | 164 | } |
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| 165 | this->updateResolution(); |
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| 166 | } |
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| 167 | |
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[8145] | 168 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 169 | {} |
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[6438] | 170 | |
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[8145] | 171 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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[8518] | 172 | {} |
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[6438] | 173 | |
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[6441] | 174 | void Hud::updateResolution() |
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| 175 | { |
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[6498] | 176 | this->resX = State::getResX(); |
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| 177 | this->resY = State::getResY(); |
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[8976] | 178 | |
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| 179 | this->setSize2D(.2 * this->resX, this->resY); |
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[8989] | 180 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 181 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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[8976] | 182 | |
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[8995] | 183 | |
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[8996] | 184 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 185 | { |
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| 186 | printf("UPDATING RADAR\n"); |
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| 187 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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[9000] | 188 | this->_radar->addEntityList(&State::getObjectManager()->getObjectList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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[9235] | 189 | this->_radar->addEntityList(&State::getObjectManager()->getObjectList(OM_GROUP_02), Color(1.0, .2, .2)); |
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[9001] | 190 | this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); |
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[8996] | 191 | this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); |
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[9014] | 192 | this->_radar->setRange(300); |
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[8996] | 193 | this->_radar->show(); |
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| 194 | } |
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| 195 | |
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| 196 | |
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[6441] | 197 | if (this->energyWidget != NULL) |
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| 198 | { |
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[8986] | 199 | this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY); |
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[8975] | 200 | this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); |
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[6441] | 201 | } |
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[6442] | 202 | |
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| 203 | |
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[8145] | 204 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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[8988] | 205 | Vector2D pos(0.3, .9); |
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[8987] | 206 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.2) |
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[6442] | 207 | { |
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[8987] | 208 | if (pos.x > .8) |
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| 209 | { |
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| 210 | pos.x = 0.3; |
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| 211 | pos.y -= .1; |
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| 212 | |
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| 213 | } |
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| 214 | (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); |
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[8976] | 215 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); |
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| 216 | (*weaponWidget)->show(); |
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[9406] | 217 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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[6442] | 218 | } |
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[6441] | 219 | } |
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| 220 | |
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[8990] | 221 | void Hud::draw() const |
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[6441] | 222 | { |
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[8990] | 223 | // GLGuiWidget::draw(); |
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[6441] | 224 | } |
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| 225 | |
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[8990] | 226 | |
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| 227 | void Hud::process(const Event &event) |
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[6441] | 228 | { |
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[8990] | 229 | if (event.type == EV_VIDEO_RESIZE) |
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| 230 | this->updateResolution(); |
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[9003] | 231 | else if (event.type == SDLK_TAB) |
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| 232 | { |
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| 233 | /// TODO SHOW THE INPUT-LINE |
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| 234 | // this->inputLine->select(); |
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| 235 | } |
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| 236 | |
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| 237 | |
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[6441] | 238 | } |
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| 239 | |
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| 240 | |
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