1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
17 | |
---|
18 | #include "hud.h" |
---|
19 | |
---|
20 | #include "state.h" |
---|
21 | #include "debug.h" |
---|
22 | |
---|
23 | #include "world_entities/weapons/weapon_manager.h" |
---|
24 | #include "glgui_widget.h" |
---|
25 | #include "glgui_box.h" |
---|
26 | #include "glgui_bar.h" |
---|
27 | #include "elements/glgui_energywidgetvertical.h" |
---|
28 | |
---|
29 | #include "glgui_inputline.h" |
---|
30 | #include "specials/glgui_notifier.h" |
---|
31 | #include "elements/glgui_radar.h" |
---|
32 | #include "world_entities/space_ships/space_ship.h" |
---|
33 | |
---|
34 | |
---|
35 | |
---|
36 | /// HACK |
---|
37 | #include "player.h" |
---|
38 | #include "playable.h" |
---|
39 | |
---|
40 | ObjectListDefinition(Hud); |
---|
41 | /** |
---|
42 | * standard constructor |
---|
43 | * @todo this constructor is not jet implemented - do it |
---|
44 | */ |
---|
45 | Hud::Hud () |
---|
46 | { |
---|
47 | this->registerObject(this, Hud::_objectList); |
---|
48 | |
---|
49 | //this->setSize2D( |
---|
50 | this->weaponManager = NULL; |
---|
51 | this->weaponManagerSecondary = NULL; |
---|
52 | this->energyWidget = NULL; |
---|
53 | this->shieldWidget = NULL; |
---|
54 | this->armorWidget = NULL; |
---|
55 | //this->leftRect = NULL; |
---|
56 | //this->rightRect = NULL; |
---|
57 | this->resX = 1; |
---|
58 | this->resY = 1; |
---|
59 | |
---|
60 | this->overlayPercentage = 40; |
---|
61 | this->overlayActive = false; |
---|
62 | this->rightRect = new OrxGui::GLGuiImage(); |
---|
63 | this->leftRect = new OrxGui::GLGuiImage(); |
---|
64 | |
---|
65 | this->inputLine = new OrxGui::GLGuiInputLine(); |
---|
66 | this->inputLine->setParent2D(this); |
---|
67 | this->notifier = new OrxGui::GLGuiNotifier(); |
---|
68 | this->notifier->setParent2D(this); |
---|
69 | notifier->setAbsCoor2D(100,100); |
---|
70 | |
---|
71 | this->_radar = new OrxGui::GLGuiRadar(); |
---|
72 | this->radarCenterNode = NULL; |
---|
73 | |
---|
74 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
---|
75 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
---|
76 | |
---|
77 | //this->shipValuesBox = NULL; |
---|
78 | } |
---|
79 | |
---|
80 | |
---|
81 | /** |
---|
82 | * standard deconstructor |
---|
83 | */ |
---|
84 | Hud::~Hud () |
---|
85 | { |
---|
86 | delete this->inputLine; |
---|
87 | delete this->notifier; |
---|
88 | |
---|
89 | delete this->_radar; |
---|
90 | delete this->rightRect; |
---|
91 | delete this->leftRect; |
---|
92 | //if (this->shipValuesBox != NULL) |
---|
93 | //delete this->shipValuesBox; |
---|
94 | |
---|
95 | // delete what has to be deleted here |
---|
96 | } |
---|
97 | |
---|
98 | |
---|
99 | void Hud::loadParams(const TiXmlElement* root) |
---|
100 | { |
---|
101 | Element2D::loadParams(root); |
---|
102 | } |
---|
103 | |
---|
104 | void Hud::notifyUser(const std::string& message) |
---|
105 | { |
---|
106 | this->notifier->pushNotifyMessage(message); |
---|
107 | } |
---|
108 | |
---|
109 | void Hud::setBackGround() |
---|
110 | {} |
---|
111 | |
---|
112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
---|
113 | { |
---|
114 | //if (this->shipValuesBox == NULL) |
---|
115 | //this->createShipValuesBox(); |
---|
116 | |
---|
117 | // decopple old widget |
---|
118 | if (this->energyWidget != NULL) |
---|
119 | { |
---|
120 | this->energyWidget->hide(); |
---|
121 | } |
---|
122 | |
---|
123 | this->energyWidget = widget; |
---|
124 | if (this->energyWidget != NULL) |
---|
125 | { |
---|
126 | //this->energyWidget->shiftDir2D(270); |
---|
127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
---|
128 | //this->shipValuesBox->pack(this->energyWidget); |
---|
129 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
---|
130 | this->energyWidget->setParent2D(this->leftRect); |
---|
131 | this->energyWidget->show(); |
---|
132 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
133 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
134 | } |
---|
135 | |
---|
136 | this->updateResolution(); |
---|
137 | } |
---|
138 | |
---|
139 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
---|
140 | { |
---|
141 | /* |
---|
142 | if (this->shipValuesBox == NULL) |
---|
143 | this->createShipValuesBox(); |
---|
144 | */ |
---|
145 | |
---|
146 | // decopple old widget |
---|
147 | if (this->shieldWidget != NULL) |
---|
148 | { |
---|
149 | this->shieldWidget->hide(); |
---|
150 | } |
---|
151 | |
---|
152 | this->shieldWidget = widget; |
---|
153 | if (this->shieldWidget != NULL) |
---|
154 | { |
---|
155 | //this->shieldWidget->shiftDir2D(270); |
---|
156 | //this->shipValuesBox->pack(this->shieldWidget); |
---|
157 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
---|
158 | this->shieldWidget->setParent2D(this->leftRect); |
---|
159 | this->shieldWidget->show(); |
---|
160 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
161 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
162 | } |
---|
163 | else |
---|
164 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
---|
165 | |
---|
166 | this->updateResolution(); |
---|
167 | } |
---|
168 | |
---|
169 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
---|
170 | { |
---|
171 | /* |
---|
172 | if (this->shipValuesBox == NULL) |
---|
173 | this->createShipValuesBox(); |
---|
174 | */ |
---|
175 | |
---|
176 | // decopple old widget |
---|
177 | if (this->armorWidget != NULL) |
---|
178 | { |
---|
179 | this->armorWidget->hide(); |
---|
180 | } |
---|
181 | |
---|
182 | this->armorWidget = widget; |
---|
183 | if (this->armorWidget != NULL) |
---|
184 | { |
---|
185 | //this->armorWidget->shiftDir2D(270); |
---|
186 | //this->shipValuesBox->pack(this->armorWidget); |
---|
187 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
---|
188 | this->armorWidget->setParent2D(this->leftRect); |
---|
189 | this->armorWidget->show(); |
---|
190 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
191 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
192 | } |
---|
193 | |
---|
194 | this->updateResolution(); |
---|
195 | } |
---|
196 | |
---|
197 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
---|
198 | { |
---|
199 | //clearWeaponManager(); |
---|
200 | |
---|
201 | //Hide all widgets |
---|
202 | if (this->weaponManager != NULL) |
---|
203 | { |
---|
204 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
205 | { |
---|
206 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
207 | if (weapon != NULL) |
---|
208 | { |
---|
209 | weapon->getEnergyWidget()->hide(); |
---|
210 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
211 | } |
---|
212 | } |
---|
213 | } |
---|
214 | |
---|
215 | if (this->weaponManagerSecondary != NULL) |
---|
216 | { |
---|
217 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
218 | { |
---|
219 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
220 | if (weapon != NULL) |
---|
221 | { |
---|
222 | weapon->getEnergyWidget()->hide(); |
---|
223 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
224 | } |
---|
225 | } |
---|
226 | } |
---|
227 | |
---|
228 | this->weaponManager = weaponMan; |
---|
229 | this->weaponManagerSecondary = weaponManSec; |
---|
230 | |
---|
231 | this->updateWeaponManager(); |
---|
232 | // this->updateResolution(); |
---|
233 | } |
---|
234 | |
---|
235 | /* |
---|
236 | void Hud::clearWeaponManager() |
---|
237 | { |
---|
238 | //Hide all widgets |
---|
239 | if (this->weaponManager != NULL) |
---|
240 | { |
---|
241 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
242 | { |
---|
243 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
244 | if (weapon != NULL) |
---|
245 | { |
---|
246 | weapon->getEnergyWidget()->hide(); |
---|
247 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
248 | } |
---|
249 | } |
---|
250 | } |
---|
251 | |
---|
252 | if (this->weaponManagerSecondary != NULL) |
---|
253 | { |
---|
254 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
255 | { |
---|
256 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
257 | if (weapon != NULL) |
---|
258 | { |
---|
259 | weapon->getEnergyWidget()->hide(); |
---|
260 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
261 | } |
---|
262 | } |
---|
263 | } |
---|
264 | |
---|
265 | //this->weaponsWidgetsPrim.clear(); |
---|
266 | //this->weaponsWidgetsSec.clear(); |
---|
267 | } |
---|
268 | */ |
---|
269 | |
---|
270 | void Hud::updateWeaponManager() |
---|
271 | { |
---|
272 | // hide all the Widgets |
---|
273 | |
---|
274 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
275 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
276 | { |
---|
277 | (*weaponWidget)->hide(); |
---|
278 | } |
---|
279 | this->weaponsWidgetsPrim.clear(); |
---|
280 | |
---|
281 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
282 | { |
---|
283 | (*weaponWidget)->hide(); |
---|
284 | } |
---|
285 | this->weaponsWidgetsSec.clear(); |
---|
286 | |
---|
287 | |
---|
288 | // add all that we need again. |
---|
289 | |
---|
290 | if (this->weaponManager != NULL) |
---|
291 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
292 | { |
---|
293 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
294 | if (weapon != NULL) |
---|
295 | { |
---|
296 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
---|
297 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
---|
298 | weapon->getEnergyWidget()->show(); |
---|
299 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
---|
300 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
---|
301 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
---|
302 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
---|
303 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
304 | } |
---|
305 | } |
---|
306 | |
---|
307 | if (this->weaponManagerSecondary != NULL) |
---|
308 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
309 | { |
---|
310 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
311 | if (weapon != NULL) |
---|
312 | { |
---|
313 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
---|
314 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
---|
315 | weapon->getEnergyWidget()->show(); |
---|
316 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
---|
317 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
---|
318 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
---|
319 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
---|
320 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
321 | } |
---|
322 | } |
---|
323 | |
---|
324 | this->updateResolution(); |
---|
325 | |
---|
326 | } |
---|
327 | |
---|
328 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
---|
329 | {} |
---|
330 | |
---|
331 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
---|
332 | {} |
---|
333 | |
---|
334 | void Hud::updateResolution() |
---|
335 | { |
---|
336 | this->resX = State::getResX(); |
---|
337 | this->resY = State::getResY(); |
---|
338 | |
---|
339 | this->setSize2D(.2 * this->resX, this->resY); |
---|
340 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
---|
341 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
---|
342 | |
---|
343 | int overlayWidth = 0; |
---|
344 | if (overlayPercentage >= 20) |
---|
345 | overlayWidth = this->resX * (overlayPercentage)/(200); |
---|
346 | else |
---|
347 | overlayWidth = this->resX * 0.1; |
---|
348 | //if (overlayWidth < 100) |
---|
349 | //overlayWidth = 100; |
---|
350 | |
---|
351 | this->rightRect->hide(); |
---|
352 | this->leftRect->hide(); |
---|
353 | |
---|
354 | this->leftRect->setParent2D(this); |
---|
355 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
356 | this->leftRect->setAbsCoor2D(0,0); |
---|
357 | this->leftRect->setBackgroundTexture(Texture()); |
---|
358 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
359 | this->leftRect->setForegroundTexture(Texture()); |
---|
360 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
---|
361 | |
---|
362 | this->rightRect->setParent2D(this); |
---|
363 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
364 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
---|
365 | this->rightRect->setBackgroundTexture(Texture()); |
---|
366 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
367 | this->rightRect->setForegroundTexture(Texture()); |
---|
368 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
---|
369 | |
---|
370 | |
---|
371 | if (this->overlayActive == true) |
---|
372 | { |
---|
373 | this->rightRect->show(); |
---|
374 | this->leftRect->show(); |
---|
375 | } |
---|
376 | |
---|
377 | |
---|
378 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
---|
379 | { |
---|
380 | PRINTF(4)("UPDATING RADAR\n"); |
---|
381 | this->_radar->setParent2D(this->leftRect); |
---|
382 | if (radarCenterNode == NULL) |
---|
383 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
---|
384 | else |
---|
385 | this->_radar->setCenterNode(this->radarCenterNode); |
---|
386 | |
---|
387 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
---|
388 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
---|
389 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
---|
390 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
---|
391 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
---|
392 | this->_radar->setRange(300); |
---|
393 | this->_radar->show(); |
---|
394 | |
---|
395 | int statWidgetsNumber = 0; |
---|
396 | float expectedArmorSizeX = 0; |
---|
397 | float expectedArmorSizeY = 0; |
---|
398 | float newSizeY = 0; float newSizeX = 0; |
---|
399 | float moduloWidth = 0; |
---|
400 | |
---|
401 | if (this->armorWidget != NULL) |
---|
402 | { |
---|
403 | expectedArmorSizeX = 150; |
---|
404 | expectedArmorSizeY = 50; |
---|
405 | statWidgetsNumber++; |
---|
406 | } |
---|
407 | |
---|
408 | if (this->shieldWidget != NULL) |
---|
409 | statWidgetsNumber++; |
---|
410 | |
---|
411 | if (this->energyWidget != NULL) |
---|
412 | statWidgetsNumber++; |
---|
413 | |
---|
414 | if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) |
---|
415 | { |
---|
416 | newSizeY = overlayWidth / float(statWidgetsNumber); |
---|
417 | newSizeX = expectedArmorSizeX; |
---|
418 | PRINTF(0)("Statwidgets resized\n"); |
---|
419 | } |
---|
420 | else |
---|
421 | { |
---|
422 | newSizeY = expectedArmorSizeY; |
---|
423 | newSizeX = expectedArmorSizeX; |
---|
424 | moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); |
---|
425 | } |
---|
426 | |
---|
427 | float posY = overlayWidth + newSizeX; |
---|
428 | |
---|
429 | if (this->armorWidget != NULL) |
---|
430 | { |
---|
431 | this->armorWidget->setSize2D(newSizeX, newSizeY); |
---|
432 | this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
---|
433 | } |
---|
434 | if (this->shieldWidget != NULL) |
---|
435 | { |
---|
436 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
---|
437 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
---|
438 | } |
---|
439 | if (this->energyWidget != NULL) |
---|
440 | { |
---|
441 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
---|
442 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
---|
443 | } |
---|
444 | |
---|
445 | /* |
---|
446 | if (this->armorWidget != NULL) |
---|
447 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
---|
448 | if (this->shieldWidget != NULL) |
---|
449 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
---|
450 | if (this->energyWidget != NULL) |
---|
451 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
---|
452 | */ |
---|
453 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
---|
454 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
---|
455 | } |
---|
456 | |
---|
457 | /* |
---|
458 | if (this->shipValuesBox != NULL) |
---|
459 | { |
---|
460 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
---|
461 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
---|
462 | } |
---|
463 | else |
---|
464 | createShipValuesBox(); |
---|
465 | */ |
---|
466 | |
---|
467 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
468 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
---|
469 | float largestWidgetSizeX = 0; |
---|
470 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
---|
471 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
---|
472 | // element2D- related function works tough.. :s |
---|
473 | |
---|
474 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
475 | { |
---|
476 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
477 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
478 | if (xSize > largestWidgetSizeX) |
---|
479 | largestWidgetSizeX = xSize; |
---|
480 | if (pos.x < ySize) |
---|
481 | { |
---|
482 | pos.x = overlayWidth; |
---|
483 | pos.y += largestWidgetSizeX; |
---|
484 | } |
---|
485 | pos.x -= ySize; |
---|
486 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
---|
487 | //(*weaponWidget)->setAbsCoor2D(0,100); |
---|
488 | (*weaponWidget)->show(); |
---|
489 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
490 | } |
---|
491 | |
---|
492 | weaponWidget = this->weaponsWidgetsSec.begin(); |
---|
493 | float expectedWidgetSizeY = 0; |
---|
494 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
---|
495 | { |
---|
496 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
---|
497 | } |
---|
498 | pos.y = resY - expectedWidgetSizeY * 0.6; |
---|
499 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
---|
500 | |
---|
501 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
502 | { |
---|
503 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
504 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
505 | if (xSize > largestWidgetSizeX) |
---|
506 | largestWidgetSizeX = xSize; |
---|
507 | if (pos.x < ySize) |
---|
508 | { |
---|
509 | pos.x = overlayWidth; |
---|
510 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
---|
511 | } |
---|
512 | pos.x -= ySize; |
---|
513 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
---|
514 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
---|
515 | (*weaponWidget)->show(); |
---|
516 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
517 | } |
---|
518 | |
---|
519 | } |
---|
520 | |
---|
521 | void Hud::draw() const |
---|
522 | { |
---|
523 | // GLGuiWidget::draw(); |
---|
524 | } |
---|
525 | |
---|
526 | |
---|
527 | void Hud::process(const Event &event) |
---|
528 | { |
---|
529 | if (event.type == EV_VIDEO_RESIZE) |
---|
530 | this->updateResolution(); |
---|
531 | else if (event.type == SDLK_TAB) |
---|
532 | { |
---|
533 | /// TODO SHOW THE INPUT-LINE |
---|
534 | // this->inputLine->select(); |
---|
535 | } |
---|
536 | } |
---|
537 | |
---|
538 | /* |
---|
539 | void Hud::createShipValuesBox() |
---|
540 | { |
---|
541 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
---|
542 | //this->shipValuesBox->setWidgetSize(1000,500); |
---|
543 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); |
---|
544 | this->shipValuesBox->setBackgroundTexture(Texture()); |
---|
545 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
---|
546 | this->shipValuesBox->setVisibility(true); |
---|
547 | } |
---|
548 | */ |
---|
549 | |
---|
550 | |
---|