1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
17 | |
---|
18 | #include "hud.h" |
---|
19 | |
---|
20 | #include "state.h" |
---|
21 | |
---|
22 | #include "world_entities/weapons/weapon_manager.h" |
---|
23 | |
---|
24 | using namespace std; |
---|
25 | |
---|
26 | |
---|
27 | /** |
---|
28 | * standard constructor |
---|
29 | * @todo this constructor is not jet implemented - do it |
---|
30 | */ |
---|
31 | Hud::Hud () |
---|
32 | { |
---|
33 | this->setClassID(CL_HUD, "Hud"); |
---|
34 | |
---|
35 | //this->setSize2D( |
---|
36 | this->weaponManager = NULL; |
---|
37 | this->energyWidget = NULL; |
---|
38 | this->shieldWidget = NULL; |
---|
39 | this->armorWidget = NULL; |
---|
40 | this->resX = 1; |
---|
41 | this->resY = 1; |
---|
42 | |
---|
43 | } |
---|
44 | |
---|
45 | |
---|
46 | /** |
---|
47 | * standard deconstructor |
---|
48 | */ |
---|
49 | Hud::~Hud () |
---|
50 | { |
---|
51 | // delete what has to be deleted here |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | void Hud::loadParams(const TiXmlElement* root) |
---|
56 | { |
---|
57 | } |
---|
58 | |
---|
59 | void Hud::setBackGround() |
---|
60 | { |
---|
61 | } |
---|
62 | |
---|
63 | void Hud::setEnergyWidget(GLGuiWidget* widget) |
---|
64 | { |
---|
65 | // decopple old widget |
---|
66 | if (this->energyWidget != NULL) |
---|
67 | { |
---|
68 | this->energyWidget->hide(); |
---|
69 | } |
---|
70 | |
---|
71 | this->energyWidget = widget; |
---|
72 | if (this->energyWidget != NULL) |
---|
73 | { |
---|
74 | this->energyWidget->show(); |
---|
75 | } |
---|
76 | |
---|
77 | this->updateResolution(); |
---|
78 | } |
---|
79 | |
---|
80 | void Hud::setShiledWidget(GLGuiWidget* widget) |
---|
81 | { |
---|
82 | } |
---|
83 | |
---|
84 | void Hud::setArmorWidget(GLGuiWidget* widget) |
---|
85 | { |
---|
86 | } |
---|
87 | |
---|
88 | void Hud::setWeaponManager(WeaponManager* weaponMan) |
---|
89 | { |
---|
90 | if (this->weaponManager != NULL) |
---|
91 | { |
---|
92 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
93 | { |
---|
94 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
95 | if (weapon != NULL) |
---|
96 | { |
---|
97 | weapon->getEnergyWidget()->hide(); |
---|
98 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
---|
99 | } |
---|
100 | } |
---|
101 | } |
---|
102 | |
---|
103 | this->weaponManager = weaponMan; |
---|
104 | |
---|
105 | if (weaponManager != NULL) |
---|
106 | for (unsigned int i = 0; i < weaponMan->getSlotCount(); i++) |
---|
107 | { |
---|
108 | Weapon* weapon = weaponMan->getWeapon(i); |
---|
109 | if (weapon != NULL) |
---|
110 | { |
---|
111 | weapon->getEnergyWidget()->show(); |
---|
112 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
---|
113 | |
---|
114 | } |
---|
115 | } |
---|
116 | |
---|
117 | this->updateResolution(); |
---|
118 | } |
---|
119 | |
---|
120 | void Hud::updateWeaponManager() |
---|
121 | { |
---|
122 | // hide all the Widgets |
---|
123 | std::list<GLGuiWidget*>::iterator weaponWidget; |
---|
124 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
---|
125 | { |
---|
126 | (*weaponWidget)->hide(); |
---|
127 | } |
---|
128 | this->weaponsWidgets.clear(); |
---|
129 | |
---|
130 | // add all that we need again. |
---|
131 | if (this->weaponManager != NULL) |
---|
132 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
133 | { |
---|
134 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
135 | if (weapon != NULL) |
---|
136 | { |
---|
137 | weapon->getEnergyWidget()->show(); |
---|
138 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
---|
139 | } |
---|
140 | } |
---|
141 | this->updateResolution(); |
---|
142 | } |
---|
143 | |
---|
144 | void Hud::addWeaponWidget(GLGuiWidget* widget) |
---|
145 | { |
---|
146 | } |
---|
147 | |
---|
148 | void Hud::removeWeaponWidget(GLGuiWidget* widget) |
---|
149 | { |
---|
150 | } |
---|
151 | |
---|
152 | void Hud::updateResolution() |
---|
153 | { |
---|
154 | this->resX = State::resX(); |
---|
155 | this->resY = State::resY(); |
---|
156 | if (this->energyWidget != NULL) |
---|
157 | { |
---|
158 | this->energyWidget->setAbsCoor2D(.02 * this->resX, .4 * this->resY); |
---|
159 | this->energyWidget->setSize2D(.05 * this->resX, .55 * this->resY); |
---|
160 | } |
---|
161 | |
---|
162 | this->setSize2D(.2 * this->resX, this->resY); |
---|
163 | |
---|
164 | std::list<GLGuiWidget*>::iterator weaponWidget; |
---|
165 | float pos = .2; |
---|
166 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03) |
---|
167 | { |
---|
168 | (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY); |
---|
169 | (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY); |
---|
170 | } |
---|
171 | |
---|
172 | } |
---|
173 | |
---|
174 | |
---|
175 | void Hud::tick(float dt) |
---|
176 | { |
---|
177 | if (this->resY != State::resY() || this->resX != State::resY()) |
---|
178 | this->updateResolution(); |
---|
179 | } |
---|
180 | |
---|
181 | void Hud::draw() const |
---|
182 | { |
---|
183 | GLGuiWidget::draw(); |
---|
184 | } |
---|
185 | |
---|
186 | |
---|