1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "debug.h" |
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22 | |
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23 | #include "world_entities/weapons/weapon_manager.h" |
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24 | #include "glgui_widget.h" |
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25 | #include "glgui_box.h" |
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26 | #include "glgui_bar.h" |
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27 | #include "elements/glgui_energywidgetvertical.h" |
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28 | |
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29 | #include "glgui_inputline.h" |
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30 | #include "specials/glgui_notifier.h" |
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31 | #include "elements/glgui_radar.h" |
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32 | #include "world_entities/space_ships/space_ship.h" |
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33 | |
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34 | |
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35 | |
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36 | /// HACK |
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37 | #include "player.h" |
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38 | #include "playable.h" |
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39 | |
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40 | ObjectListDefinition(Hud); |
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41 | /** |
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42 | * standard constructor |
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43 | * @todo this constructor is not jet implemented - do it |
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44 | */ |
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45 | Hud::Hud () |
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46 | { |
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47 | this->registerObject(this, Hud::_objectList); |
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48 | |
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49 | //this->setSize2D( |
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50 | this->weaponManager = NULL; |
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51 | this->weaponManagerSecondary = NULL; |
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52 | this->energyWidget = NULL; |
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53 | this->shieldWidget = NULL; |
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54 | this->armorWidget = NULL; |
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55 | //this->leftRect = NULL; |
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56 | //this->rightRect = NULL; |
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57 | this->resX = 1; |
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58 | this->resY = 1; |
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59 | |
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60 | this->overlayPercentage = 40; |
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61 | this->overlayActive = false; |
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62 | this->rightRect = new OrxGui::GLGuiImage(); |
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63 | this->leftRect = new OrxGui::GLGuiImage(); |
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64 | |
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65 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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66 | this->inputLine->setParent2D(this); |
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67 | this->notifier = new OrxGui::GLGuiNotifier(); |
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68 | this->notifier->setParent2D(this); |
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69 | notifier->setAbsCoor2D(100,100); |
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70 | |
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71 | this->_radar = new OrxGui::GLGuiRadar(); |
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72 | this->radarCenterNode = NULL; |
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73 | |
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74 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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75 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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76 | |
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77 | //this->shipValuesBox = NULL; |
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78 | } |
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79 | |
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80 | |
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81 | /** |
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82 | * standard deconstructor |
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83 | */ |
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84 | Hud::~Hud () |
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85 | { |
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86 | delete this->inputLine; |
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87 | delete this->notifier; |
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88 | |
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89 | delete this->_radar; |
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90 | delete this->rightRect; |
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91 | delete this->leftRect; |
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92 | //if (this->shipValuesBox != NULL) |
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93 | //delete this->shipValuesBox; |
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94 | |
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95 | // delete what has to be deleted here |
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96 | } |
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97 | |
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98 | |
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99 | void Hud::loadParams(const TiXmlElement* root) |
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100 | { |
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101 | Element2D::loadParams(root); |
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102 | } |
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103 | |
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104 | void Hud::notifyUser(const std::string& message) |
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105 | { |
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106 | this->notifier->pushNotifyMessage(message); |
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107 | } |
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108 | |
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109 | void Hud::setBackGround() |
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110 | {} |
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111 | |
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112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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113 | { |
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114 | //if (this->shipValuesBox == NULL) |
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115 | //this->createShipValuesBox(); |
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116 | |
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117 | // decopple old widget |
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118 | if (this->energyWidget != NULL) |
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119 | { |
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120 | this->energyWidget->hide(); |
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121 | } |
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122 | |
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123 | this->energyWidget = widget; |
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124 | if (this->energyWidget != NULL) |
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125 | { |
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126 | //this->energyWidget->shiftDir2D(270); |
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127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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128 | //this->shipValuesBox->pack(this->energyWidget); |
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129 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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130 | this->energyWidget->setParent2D(this->leftRect); |
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131 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
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132 | this->energyWidget->show(); |
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133 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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134 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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135 | } |
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136 | |
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137 | this->updateResolution(); |
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138 | } |
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139 | |
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140 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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141 | { |
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142 | /* |
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143 | if (this->shipValuesBox == NULL) |
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144 | this->createShipValuesBox(); |
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145 | */ |
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146 | |
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147 | // decopple old widget |
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148 | if (this->shieldWidget != NULL) |
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149 | { |
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150 | this->shieldWidget->hide(); |
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151 | } |
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152 | |
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153 | this->shieldWidget = widget; |
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154 | if (this->shieldWidget != NULL) |
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155 | { |
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156 | //this->shieldWidget->shiftDir2D(270); |
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157 | //this->shipValuesBox->pack(this->shieldWidget); |
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158 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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159 | this->shieldWidget->setParent2D(this->leftRect); |
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160 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); |
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161 | this->shieldWidget->show(); |
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162 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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163 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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164 | } |
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165 | else |
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166 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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167 | |
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168 | this->updateResolution(); |
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169 | } |
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170 | |
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171 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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172 | { |
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173 | /* |
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174 | if (this->shipValuesBox == NULL) |
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175 | this->createShipValuesBox(); |
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176 | */ |
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177 | |
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178 | // decopple old widget |
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179 | if (this->armorWidget != NULL) |
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180 | { |
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181 | this->armorWidget->hide(); |
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182 | } |
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183 | |
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184 | this->armorWidget = widget; |
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185 | if (this->armorWidget != NULL) |
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186 | { |
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187 | //this->armorWidget->shiftDir2D(270); |
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188 | //this->shipValuesBox->pack(this->armorWidget); |
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189 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
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190 | this->armorWidget->setParent2D(this->leftRect); |
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191 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); |
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192 | this->armorWidget->show(); |
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193 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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194 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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195 | } |
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196 | |
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197 | this->updateResolution(); |
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198 | } |
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199 | |
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200 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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201 | { |
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202 | //clearWeaponManager(); |
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203 | |
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204 | //Hide all widgets |
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205 | if (this->weaponManager != NULL) |
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206 | { |
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207 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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208 | { |
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209 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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210 | if (weapon != NULL) |
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211 | { |
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212 | weapon->getEnergyWidget()->hide(); |
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213 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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214 | } |
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215 | } |
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216 | } |
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217 | |
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218 | if (this->weaponManagerSecondary != NULL) |
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219 | { |
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220 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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221 | { |
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222 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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223 | if (weapon != NULL) |
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224 | { |
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225 | weapon->getEnergyWidget()->hide(); |
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226 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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227 | } |
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228 | } |
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229 | } |
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230 | |
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231 | this->weaponManager = weaponMan; |
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232 | this->weaponManagerSecondary = weaponManSec; |
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233 | |
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234 | this->updateWeaponManager(); |
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235 | // this->updateResolution(); |
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236 | } |
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237 | |
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238 | /* |
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239 | void Hud::clearWeaponManager() |
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240 | { |
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241 | //Hide all widgets |
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242 | if (this->weaponManager != NULL) |
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243 | { |
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244 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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245 | { |
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246 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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247 | if (weapon != NULL) |
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248 | { |
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249 | weapon->getEnergyWidget()->hide(); |
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250 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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251 | } |
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252 | } |
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253 | } |
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254 | |
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255 | if (this->weaponManagerSecondary != NULL) |
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256 | { |
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257 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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258 | { |
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259 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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260 | if (weapon != NULL) |
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261 | { |
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262 | weapon->getEnergyWidget()->hide(); |
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263 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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264 | } |
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265 | } |
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266 | } |
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267 | |
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268 | //this->weaponsWidgetsPrim.clear(); |
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269 | //this->weaponsWidgetsSec.clear(); |
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270 | } |
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271 | */ |
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272 | |
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273 | void Hud::updateWeaponManager() |
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274 | { |
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275 | // hide all the Widgets |
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276 | |
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277 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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278 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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279 | { |
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280 | (*weaponWidget)->hide(); |
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281 | } |
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282 | this->weaponsWidgetsPrim.clear(); |
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283 | |
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284 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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285 | { |
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286 | (*weaponWidget)->hide(); |
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287 | } |
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288 | this->weaponsWidgetsSec.clear(); |
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289 | |
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290 | |
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291 | // add all that we need again. |
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292 | |
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293 | if (this->weaponManager != NULL) |
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294 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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295 | { |
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296 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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297 | if (weapon != NULL) |
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298 | { |
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299 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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300 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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301 | weapon->getEnergyWidget()->show(); |
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302 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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303 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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304 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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305 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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306 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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307 | } |
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308 | } |
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309 | |
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310 | if (this->weaponManagerSecondary != NULL) |
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311 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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312 | { |
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313 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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314 | if (weapon != NULL) |
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315 | { |
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316 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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317 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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318 | weapon->getEnergyWidget()->show(); |
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319 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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320 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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321 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
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322 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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323 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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324 | } |
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325 | } |
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326 | |
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327 | this->updateResolution(); |
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328 | |
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329 | } |
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330 | |
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331 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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332 | {} |
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333 | |
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334 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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335 | {} |
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336 | |
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337 | void Hud::updateResolution() |
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338 | { |
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339 | this->resX = State::getResX(); |
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340 | this->resY = State::getResY(); |
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341 | |
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342 | this->setSize2D(.2 * this->resX, this->resY); |
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343 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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344 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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345 | |
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346 | int overlayWidth = 0; |
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347 | if (overlayPercentage >= 20) |
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348 | overlayWidth = this->resX * (overlayPercentage)/(200); |
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349 | else |
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350 | overlayWidth = this->resX * 0.1; |
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351 | //if (overlayWidth < 100) |
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352 | //overlayWidth = 100; |
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353 | |
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354 | this->rightRect->hide(); |
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355 | this->leftRect->hide(); |
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356 | |
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357 | this->leftRect->setParent2D(this); |
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358 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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359 | this->leftRect->setAbsCoor2D(0,0); |
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360 | this->leftRect->setBackgroundTexture(Texture()); |
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361 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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362 | this->leftRect->setForegroundTexture(Texture()); |
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363 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
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364 | |
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365 | this->rightRect->setParent2D(this); |
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366 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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367 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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368 | this->rightRect->setBackgroundTexture(Texture()); |
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369 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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370 | this->rightRect->setForegroundTexture(Texture()); |
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371 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
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372 | |
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373 | |
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374 | if (this->overlayActive == true) |
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375 | { |
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376 | this->rightRect->show(); |
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377 | this->leftRect->show(); |
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378 | } |
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379 | |
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380 | |
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381 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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382 | { |
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383 | PRINTF(4)("UPDATING RADAR\n"); |
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384 | this->_radar->setParent2D(this->leftRect); |
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385 | if (radarCenterNode == NULL) |
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386 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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387 | else |
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388 | this->_radar->setCenterNode(this->radarCenterNode); |
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389 | |
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390 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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391 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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392 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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393 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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394 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
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395 | this->_radar->setRange(300); |
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396 | this->_radar->show(); |
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397 | |
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398 | int statWidgetsNumber = 0; |
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399 | float expectedArmorSizeX = 0; |
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400 | float expectedArmorSizeY = 0; |
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401 | float newSizeY = 0; float newSizeX = 0; |
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402 | float moduloWidth = 0; |
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403 | |
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404 | if (this->armorWidget != NULL) |
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405 | { |
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406 | expectedArmorSizeX = 150; |
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407 | expectedArmorSizeY = 50; |
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408 | statWidgetsNumber++; |
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409 | } |
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410 | |
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411 | if (this->shieldWidget != NULL) |
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412 | statWidgetsNumber++; |
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413 | |
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414 | if (this->energyWidget != NULL) |
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415 | statWidgetsNumber++; |
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416 | |
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417 | if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) |
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418 | { |
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419 | newSizeY = overlayWidth / float(statWidgetsNumber); |
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420 | newSizeX = expectedArmorSizeX; |
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421 | PRINTF(0)("Statwidgets resized\n"); |
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422 | } |
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423 | else |
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424 | { |
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425 | newSizeY = expectedArmorSizeY; |
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426 | newSizeX = expectedArmorSizeX; |
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427 | moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); |
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428 | } |
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429 | |
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430 | float posY = overlayWidth + newSizeX; |
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431 | |
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432 | if (this->armorWidget != NULL) |
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433 | { |
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434 | this->armorWidget->setSize2D(newSizeX, newSizeY); |
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435 | this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
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436 | } |
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437 | if (this->shieldWidget != NULL) |
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438 | { |
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439 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
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440 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
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441 | } |
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442 | if (this->energyWidget != NULL) |
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443 | { |
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444 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
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445 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
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446 | } |
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447 | |
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448 | /* |
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449 | if (this->armorWidget != NULL) |
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450 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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451 | if (this->shieldWidget != NULL) |
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452 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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453 | if (this->energyWidget != NULL) |
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454 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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455 | */ |
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456 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
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457 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
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458 | } |
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459 | |
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460 | /* |
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461 | if (this->shipValuesBox != NULL) |
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462 | { |
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463 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
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464 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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465 | } |
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466 | else |
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467 | createShipValuesBox(); |
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468 | */ |
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469 | |
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470 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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471 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
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472 | float largestWidgetSizeX = 0; |
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473 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
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474 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
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475 | // element2D- related function works tough.. :s |
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476 | |
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477 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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478 | { |
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479 | float ySize = (*weaponWidget)->getSizeY2D(); |
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480 | float xSize = (*weaponWidget)->getSizeX2D(); |
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481 | if (xSize > largestWidgetSizeX) |
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482 | largestWidgetSizeX = xSize; |
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483 | if (pos.x < ySize) |
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484 | { |
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485 | pos.x = overlayWidth; |
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486 | pos.y += largestWidgetSizeX; |
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487 | } |
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488 | pos.x -= ySize; |
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489 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
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490 | //(*weaponWidget)->setAbsCoor2D(0,100); |
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491 | (*weaponWidget)->show(); |
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492 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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493 | } |
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494 | |
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495 | weaponWidget = this->weaponsWidgetsSec.begin(); |
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496 | float expectedWidgetSizeY = 0; |
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497 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
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498 | { |
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499 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
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500 | } |
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501 | pos.y = resY - expectedWidgetSizeY * 0.6; |
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502 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
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503 | |
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504 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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505 | { |
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506 | float ySize = (*weaponWidget)->getSizeY2D(); |
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507 | float xSize = (*weaponWidget)->getSizeX2D(); |
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508 | if (xSize > largestWidgetSizeX) |
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509 | largestWidgetSizeX = xSize; |
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510 | if (pos.x < ySize) |
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511 | { |
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512 | pos.x = overlayWidth; |
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513 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
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514 | } |
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515 | pos.x -= ySize; |
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516 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
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517 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); |
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518 | (*weaponWidget)->show(); |
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519 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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520 | } |
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521 | |
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522 | } |
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523 | |
---|
524 | void Hud::draw() const |
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525 | { |
---|
526 | // GLGuiWidget::draw(); |
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527 | } |
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528 | |
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529 | |
---|
530 | void Hud::process(const Event &event) |
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531 | { |
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532 | if (event.type == EV_VIDEO_RESIZE) |
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533 | this->updateResolution(); |
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534 | else if (event.type == SDLK_TAB) |
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535 | { |
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536 | /// TODO SHOW THE INPUT-LINE |
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537 | // this->inputLine->select(); |
---|
538 | } |
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539 | } |
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540 | |
---|
541 | /* |
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542 | void Hud::createShipValuesBox() |
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543 | { |
---|
544 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
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545 | //this->shipValuesBox->setWidgetSize(1000,500); |
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546 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); |
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547 | this->shipValuesBox->setBackgroundTexture(Texture()); |
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548 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
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549 | this->shipValuesBox->setVisibility(true); |
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550 | } |
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551 | */ |
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552 | |
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553 | |
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