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source: orxonox.OLD/trunk/src/util/hud.cc @ 8980

Last change on this file since 8980 was 8976, checked in by bensch, 18 years ago

orxonox/trunk: the hud displays Energy and WeaponEnergy

File size: 4.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "hud.h"
19
20#include "state.h"
21#include "debug.h"
22
23#include "world_entities/weapons/weapon_manager.h"
24#include "glgui_widget.h"
25
26#include "glgui_inputline.h"
27#include "specials/glgui_notifier.h"
28
29/**
30 * standard constructor
31 * @todo this constructor is not jet implemented - do it
32*/
33Hud::Hud ()
34{
35  this->setClassID(CL_HUD, "Hud");
36
37  //this->setSize2D(
38  this->weaponManager = NULL;
39  this->energyWidget = NULL;
40  this->shieldWidget = NULL;
41  this->armorWidget = NULL;
42  this->resX = 1;
43  this->resY = 1;
44
45  this->inputLine = new OrxGui::GLGuiInputLine();
46  this->inputLine->setParent2D(this);
47  this->notifier = new OrxGui::GLGuiNotifier();
48  this->notifier->setParent2D(this);
49  notifier->setAbsCoor2D(100,100);
50
51
52
53}
54
55
56/**
57 * standard deconstructor
58*/
59Hud::~Hud ()
60{
61  delete this->inputLine;
62  delete this->notifier;
63  // delete what has to be deleted here
64}
65
66
67void Hud::loadParams(const TiXmlElement* root)
68{
69  Element2D::loadParams(root);
70}
71
72void Hud::notifyUser(const std::string& message)
73{
74  this->notifier->pushNotifyMessage(message);
75}
76
77void Hud::setBackGround()
78{}
79
80void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
81{
82  // decopple old widget
83  if (this->energyWidget != NULL)
84  {
85    this->energyWidget->hide();
86  }
87
88  this->energyWidget = widget;
89  if (this->energyWidget != NULL)
90  {
91    this->energyWidget->show();
92    this->energyWidget->setBackgroundTexture( "hud_energy_background.png");
93    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
94        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
95  }
96
97  this->updateResolution();
98}
99
100void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget)
101{}
102
103void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
104{}
105
106void Hud::setWeaponManager(WeaponManager* weaponMan)
107{
108  if (this->weaponManager != NULL)
109  {
110    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
111    {
112      Weapon* weapon = this->weaponManager->getWeapon(i);
113      if (weapon != NULL)
114      {
115        weapon->getEnergyWidget()->hide();
116        this->weaponsWidgets.remove(weapon->getEnergyWidget());
117      }
118    }
119  }
120
121  this->weaponManager = weaponMan;
122
123  this->updateWeaponManager();
124//  this->updateResolution();
125}
126
127void Hud::updateWeaponManager()
128{
129  // hide all the Widgets
130  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
131  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++)
132  {
133    (*weaponWidget)->hide();
134  }
135  this->weaponsWidgets.clear();
136
137  // add all that we need again.
138  if (this->weaponManager != NULL)
139    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
140    {
141      Weapon* weapon = this->weaponManager->getWeapon(i);
142      if (weapon != NULL)
143      {
144        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassName(), weapon->getName());
145        weapon->getEnergyWidget()->show();
146        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
147        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
148        //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
149        this->weaponsWidgets.push_back(weapon->getEnergyWidget());
150      }
151    }
152  this->updateResolution();
153}
154
155void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
156{}
157
158void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
159{}
160
161void Hud::updateResolution()
162{
163  this->resX = State::getResX();
164  this->resY = State::getResY();
165
166  this->setSize2D(.2 * this->resX, this->resY);
167
168  if (this->energyWidget != NULL)
169  {
170    this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.9 * this->resY);
171    this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY);
172  }
173
174
175  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
176  float pos = .3;
177  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.3)
178  {
179    (*weaponWidget)->setAbsCoor2D(pos*this->resX, .9*this->resY);
180    (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY);
181    (*weaponWidget)->show();
182    //printf("update thing %s::%s\n", (*weaponWidget)->getClassName(), (*weaponWidget)->getName());
183  }
184}
185
186
187void Hud::tick(float dt)
188{
189  if (this->resY != State::getResY() || this->resX != State::getResX())
190  {
191    this->updateResolution();
192  }
193
194}
195
196void Hud::draw() const
197{
198  //  GLGuiWidget::draw();
199}
200
201
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