source:
orxonox.OLD/trunk/src/util/hud.h
@
6440
Last change on this file since 6440 was 6438, checked in by bensch, 19 years ago | |
---|---|
File size: 1.1 KB |
Rev | Line | |
---|---|---|
[4838] | 1 | /*! |
[6437] | 2 | * @file hud.h |
3 | * @brief Definition of the ingame HUD. | |
[3245] | 4 | */ |
[1853] | 5 | |
[6437] | 6 | #ifndef _HUD_H |
7 | #define _HUD_H | |
[1853] | 8 | |
[6438] | 9 | #include "glgui_widget.h" |
[6437] | 10 | #include <list> |
[1853] | 11 | |
[4838] | 12 | // FORWARD DECLARATION |
[6438] | 13 | class TiXmlElement; |
[3543] | 14 | |
15 | ||
[6437] | 16 | //! A class that renders a HUD. |
[6438] | 17 | class Hud : private GLGuiWidget |
18 | { | |
[1853] | 19 | |
[6438] | 20 | public: |
[6437] | 21 | Hud(); |
22 | virtual ~Hud(); | |
[1853] | 23 | |
[6438] | 24 | void loadParams(const TiXmlElement* root); |
25 | ||
[6437] | 26 | void setBackGround(); |
27 | void setEnergyWidget(GLGuiWidget* widget); | |
28 | void setShiledWidget(GLGuiWidget* widget); | |
29 | void setArmorWidget(GLGuiWidget* widget); | |
[3245] | 30 | |
[6437] | 31 | void addWeaponWidget(GLGuiWidget* widget); |
32 | void removeWeaponWidget(GLGuiWidget* widget); | |
33 | ||
[6438] | 34 | void setResolution(unsigned int resX, unsigned int resY); |
[6437] | 35 | |
[6438] | 36 | private: |
37 | unsigned int resX; //!< The X-Resolution needed for resizing the Hud. | |
38 | unsigned int resY; //!< The Y-Resolution needed for resizing the Hud. | |
[3245] | 39 | |
[6438] | 40 | GLGuiWidget* energyWidget; |
41 | GLGuiWidget* shieldWidget; | |
42 | GLGuiWidget* armorWidget; | |
[6437] | 43 | |
[6438] | 44 | std::list<GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
[1853] | 45 | }; |
46 | ||
[6437] | 47 | #endif /* _HUD_H */ |
Note: See TracBrowser
for help on using the repository browser.