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source: orxonox.OLD/trunk/src/util/hud.h @ 6440

Last change on this file since 6440 was 6438, checked in by bensch, 19 years ago

trunk: widget war

File size: 1.1 KB
RevLine 
[4838]1/*!
[6437]2 * @file hud.h
3 * @brief Definition of the ingame HUD.
[3245]4*/
[1853]5
[6437]6#ifndef _HUD_H
7#define _HUD_H
[1853]8
[6438]9#include "glgui_widget.h"
[6437]10#include <list>
[1853]11
[4838]12// FORWARD DECLARATION
[6438]13class TiXmlElement;
[3543]14
15
[6437]16//! A class that renders a HUD.
[6438]17class Hud : private GLGuiWidget
18{
[1853]19
[6438]20public:
[6437]21  Hud();
22  virtual ~Hud();
[1853]23
[6438]24  void loadParams(const TiXmlElement* root);
25
[6437]26  void setBackGround();
27  void setEnergyWidget(GLGuiWidget* widget);
28  void setShiledWidget(GLGuiWidget* widget);
29  void setArmorWidget(GLGuiWidget* widget);
[3245]30
[6437]31  void addWeaponWidget(GLGuiWidget* widget);
32  void removeWeaponWidget(GLGuiWidget* widget);
33
[6438]34  void setResolution(unsigned int resX, unsigned int resY);
[6437]35
[6438]36private:
37  unsigned int             resX;          //!< The X-Resolution needed for resizing the Hud.
38  unsigned int             resY;          //!< The Y-Resolution needed for resizing the Hud.
[3245]39
[6438]40  GLGuiWidget*             energyWidget;
41  GLGuiWidget*             shieldWidget;
42  GLGuiWidget*             armorWidget;
[6437]43
[6438]44  std::list<GLGuiWidget*>  weaponsWidgets; //!< WeaponWidgets will be displayed one after another
[1853]45};
46
[6437]47#endif /* _HUD_H */
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