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source: orxonox.OLD/trunk/src/util/hud.h @ 7767

Last change on this file since 7767 was 7062, checked in by bensch, 19 years ago

hud

File size: 1.1 KB
RevLine 
[4838]1/*!
[6437]2 * @file hud.h
3 * @brief Definition of the ingame HUD.
[3245]4*/
[1853]5
[6437]6#ifndef _HUD_H
7#define _HUD_H
[1853]8
[6438]9#include "glgui_widget.h"
[6437]10#include <list>
[1853]11
[4838]12// FORWARD DECLARATION
[6438]13class TiXmlElement;
[6442]14class WeaponManager;
[3543]15
[6437]16//! A class that renders a HUD.
[6441]17class Hud : public GLGuiWidget
[6438]18{
[1853]19
[6438]20public:
[6437]21  Hud();
22  virtual ~Hud();
[1853]23
[6441]24
[6512]25  virtual void loadParams(const TiXmlElement* root);
[6438]26
[6437]27  void setBackGround();
28  void setEnergyWidget(GLGuiWidget* widget);
29  void setShiledWidget(GLGuiWidget* widget);
30  void setArmorWidget(GLGuiWidget* widget);
[6442]31  void setWeaponManager(WeaponManager* weaponMan);
[3245]32
[6437]33  void addWeaponWidget(GLGuiWidget* widget);
34  void removeWeaponWidget(GLGuiWidget* widget);
35
[6443]36  void updateWeaponManager();
37
[6441]38  void tick(float dt);
39  void draw() const;
[6437]40
[6441]41  private:
42    void updateResolution();
[7062]43
[6438]44private:
[6441]45  unsigned int             resX;
46  unsigned int             resY;
[3245]47
[6438]48  GLGuiWidget*             energyWidget;
49  GLGuiWidget*             shieldWidget;
50  GLGuiWidget*             armorWidget;
[6437]51
[6442]52  WeaponManager*           weaponManager;
53
[6438]54  std::list<GLGuiWidget*>  weaponsWidgets; //!< WeaponWidgets will be displayed one after another
[1853]55};
56
[6437]57#endif /* _HUD_H */
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