source:
orxonox.OLD/trunk/src/util/hud.h
@
8502
Last change on this file since 8502 was 8448, checked in by bensch, 18 years ago | |
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File size: 1.2 KB |
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[4838] | 1 | /*! |
[6437] | 2 | * @file hud.h |
3 | * @brief Definition of the ingame HUD. | |
[3245] | 4 | */ |
[1853] | 5 | |
[6437] | 6 | #ifndef _HUD_H |
7 | #define _HUD_H | |
[1853] | 8 | |
[8448] | 9 | #include "element_2d.h" |
[4838] | 10 | // FORWARD DECLARATION |
[6438] | 11 | class TiXmlElement; |
[6442] | 12 | class WeaponManager; |
[8448] | 13 | namespace OrxGui { class GLGuiWidget; } |
[3543] | 14 | |
[6437] | 15 | //! A class that renders a HUD. |
[8145] | 16 | class Hud : public Element2D |
[6438] | 17 | { |
[1853] | 18 | |
[6438] | 19 | public: |
[6437] | 20 | Hud(); |
21 | virtual ~Hud(); | |
[1853] | 22 | |
[6441] | 23 | |
[6512] | 24 | virtual void loadParams(const TiXmlElement* root); |
[6438] | 25 | |
[6437] | 26 | void setBackGround(); |
[8145] | 27 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
28 | void setShiledWidget(OrxGui::GLGuiWidget* widget); | |
29 | void setArmorWidget(OrxGui::GLGuiWidget* widget); | |
[6442] | 30 | void setWeaponManager(WeaponManager* weaponMan); |
[3245] | 31 | |
[8145] | 32 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
33 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); | |
[6437] | 34 | |
[6443] | 35 | void updateWeaponManager(); |
36 | ||
[6441] | 37 | void tick(float dt); |
38 | void draw() const; | |
[6437] | 39 | |
[6441] | 40 | private: |
41 | void updateResolution(); | |
[7062] | 42 | |
[6438] | 43 | private: |
[6441] | 44 | unsigned int resX; |
45 | unsigned int resY; | |
[3245] | 46 | |
[8145] | 47 | OrxGui::GLGuiWidget* energyWidget; |
48 | OrxGui::GLGuiWidget* shieldWidget; | |
49 | OrxGui::GLGuiWidget* armorWidget; | |
[6437] | 50 | |
[6442] | 51 | WeaponManager* weaponManager; |
52 | ||
[8145] | 53 | std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
[1853] | 54 | }; |
55 | ||
[6437] | 56 | #endif /* _HUD_H */ |
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