Last change
on this file since 7484 was
7482,
checked in by patrick, 19 years ago
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orxonox: working on kill event processing (game rule specific)
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File size:
958 bytes
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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16 | |
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17 | #include "kill.h" |
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18 | |
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19 | #include "world_entity.h" |
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20 | |
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21 | using namespace std; |
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22 | |
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23 | |
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24 | /** |
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25 | * standard constructor |
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26 | */ |
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27 | Kill::Kill (WorldEntity* killer, WorldEntity* victim) |
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28 | { |
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29 | this->setClassID(CL_KILL, "Kill"); |
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30 | |
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31 | this->killer = killer; |
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32 | this->victim = victim; |
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33 | } |
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34 | |
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35 | |
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36 | /** |
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37 | * standard constructor |
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38 | */ |
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39 | Kill::Kill (WorldEntity* killer, Playable* victim) |
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40 | { |
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41 | this->setClassID(CL_KILL, "Kill"); |
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42 | |
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43 | this->killer = killer; |
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44 | this->victim = (WorldEntity*)victim; |
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45 | } |
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46 | |
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47 | |
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48 | /** |
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49 | * standard deconstructor |
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50 | */ |
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51 | Kill::~Kill () |
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52 | { |
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53 | // delete what has to be deleted here |
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54 | } |
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