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[7482] | 1 | /*! |
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| 2 | * @file kill.h |
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| 3 | * @brief Definition of a playable kill. Generated in the case when some playable dies |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _KILL_H |
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| 7 | #define _KILL_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | // FORWARD DECLARATION |
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| 12 | |
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| 13 | class WorldEntity; |
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| 14 | class Playable; |
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| 15 | |
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| 16 | //! A representing a kill event |
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[7486] | 17 | class Kill |
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[7482] | 18 | { |
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| 19 | |
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| 20 | public: |
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[7486] | 21 | Kill(WorldEntity* killer, WorldEntity* victim) { this->killer = killer; this->victim = victim; } |
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| 22 | Kill(WorldEntity* killer, Playable* victim) {this->killer = killer; this->victim = (WorldEntity*)victim;} |
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| 23 | virtual ~Kill() {} |
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[7482] | 24 | |
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| 25 | /** @returns reference to the killer world entity, does not need to exist */ |
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[7486] | 26 | inline WorldEntity* getKiller() const { return this->killer; } |
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[7482] | 27 | /** @returns reference to the victim world entity, does not need to exist */ |
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[7486] | 28 | inline WorldEntity* getVictim() const { return this->victim; } |
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[7482] | 29 | |
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| 30 | private: |
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| 31 | WorldEntity* killer; //!< reference to the killer world entity |
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| 32 | WorldEntity* victim; //!< reference to the victim world entity |
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| 33 | |
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| 34 | }; |
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| 35 | |
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| 36 | #endif /* _KILL_H */ |
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