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1 | /*! |
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2 | * @file kill.h |
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3 | * @brief Definition of a playable kill. Generated in the case when some playable dies |
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4 | */ |
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5 | |
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6 | #ifndef _KILL_H |
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7 | #define _KILL_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | // FORWARD DECLARATION |
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12 | |
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13 | class WorldEntity; |
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14 | class Playable; |
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15 | |
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16 | //! A representing a kill event |
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17 | class Kill |
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18 | { |
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19 | |
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20 | public: |
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21 | Kill(WorldEntity* killer, WorldEntity* victim) { this->killer = killer; this->victim = victim; } |
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22 | Kill(WorldEntity* killer, Playable* victim) {this->killer = killer; this->victim = (WorldEntity*)victim;} |
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23 | virtual ~Kill() {} |
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24 | |
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25 | /** @returns reference to the killer world entity, does not need to exist */ |
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26 | inline WorldEntity* getKiller() const { return this->killer; } |
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27 | /** @returns reference to the victim world entity, does not need to exist */ |
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28 | inline WorldEntity* getVictim() const { return this->victim; } |
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29 | |
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30 | private: |
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31 | WorldEntity* killer; //!< reference to the killer world entity |
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32 | WorldEntity* victim; //!< reference to the victim world entity |
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33 | |
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34 | }; |
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35 | |
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36 | #endif /* _KILL_H */ |
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