[4597] | 1 | /* |
---|
[3940] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Christian Meyer |
---|
[4250] | 13 | co-programmer: Benjamin Grauer |
---|
[3940] | 14 | */ |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | #include "factory.h" |
---|
[5155] | 18 | |
---|
| 19 | #include "shell_command.h" |
---|
[3940] | 20 | #include "game_loader.h" |
---|
| 21 | using namespace std; |
---|
| 22 | |
---|
[5162] | 23 | SHELL_COMMAND(create, Factory, fabricate); |
---|
| 24 | |
---|
| 25 | |
---|
[3940] | 26 | /* -------------------------------------------------- |
---|
[4597] | 27 | * Factory |
---|
[4003] | 28 | * -------------------------------------------------- |
---|
| 29 | */ |
---|
[3940] | 30 | |
---|
| 31 | /** |
---|
[4836] | 32 | * constructor |
---|
[4597] | 33 | |
---|
[4020] | 34 | set everything to zero and define factoryName |
---|
[3940] | 35 | */ |
---|
[4487] | 36 | Factory::Factory (const char* factoryName) |
---|
[3940] | 37 | { |
---|
[4597] | 38 | this->setClassID(CL_FACTORY, "Factory"); |
---|
| 39 | this->setName(factoryName); |
---|
| 40 | |
---|
[4739] | 41 | this->next = NULL; |
---|
[4597] | 42 | |
---|
[4739] | 43 | Factory::registerFactory(this); |
---|
[3940] | 44 | } |
---|
| 45 | |
---|
[4739] | 46 | /** a reference to the First Factory */ |
---|
[4730] | 47 | Factory* Factory::first = NULL; |
---|
| 48 | |
---|
[3940] | 49 | /** |
---|
[4836] | 50 | * destructor |
---|
[4597] | 51 | |
---|
[3940] | 52 | clear the Q |
---|
| 53 | */ |
---|
| 54 | Factory::~Factory () |
---|
| 55 | { |
---|
[4020] | 56 | // printf("%s\n", this->factoryName); |
---|
[4004] | 57 | // Factory* tmpDel = this->next; |
---|
| 58 | // this->next = NULL; |
---|
| 59 | if (this->next) |
---|
| 60 | delete this->next; |
---|
[3940] | 61 | } |
---|
| 62 | |
---|
[4487] | 63 | /** |
---|
[4836] | 64 | * add a Factory to the Factory Queue |
---|
| 65 | * @param factory a Factory to be registered |
---|
[3940] | 66 | */ |
---|
[4739] | 67 | void Factory::registerFactory( Factory* factory) |
---|
[3940] | 68 | { |
---|
[4739] | 69 | assert( factory != NULL); |
---|
[3940] | 70 | |
---|
[5298] | 71 | PRINTF(5)("Registered factory for '%s'\n", factory->getName()); |
---|
[4739] | 72 | |
---|
| 73 | if( Factory::first == NULL) |
---|
[5155] | 74 | { |
---|
[4739] | 75 | Factory::first = factory; |
---|
[5155] | 76 | } |
---|
[4739] | 77 | else |
---|
| 78 | { |
---|
| 79 | Factory* tmpFac = Factory::first; |
---|
| 80 | while( tmpFac->next != NULL) |
---|
| 81 | { |
---|
| 82 | tmpFac = tmpFac->next; |
---|
| 83 | } |
---|
| 84 | tmpFac->setNext(factory); |
---|
| 85 | } |
---|
[3940] | 86 | } |
---|
[5155] | 87 | |
---|
| 88 | void Factory::fabricate(const char* className, const char* entityName) |
---|
| 89 | { |
---|
| 90 | if (className == NULL) |
---|
| 91 | return; |
---|
| 92 | Factory* fac = Factory::first; |
---|
| 93 | |
---|
| 94 | while (fac != NULL) |
---|
| 95 | { |
---|
| 96 | if (!strcmp(className, fac->getName())) |
---|
| 97 | { |
---|
| 98 | PRINTF(3)("Create a new Object of type %s\n", fac->getName()); |
---|
[5156] | 99 | BaseObject* object = fac->fabricateDirect(); |
---|
[5155] | 100 | if (object != NULL) |
---|
| 101 | { |
---|
| 102 | object->setName(entityName); |
---|
| 103 | } |
---|
| 104 | break; |
---|
| 105 | } |
---|
| 106 | fac = fac->next; |
---|
| 107 | } |
---|
| 108 | } |
---|