[2636] | 1 | |
---|
| 2 | |
---|
[4597] | 3 | /* |
---|
[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
| 15 | co-programmer: ... |
---|
| 16 | */ |
---|
| 17 | |
---|
[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD |
---|
| 19 | |
---|
[2636] | 20 | #include "game_loader.h" |
---|
[5139] | 21 | |
---|
| 22 | #include "shell_command.h" |
---|
[2636] | 23 | #include "campaign.h" |
---|
| 24 | #include "world.h" |
---|
| 25 | #include "orxonox.h" |
---|
| 26 | #include "camera.h" |
---|
| 27 | #include "vector.h" |
---|
[4094] | 28 | #include "resource_manager.h" |
---|
[4010] | 29 | #include "factory.h" |
---|
[4410] | 30 | #include "event.h" |
---|
| 31 | #include "event_handler.h" |
---|
[2636] | 32 | #include <string.h> |
---|
| 33 | |
---|
| 34 | |
---|
| 35 | using namespace std; |
---|
| 36 | |
---|
| 37 | |
---|
[5195] | 38 | SHELL_COMMAND(quit, GameLoader, stop) |
---|
| 39 | ->describe("quits the game") |
---|
| 40 | ->setAlias("orxoquit"); |
---|
[2636] | 41 | |
---|
[5162] | 42 | |
---|
| 43 | GameLoader* GameLoader::singletonRef = NULL; |
---|
| 44 | |
---|
| 45 | |
---|
[4445] | 46 | /** |
---|
[4836] | 47 | * simple constructor |
---|
[4487] | 48 | */ |
---|
[4597] | 49 | GameLoader::GameLoader () |
---|
[4017] | 50 | { |
---|
[4597] | 51 | this->setClassID(CL_GAME_LOADER, "GameLoader"); |
---|
| 52 | this->setName("GameLoader"); |
---|
[5139] | 53 | |
---|
[4017] | 54 | } |
---|
[2636] | 55 | |
---|
| 56 | |
---|
[4445] | 57 | /** |
---|
[4836] | 58 | * simple deconstructor |
---|
[4487] | 59 | */ |
---|
[4816] | 60 | GameLoader::~GameLoader () |
---|
| 61 | { |
---|
| 62 | if( this->currentCampaign) |
---|
| 63 | delete this->currentCampaign; |
---|
| 64 | this->currentCampaign = NULL; |
---|
| 65 | } |
---|
[2636] | 66 | |
---|
| 67 | |
---|
[3225] | 68 | /** |
---|
[4836] | 69 | * this class is a singleton class |
---|
| 70 | * @returns an instance of itself |
---|
[3225] | 71 | |
---|
| 72 | if you are unsure about singleton classes, check the theory out on the internet :) |
---|
| 73 | */ |
---|
[2636] | 74 | GameLoader* GameLoader::getInstance() |
---|
| 75 | { |
---|
| 76 | if(singletonRef == NULL) |
---|
| 77 | singletonRef = new GameLoader(); |
---|
| 78 | return singletonRef; |
---|
| 79 | } |
---|
| 80 | |
---|
[4487] | 81 | /** |
---|
[4836] | 82 | * initializes the GameLoader |
---|
[4487] | 83 | */ |
---|
[3222] | 84 | ErrorMessage GameLoader::init() |
---|
[2636] | 85 | { |
---|
| 86 | if(this->currentCampaign != NULL) |
---|
| 87 | this->currentCampaign->init(); |
---|
[4411] | 88 | |
---|
| 89 | this->eventHandler = EventHandler::getInstance(); |
---|
[5093] | 90 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PAUSE); |
---|
[5553] | 91 | this->eventHandler->subscribe(this, ES_ALL, EV_MAIN_QUIT); //< External Quit Event |
---|
[4411] | 92 | this->eventHandler->subscribe(this, ES_ALL, KeyMapper::PEV_QUIT); |
---|
[5093] | 93 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_NEXT_WORLD); |
---|
| 94 | this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); |
---|
[2636] | 95 | } |
---|
| 96 | |
---|
| 97 | |
---|
[3225] | 98 | /** |
---|
[4836] | 99 | * reads a campaign definition file into a campaign class |
---|
| 100 | * @param fileName to be loaded |
---|
| 101 | * @returns the loaded campaign |
---|
[3225] | 102 | |
---|
| 103 | this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
---|
| 104 | */ |
---|
[4487] | 105 | ErrorMessage GameLoader::loadCampaign(const char* fileName) |
---|
[2636] | 106 | { |
---|
[3222] | 107 | ErrorMessage errorCode; |
---|
[4487] | 108 | char* campaignName = ResourceManager::getFullName(fileName); |
---|
[4216] | 109 | if (campaignName) |
---|
[4094] | 110 | { |
---|
| 111 | this->currentCampaign = this->fileToCampaign(campaignName); |
---|
[5208] | 112 | delete[] campaignName; |
---|
[4094] | 113 | } |
---|
[4816] | 114 | // World* world0 = new World(DEBUG_WORLD_0); |
---|
| 115 | // world0->setNextStoryID(WORLD_ID_GAMEEND); |
---|
| 116 | // this->currentCampaign->addEntity(world0, WORLD_ID_2); |
---|
[2636] | 117 | } |
---|
| 118 | |
---|
[3225] | 119 | /** |
---|
[4836] | 120 | * loads a debug campaign for test purposes only. |
---|
| 121 | * @param campaignID the identifier of the campaign. |
---|
| 122 | * @returns error message if not able to do so. |
---|
[3225] | 123 | */ |
---|
[3222] | 124 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) |
---|
[2636] | 125 | { |
---|
| 126 | switch(campaignID) |
---|
| 127 | { |
---|
[4597] | 128 | /* |
---|
| 129 | Debug Level 0: Debug level used to test the base frame work. |
---|
| 130 | As you can see, all storyentity data is allocated before game |
---|
| 131 | start. the storyentity will load themselfs shortly before start |
---|
| 132 | through the StoryEntity::init() funtion. |
---|
[3629] | 133 | */ |
---|
[2636] | 134 | case DEBUG_CAMPAIGN_0: |
---|
| 135 | { |
---|
[4597] | 136 | Campaign* debugCampaign = new Campaign(); |
---|
[3220] | 137 | |
---|
[4597] | 138 | World* world0 = new World(DEBUG_WORLD_0); |
---|
| 139 | world0->setNextStoryID(WORLD_ID_1); |
---|
| 140 | debugCampaign->addEntity(world0, WORLD_ID_0); |
---|
[3220] | 141 | |
---|
[4597] | 142 | World* world1 = new World(DEBUG_WORLD_1); |
---|
| 143 | world1->setNextStoryID(WORLD_ID_2); |
---|
| 144 | debugCampaign->addEntity(world1, WORLD_ID_1); |
---|
[2636] | 145 | |
---|
[4597] | 146 | World* world2 = new World(DEBUG_WORLD_2); |
---|
| 147 | world2->setNextStoryID(WORLD_ID_GAMEEND); |
---|
| 148 | debugCampaign->addEntity(world2, WORLD_ID_2); |
---|
[3727] | 149 | |
---|
[4597] | 150 | this->currentCampaign = debugCampaign; |
---|
| 151 | break; |
---|
[2636] | 152 | } |
---|
| 153 | } |
---|
| 154 | } |
---|
| 155 | |
---|
[4443] | 156 | |
---|
[4597] | 157 | /** |
---|
[4836] | 158 | * starts the current entity |
---|
| 159 | * @returns error code if this action has caused a error |
---|
[4443] | 160 | */ |
---|
[3222] | 161 | ErrorMessage GameLoader::start() |
---|
[2636] | 162 | { |
---|
| 163 | if(this->currentCampaign != NULL) |
---|
| 164 | this->currentCampaign->start(); |
---|
| 165 | } |
---|
| 166 | |
---|
| 167 | |
---|
[4597] | 168 | /** |
---|
[4836] | 169 | * stops the current entity |
---|
| 170 | * @returns error code if this action has caused a error |
---|
[4443] | 171 | |
---|
| 172 | ATTENTION: this function shouldn't call other functions, or if so, they must return |
---|
| 173 | after finishing. If you ignore or forget to do so, the current entity is not able to |
---|
| 174 | terminate and it will run in the background or the ressources can't be freed or even |
---|
| 175 | worse: are freed and the program will end in a segmentation fault! |
---|
| 176 | hehehe, have ya seen it... :) |
---|
| 177 | */ |
---|
[5139] | 178 | void GameLoader::stop() |
---|
[2636] | 179 | { |
---|
| 180 | if(this->currentCampaign != NULL) |
---|
| 181 | this->currentCampaign->stop(); |
---|
| 182 | } |
---|
| 183 | |
---|
| 184 | |
---|
[4597] | 185 | /** |
---|
[4836] | 186 | * pause the current entity |
---|
| 187 | * @returns error code if this action has caused a error |
---|
[4443] | 188 | |
---|
| 189 | this pauses the current entity or passes this call forth to the running entity. |
---|
| 190 | */ |
---|
[3222] | 191 | ErrorMessage GameLoader::pause() |
---|
[2636] | 192 | { |
---|
| 193 | this->isPaused = true; |
---|
| 194 | if(this->currentCampaign != NULL) |
---|
| 195 | this->currentCampaign->pause(); |
---|
| 196 | } |
---|
| 197 | |
---|
| 198 | |
---|
[4597] | 199 | /** |
---|
[4836] | 200 | * resumes a pause |
---|
| 201 | * @returns error code if this action has caused a error |
---|
[4443] | 202 | |
---|
| 203 | this resumess the current entity or passes this call forth to the running entity. |
---|
| 204 | */ |
---|
[3222] | 205 | ErrorMessage GameLoader::resume() |
---|
[2636] | 206 | { |
---|
| 207 | this->isPaused = false; |
---|
| 208 | if(this->currentCampaign != NULL) |
---|
| 209 | this->currentCampaign->resume(); |
---|
| 210 | } |
---|
| 211 | |
---|
[4443] | 212 | |
---|
[3225] | 213 | /** |
---|
[4836] | 214 | * release the mem ATTENTION: not implemented |
---|
[3225] | 215 | */ |
---|
| 216 | ErrorMessage GameLoader::destroy() |
---|
[4487] | 217 | { |
---|
[2636] | 218 | |
---|
[4487] | 219 | } |
---|
[2636] | 220 | |
---|
[4487] | 221 | |
---|
[3225] | 222 | /** |
---|
[4836] | 223 | * reads a campaign definition file into a campaign class |
---|
| 224 | * @param fileName to be loaded |
---|
| 225 | * @returns the loaded campaign |
---|
[3225] | 226 | |
---|
| 227 | this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
---|
| 228 | */ |
---|
[4487] | 229 | Campaign* GameLoader::fileToCampaign(const char* fileName) |
---|
[2636] | 230 | { |
---|
| 231 | /* do not entirely load the campaign. just the current world |
---|
| 232 | before start of each world, it has to be initialized so it |
---|
| 233 | can load everything it needs into memory then. |
---|
| 234 | */ |
---|
[4597] | 235 | |
---|
[4487] | 236 | if( fileName == NULL) |
---|
[4010] | 237 | { |
---|
[4113] | 238 | PRINTF(2)("No filename specified for loading"); |
---|
[4010] | 239 | return NULL; |
---|
| 240 | } |
---|
[4597] | 241 | |
---|
[4487] | 242 | TiXmlDocument* XMLDoc = new TiXmlDocument( fileName); |
---|
[4010] | 243 | // load the campaign document |
---|
| 244 | if( !XMLDoc->LoadFile()) |
---|
| 245 | { |
---|
| 246 | // report an error |
---|
[4487] | 247 | PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName, XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
---|
[4010] | 248 | delete XMLDoc; |
---|
| 249 | return NULL; |
---|
| 250 | } |
---|
[4597] | 251 | |
---|
[4010] | 252 | // check basic validity |
---|
| 253 | TiXmlElement* root = XMLDoc->RootElement(); |
---|
| 254 | assert( root != NULL); |
---|
[4597] | 255 | |
---|
[4010] | 256 | if( strcmp( root->Value(), "Campaign")) |
---|
| 257 | { |
---|
| 258 | // report an error |
---|
[4113] | 259 | PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); |
---|
[4010] | 260 | delete XMLDoc; |
---|
| 261 | return NULL; |
---|
| 262 | } |
---|
[4597] | 263 | |
---|
[4010] | 264 | // construct campaign |
---|
| 265 | Campaign* c = new Campaign( root); |
---|
[4597] | 266 | |
---|
[4010] | 267 | // free the XML data |
---|
| 268 | delete XMLDoc; |
---|
[4496] | 269 | |
---|
[4010] | 270 | return c; |
---|
[2636] | 271 | } |
---|
| 272 | |
---|
| 273 | |
---|
| 274 | /** |
---|
[4836] | 275 | * handle keyboard commands |
---|
| 276 | * @param event the event to handle |
---|
[5553] | 277 | */ |
---|
[4410] | 278 | void GameLoader::process(const Event& event) |
---|
| 279 | { |
---|
| 280 | if( event.type == KeyMapper::PEV_NEXT_WORLD) |
---|
[5553] | 281 | { |
---|
| 282 | if( likely(event.bPressed)) |
---|
[4410] | 283 | { |
---|
[5553] | 284 | this->nextLevel(); |
---|
[4410] | 285 | } |
---|
[5553] | 286 | } |
---|
[4410] | 287 | else if( event.type == KeyMapper::PEV_PREVIOUS_WORLD) |
---|
[5553] | 288 | { |
---|
| 289 | if( likely(event.bPressed)) |
---|
[4410] | 290 | { |
---|
[5553] | 291 | this->previousLevel(); |
---|
[4410] | 292 | } |
---|
[5553] | 293 | } |
---|
[4410] | 294 | else if( event.type == KeyMapper::PEV_PAUSE) |
---|
[5553] | 295 | { |
---|
| 296 | if( likely(event.bPressed)) |
---|
[4410] | 297 | { |
---|
[5553] | 298 | if(this->isPaused) |
---|
| 299 | this->resume(); |
---|
| 300 | else |
---|
| 301 | this->pause(); |
---|
[4410] | 302 | } |
---|
[5553] | 303 | } |
---|
[4410] | 304 | else if( event.type == KeyMapper::PEV_QUIT) |
---|
[5553] | 305 | { |
---|
| 306 | if( event.bPressed) this->stop(); |
---|
| 307 | } |
---|
| 308 | else if (event.type == EV_MAIN_QUIT) |
---|
| 309 | this->stop(); |
---|
[4410] | 310 | } |
---|
| 311 | |
---|
[4443] | 312 | |
---|
[4487] | 313 | /** |
---|
[3225] | 314 | \brief this changes to the next level |
---|
| 315 | */ |
---|
[2636] | 316 | void GameLoader::nextLevel() |
---|
| 317 | { |
---|
| 318 | if(this->currentCampaign != NULL) |
---|
| 319 | this->currentCampaign->nextLevel(); |
---|
| 320 | } |
---|
| 321 | |
---|
[3225] | 322 | |
---|
[4487] | 323 | /** |
---|
[3225] | 324 | \brief change to the previous level - not implemented |
---|
| 325 | |
---|
| 326 | this propably useless |
---|
| 327 | */ |
---|
[2636] | 328 | void GameLoader::previousLevel() |
---|
| 329 | { |
---|
| 330 | if(this->currentCampaign != NULL) |
---|
| 331 | this->currentCampaign->previousLevel(); |
---|
| 332 | } |
---|