[4597] | 1 | /*! |
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[5039] | 2 | * @file resource_manager.h |
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[4836] | 3 | * The Resource Manager checks if a file/resource is loaded. |
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[3329] | 4 | |
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[4597] | 5 | If a file/resource was already loaded the resourceManager will |
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[3655] | 6 | return a void pointer to the desired resource. |
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, |
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| 8 | and receive a pointer to it. |
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[4534] | 9 | |
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| 10 | it is possible to compile the resource Manager without some modules by |
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[4597] | 11 | just adding the compile flag -D.... |
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[4534] | 12 | (NO_MODEL) |
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| 13 | (NO_AUDIO) |
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| 14 | (NO_TEXT) |
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| 15 | (NO_TEXTURES) |
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[3245] | 16 | */ |
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[1853] | 17 | |
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[3655] | 18 | #ifndef _RESOURCE_MANAGER_H |
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| 19 | #define _RESOURCE_MANAGER_H |
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[1853] | 20 | |
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[3543] | 21 | #include "base_object.h" |
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[1853] | 22 | |
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[4381] | 23 | |
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[6222] | 24 | #include <list> |
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[3660] | 25 | |
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[4462] | 26 | //! An eumerator for different fileTypes the resourceManager supports |
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[4597] | 27 | typedef enum ResourceType |
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| 28 | { |
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[4534] | 29 | #ifndef NO_MODEL |
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| 30 | OBJ, //!< loading .obj file |
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| 31 | PRIM, //!< loading primitive model |
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| 32 | MD2, //!< loading md2-file |
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| 33 | #endif /* NO_MODEL */ |
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[4653] | 34 | #ifndef NO_TEXT |
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| 35 | TTF, //!< loading a TrueTypeFont |
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| 36 | #endif /* NO_TEXT */ |
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[4534] | 37 | #ifndef NO_AUDIO |
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| 38 | WAV, //!< loading wav |
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| 39 | MP3, //!< loading mp3 |
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| 40 | OGG, //!< loading ogg |
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| 41 | #endif /* NO_AUDIO */ |
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| 42 | #ifndef NO_TEXTURES |
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[5323] | 43 | IMAGE, //!< loading an image |
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[4534] | 44 | #endif /* NO_TEXTURES */ |
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[5323] | 45 | #ifndef NO_SHADERS |
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| 46 | SHADER, //!< openGL-shader program |
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| 47 | #endif /* NO_SHADERS */ |
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[4534] | 48 | }; |
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[4462] | 49 | |
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[4597] | 50 | //! An enumerator for different UNLOAD-types. |
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[3660] | 51 | /** |
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[4462] | 52 | RP_NO: will be unloaded on request |
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| 53 | RP_LEVEL: will be unloaded at the end of a Level |
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| 54 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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| 55 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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[3660] | 56 | */ |
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[4597] | 57 | typedef enum ResourcePriority |
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| 58 | { |
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| 59 | RP_NO = 0, |
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| 60 | RP_LEVEL = 1, |
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| 61 | RP_CAMPAIGN = 2, |
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| 62 | RP_GAME = 4 |
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| 63 | }; |
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[3543] | 64 | |
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[3660] | 65 | //! A Struct that keeps track about A resource its name its Type, and so on |
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[3658] | 66 | struct Resource |
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| 67 | { |
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[5304] | 68 | BaseObject* pointer; //!< Pointer to the Resource. |
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[5308] | 69 | unsigned int count; //!< How many times this Resource has been loaded. |
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[4597] | 70 | |
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[4465] | 71 | char* name; //!< Name of the Resource. |
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| 72 | ResourceType type; //!< ResourceType of this Resource. |
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| 73 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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[3790] | 74 | |
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| 75 | // more specific |
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[4637] | 76 | float modelSize; //!< the size of the model (OBJ/PRIM) |
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[4534] | 77 | #ifndef NO_MODEL |
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[5323] | 78 | char* secFileName; //!< a seconf fileName |
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[4534] | 79 | #endif /* NO_MODEL */ |
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| 80 | #ifndef NO_TEXT |
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[4465] | 81 | unsigned int ttfSize; //!< the size of the ttf-font (TTF) |
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[4534] | 82 | #endif /* NO_TEXT */ |
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[3658] | 83 | }; |
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[3543] | 84 | |
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[2036] | 85 | |
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[3655] | 86 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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[3329] | 87 | /** |
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[5308] | 88 | * If a file/resource was already loaded the resourceManager will |
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| 89 | * return a pointer to the desired resource. |
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| 90 | * Otherwise it will instruct the corresponding resource-loader to load, |
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| 91 | * and receive the pointer to it. |
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| 92 | * |
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| 93 | * It does it by looking, if a desired file has already been loaded. |
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| 94 | * There is also the possibility to check for some variables |
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| 95 | */ |
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[4597] | 96 | class ResourceManager : public BaseObject |
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[3655] | 97 | { |
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[1904] | 98 | public: |
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[3655] | 99 | virtual ~ResourceManager(); |
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[4836] | 100 | /** @returns a Pointer to the only object of this Class */ |
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[4746] | 101 | inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager(); return singletonRef; }; |
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[1853] | 102 | |
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[3883] | 103 | bool setDataDir(const char* dataDir); |
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[4836] | 104 | /** @returns the Name of the data directory */ |
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[5308] | 105 | inline const char* getDataDir() const { return this->dataDir; }; |
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[4166] | 106 | |
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[5480] | 107 | |
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| 108 | bool tryDataDir(const char* dataDir); |
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| 109 | bool verifyDataDir(const char* fileInside); |
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| 110 | bool addImageDir(const char* imageDir); |
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[5304] | 111 | BaseObject* load(const char* fileName, ResourcePriority prio = RP_NO, |
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[5306] | 112 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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[5304] | 113 | BaseObject* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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[5306] | 114 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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[3672] | 115 | bool unload(void* pointer, ResourcePriority prio = RP_NO); |
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| 116 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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| 117 | bool unloadAllByPriority(ResourcePriority prio); |
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[4597] | 118 | |
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[5994] | 119 | Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3) const; |
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| 120 | Resource* locateResourceByPointer(const void* pointer) const; |
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| 121 | |
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[4746] | 122 | void debug() const; |
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[3245] | 123 | |
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[4597] | 124 | |
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[5480] | 125 | // utility functions for handling files in and around the data-directory |
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[3983] | 126 | static bool isDir(const char* directory); |
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[4032] | 127 | static bool isFile(const char* fileName); |
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| 128 | static bool touchFile(const char* fileName); |
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| 129 | static bool deleteFile(const char* fileName); |
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[4166] | 130 | static char* homeDirCheck(const char* fileName); |
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| 131 | static char* getFullName(const char* fileName); |
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[5335] | 132 | static bool isInDataDir(const char* fileName); |
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[3983] | 133 | |
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[5306] | 134 | static const char* ResourceTypeToChar(ResourceType type); |
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| 135 | |
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[5480] | 136 | |
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[3245] | 137 | private: |
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[3655] | 138 | ResourceManager(); |
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[3245] | 139 | |
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[4465] | 140 | private: |
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| 141 | static ResourceManager* singletonRef; //!< singleton Reference |
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[3672] | 142 | |
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[5308] | 143 | char* dataDir; //!< The Data Directory, where all relevant Data is stored. |
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[6222] | 144 | std::list<Resource*> resourceList; //!< The List of Resources, that has already been loaded. |
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| 145 | std::list<char*> imageDirs; //!< A list of directories in which images are stored. |
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[4465] | 146 | |
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[1853] | 147 | }; |
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| 148 | |
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[3655] | 149 | #endif /* _RESOURCE_MANAGER_H */ |
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