1 | /*! |
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2 | * @file resource_manager.h |
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3 | * The Resource Manager checks if a file/resource is loaded. |
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4 | |
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5 | If a file/resource was already loaded the resourceManager will |
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6 | return a void pointer to the desired resource. |
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7 | Otherwise it will instruct the coresponding resource-loader to load, |
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8 | and receive a pointer to it. |
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9 | |
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10 | it is possible to compile the resource Manager without some modules by |
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11 | just adding the compile flag -D.... |
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12 | (NO_MODEL) |
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13 | (NO_AUDIO) |
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14 | (NO_TEXT) |
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15 | (NO_TEXTURES) |
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16 | (NO_SHADERS) |
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17 | */ |
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18 | |
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19 | #ifndef _RESOURCE_MANAGER_H |
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20 | #define _RESOURCE_MANAGER_H |
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21 | |
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22 | #include "base_object.h" |
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23 | #include "multi_type.h" |
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24 | |
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25 | #include <vector> |
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26 | |
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27 | //! An eumerator for different fileTypes the resourceManager supports |
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28 | typedef enum ResourceType |
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29 | { |
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30 | #ifndef NO_MODEL |
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31 | OBJ, //!< loading .obj file |
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32 | PRIM, //!< loading primitive model |
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33 | MD2, //!< loading md2-file |
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34 | #endif /* NO_MODEL */ |
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35 | #ifndef NO_TEXT |
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36 | TTF, //!< loading a TrueTypeFont |
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37 | #endif /* NO_TEXT */ |
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38 | #ifndef NO_AUDIO |
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39 | WAV, //!< loading wav |
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40 | MP3, //!< loading mp3 |
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41 | OGG, //!< loading ogg |
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42 | #endif /* NO_AUDIO */ |
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43 | #ifndef NO_TEXTURES |
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44 | IMAGE, //!< loading an image |
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45 | #endif /* NO_TEXTURES */ |
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46 | #ifndef NO_SHADERS |
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47 | SHADER, //!< openGL-shader program |
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48 | #endif /* NO_SHADERS */ |
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49 | RESOURCE_TYPE_SIZE |
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50 | }; |
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51 | |
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52 | //! An enumerator for different UNLOAD-types. |
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53 | /** |
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54 | RP_NO: will be unloaded on request |
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55 | RP_LEVEL: will be unloaded at the end of a Level |
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56 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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57 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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58 | */ |
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59 | typedef enum ResourcePriority |
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60 | { |
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61 | RP_NO = 0, |
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62 | RP_LEVEL = 1, |
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63 | RP_CAMPAIGN = 2, |
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64 | RP_GAME = 4 |
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65 | }; |
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66 | |
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67 | //! A Struct that keeps track about A resource its name its Type, and so on |
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68 | struct Resource |
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69 | { |
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70 | BaseObject* pointer; //!< Pointer to the Resource. |
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71 | unsigned int count; //!< How many times this Resource has been loaded. |
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72 | |
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73 | char* name; //!< Name of the Resource. |
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74 | ResourceType type; //!< ResourceType of this Resource. |
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75 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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76 | |
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77 | MultiType param[3]; //!< The Parameters given to this Resource. |
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78 | }; |
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79 | |
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80 | |
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81 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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82 | /** |
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83 | * If a file/resource was already loaded the resourceManager will |
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84 | * return a pointer to the desired resource. |
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85 | * Otherwise it will instruct the corresponding resource-loader to load, |
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86 | * and receive the pointer to it. |
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87 | * |
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88 | * It does it by looking, if a desired file has already been loaded. |
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89 | * There is also the possibility to check for some variables |
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90 | */ |
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91 | class ResourceManager : public BaseObject |
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92 | { |
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93 | public: |
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94 | virtual ~ResourceManager(); |
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95 | /** @returns a Pointer to the only object of this Class */ |
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96 | inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager(); return singletonRef; }; |
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97 | |
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98 | bool setDataDir(const char* dataDir); |
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99 | /** @returns the Name of the data directory */ |
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100 | inline const char* getDataDir() const { return this->dataDir; }; |
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101 | |
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102 | |
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103 | bool tryDataDir(const char* dataDir); |
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104 | bool verifyDataDir(const char* fileInside); |
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105 | bool addImageDir(const char* imageDir); |
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106 | |
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107 | bool cache(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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108 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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109 | BaseObject* copy(BaseObject* resourcePointer); |
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110 | |
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111 | BaseObject* load(const char* fileName, ResourcePriority prio = RP_NO, |
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112 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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113 | BaseObject* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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114 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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115 | bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); |
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116 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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117 | bool unloadAllByPriority(ResourcePriority prio); |
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118 | |
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119 | Resource* locateResourceByInfo(const char* fileName, ResourceType type, |
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120 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; |
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121 | Resource* locateResourceByPointer(const void* pointer) const; |
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122 | |
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123 | char* toResourcableString(unsigned int i); |
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124 | bool fromResourceableString(const char* resourceableString); |
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125 | /** @returns the Count of Resources the ResourceManager handles */ |
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126 | unsigned int resourceCount() const { return this->resourceList.size(); } |
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127 | |
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128 | void debug() const; |
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129 | |
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130 | |
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131 | // utility functions for handling files in and around the data-directory |
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132 | static bool isDir(const char* directory); |
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133 | static bool isFile(const char* fileName); |
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134 | static bool touchFile(const char* fileName); |
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135 | static bool deleteFile(const char* fileName); |
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136 | static char* homeDirCheck(const char* fileName); |
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137 | static char* getFullName(const char* fileName); |
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138 | static bool isInDataDir(const char* fileName); |
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139 | |
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140 | static const char* ResourceTypeToChar(ResourceType type); |
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141 | static ResourceType stringToResourceType(const char* resourceType); |
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142 | |
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143 | private: |
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144 | ResourceManager(); |
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145 | Resource* loadResource(const char* fileName, ResourceType type, ResourcePriority prio, |
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146 | const MultiType& param0, const MultiType& param1, const MultiType& param2); |
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147 | |
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148 | private: |
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149 | static ResourceManager* singletonRef; //!< singleton Reference |
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150 | |
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151 | char* dataDir; //!< The Data Directory, where all relevant Data is stored. |
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152 | std::vector<char*> imageDirs; //!< A list of directories in which images are stored. |
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153 | |
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154 | std::vector<Resource*> resourceList; //!< The List of Resources, that has already been loaded. |
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155 | |
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156 | static const char* resourceNames[RESOURCE_TYPE_SIZE]; |
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157 | }; |
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158 | |
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159 | #endif /* _RESOURCE_MANAGER_H */ |
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