[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7034] | 26 | |
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[7044] | 27 | #include "player.h" |
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| 28 | #include "playable.h" |
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[7101] | 29 | #include "space_ships/space_ship.h" |
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[7039] | 30 | |
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[7116] | 31 | |
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[7101] | 32 | #include "shared_network_data.h" |
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[7116] | 33 | #include "terrain.h" |
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| 34 | #include "space_ships/space_ship.h" |
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[7044] | 35 | |
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[8068] | 36 | #include "network_game_manager.h" |
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[7101] | 37 | |
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[8147] | 38 | #include "event_handler.h" |
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[8068] | 39 | |
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[8147] | 40 | #include "glgui.h" |
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| 41 | |
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| 42 | #include "story_entity.h" |
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| 43 | |
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[8708] | 44 | #include "shell_command.h" |
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[8147] | 45 | |
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[8802] | 46 | #include "spawning_point.h" |
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[8708] | 47 | |
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[10114] | 48 | #include "creatures/fps_player.h" |
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[8802] | 49 | |
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[10114] | 50 | ObjectListDefinition(MultiplayerTeamDeathmatch); |
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[9869] | 51 | CREATE_FACTORY(MultiplayerTeamDeathmatch); |
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[7034] | 52 | /** |
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| 53 | * constructor |
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| 54 | */ |
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[7035] | 55 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[9869] | 56 | : NetworkGameRules(root) |
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[7035] | 57 | { |
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[9869] | 58 | this->registerObject(this, MultiplayerTeamDeathmatch::_objectList); |
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[7034] | 59 | |
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[7037] | 60 | this->bLocalPlayerDead = false; |
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| 61 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 62 | this->timeout = 0.0f; |
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[8068] | 63 | this->numTeams = 2; |
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| 64 | this->currentGameState = GAMESTATE_PRE_GAME; |
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[9008] | 65 | this->gameStateTimer = 3.0f; |
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[8623] | 66 | this->bShowTeamChange = false; |
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[8717] | 67 | |
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[8147] | 68 | this->box = NULL; |
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[8802] | 69 | this->table = NULL; |
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| 70 | this->statsBox = NULL; |
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[7040] | 71 | |
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[7044] | 72 | this->localPlayer = State::getPlayer(); |
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| 73 | |
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[7035] | 74 | if( root != NULL) |
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| 75 | this->loadParams(root); |
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[8717] | 76 | |
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[8623] | 77 | subscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 78 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 79 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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| 80 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 81 | |
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[8708] | 82 | this->input = new OrxGui::GLGuiInputLine(); |
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| 83 | this->input->setAbsCoor2D(180, 5); |
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[9406] | 84 | this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); |
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[7035] | 85 | } |
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| 86 | |
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[7034] | 87 | /** |
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| 88 | * decontsructor |
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| 89 | */ |
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| 90 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 91 | { |
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[8623] | 92 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 93 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 94 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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| 95 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 96 | |
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[8708] | 97 | if ( this->input ) |
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| 98 | { |
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| 99 | delete this->input; |
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| 100 | this->input = NULL; |
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| 101 | } |
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[7044] | 102 | } |
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[7034] | 103 | |
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| 104 | |
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| 105 | |
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| 106 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 107 | { |
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[7040] | 108 | GameRules::loadParams(root) ; |
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[7037] | 109 | |
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| 110 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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[9869] | 111 | .describe("sets the time in seconds a player has to wait for respawn"); |
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[7037] | 112 | |
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| 113 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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[9869] | 114 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 115 | |
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[8068] | 116 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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[9869] | 117 | .describe("sets number of teams"); |
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[7039] | 118 | |
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[7035] | 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * time tick |
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| 124 | * @param dt time |
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| 125 | */ |
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| 126 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 127 | { |
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[8802] | 128 | tickStatsTable(); |
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[8147] | 129 | //on client side hostId is -1 until hanshake finished |
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| 130 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 131 | return; |
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[8717] | 132 | |
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[8623] | 133 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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[8147] | 134 | { |
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[9656] | 135 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 136 | box == NULL && |
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| 137 | (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) |
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[8717] | 138 | |
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[8147] | 139 | ) |
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| 140 | { |
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| 141 | EventHandler::getInstance()->pushState( ES_MENU ); |
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[8717] | 142 | |
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[8147] | 143 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[8717] | 144 | |
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[8147] | 145 | box = new OrxGui::GLGuiBox(); |
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| 146 | box->setAbsCoor2D( 300, 100 ); |
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[8717] | 147 | |
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[10114] | 148 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 149 | box->pack( buttonSpectator ); |
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| 150 | buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); |
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[8717] | 151 | |
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[10114] | 152 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 153 | box->pack( buttonRandom ); |
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| 154 | buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); |
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[8717] | 155 | |
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[10114] | 156 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 157 | box->pack( buttonTeam0 ); |
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| 158 | buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); |
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[8717] | 159 | |
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[10114] | 160 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 161 | box->pack( buttonTeam1 ); |
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| 162 | buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); |
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[8717] | 163 | |
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[8623] | 164 | if ( bShowTeamChange ) |
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| 165 | { |
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| 166 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 167 | box->pack( buttonCancel ); |
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[9406] | 168 | buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); |
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[8623] | 169 | } |
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[8717] | 170 | |
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[8147] | 171 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 172 | box->pack( buttonExit ); |
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[9406] | 173 | buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); |
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[8717] | 174 | |
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[8147] | 175 | box->showAll(); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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[9869] | 179 | // if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 180 | // { |
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| 181 | // PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); |
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| 182 | // } |
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[9656] | 183 | |
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| 184 | // check if the menu should be removed and the game state should be entered |
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| 185 | if ( box != NULL && |
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| 186 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 187 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && |
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| 188 | !bShowTeamChange |
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[8147] | 189 | ) |
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| 190 | { |
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| 191 | delete box; |
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| 192 | box = NULL; |
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[8717] | 193 | |
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[8147] | 194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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[8717] | 195 | |
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[8147] | 196 | EventHandler::getInstance()->popState(); |
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| 197 | } |
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[8717] | 198 | |
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[8147] | 199 | if ( box != NULL ) |
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| 200 | { |
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| 201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 202 | } |
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[8717] | 203 | |
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[8147] | 204 | assignPlayable(); |
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[8717] | 205 | |
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[9494] | 206 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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[8068] | 207 | return; |
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[9008] | 208 | |
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[8802] | 209 | //handle kills |
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[9008] | 210 | while ( this->killList.begin() != this->killList.end() ) |
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[8802] | 211 | { |
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[9235] | 212 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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[9008] | 213 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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| 214 | this->killList.erase( this->killList.begin() ); |
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[8802] | 215 | } |
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[9008] | 216 | |
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| 217 | |
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[9406] | 218 | |
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[8068] | 219 | gameStateTimer -= dt; |
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[8147] | 220 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8717] | 221 | |
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[8068] | 222 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 223 | nextGameState(); |
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[8717] | 224 | |
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[8068] | 225 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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[8717] | 226 | |
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[8068] | 227 | if ( currentGameState == GAMESTATE_GAME ) |
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| 228 | { |
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| 229 | handleTeamChanges(); |
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| 230 | } |
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[8717] | 231 | |
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[8068] | 232 | this->calculateTeamScore(); |
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[8717] | 233 | |
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[7039] | 234 | this->checkGameRules(); |
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[7035] | 235 | |
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[7039] | 236 | // is the local player dead and inactive |
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| 237 | if( unlikely(this->bLocalPlayerDead)) |
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| 238 | { |
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| 239 | this->timeout += dt; |
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[7088] | 240 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 241 | // long enough dead? |
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[7044] | 242 | if( this->timeout >= this->deathTimeout) |
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[7039] | 243 | { |
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| 244 | this->timeout = 0.0f; |
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| 245 | // respawn |
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[7079] | 246 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 247 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 248 | } |
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| 249 | } |
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[7037] | 250 | } |
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[7035] | 251 | |
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[7037] | 252 | |
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[7035] | 253 | /** |
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| 254 | * draws the stuff |
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| 255 | */ |
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| 256 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 257 | { |
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| 258 | if( unlikely( this->bLocalPlayerDead)) |
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| 259 | { |
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| 260 | } |
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| 261 | } |
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[7035] | 262 | |
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[7039] | 263 | |
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[7035] | 264 | /** |
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| 265 | * check the game rules for consistency |
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| 266 | */ |
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| 267 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 268 | { |
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[9494] | 269 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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[8068] | 270 | return; |
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[8717] | 271 | |
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[8068] | 272 | // check for max killing count |
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| 273 | for ( int i = 0; i<numTeams; i++ ) |
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| 274 | { |
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| 275 | if ( teamScore[i] >= maxKills ) |
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| 276 | { |
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[8802] | 277 | nextGameState(); |
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[8068] | 278 | } |
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| 279 | } |
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| 280 | } |
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[7101] | 281 | |
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[8068] | 282 | /** |
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| 283 | * find group for new player |
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| 284 | * @return group id |
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| 285 | */ |
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[8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 287 | { |
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| 288 | return TEAM_NOTEAM; |
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| 289 | } |
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[7101] | 290 | |
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[8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 292 | { |
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[8147] | 293 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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[9869] | 294 | return ObjectListBase::retrieveIdentity("Spectator"); |
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[8717] | 295 | |
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[8147] | 296 | if ( team == 0 || team == 1 ) |
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[10114] | 297 | return ObjectListBase::retrieveIdentity("FPSPlayer"); |
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[8717] | 298 | |
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[8147] | 299 | assert( false ); |
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[8068] | 300 | } |
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[7101] | 301 | |
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[9656] | 302 | |
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[9869] | 303 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, const ClassID& classId ) |
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[8068] | 304 | { |
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[8147] | 305 | if ( team == 0 ) |
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[9059] | 306 | return "models/creatures/doom_guy.md2"; |
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[8147] | 307 | else if ( team == 1 ) |
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[9235] | 308 | return "models/creatures/male.md2"; |
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[8147] | 309 | else |
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[10114] | 310 | { |
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[8147] | 311 | return ""; |
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[10114] | 312 | } |
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[8068] | 313 | } |
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| 314 | |
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[9869] | 315 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) |
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[9235] | 316 | { |
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[10114] | 317 | if ( team == 0 || team == 1 ) |
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[9235] | 318 | { |
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| 319 | if ( team == 0 ) |
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[10114] | 320 | return "doom_guy.png"; |
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[9235] | 321 | else |
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[10114] | 322 | return "male_fiend.pcx"; |
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[9235] | 323 | } |
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[9406] | 324 | |
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[9235] | 325 | return ""; |
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| 326 | } |
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| 327 | |
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[9869] | 328 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, const ClassID& classId ) |
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[9235] | 329 | { |
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[10114] | 330 | if ( classId == FPSPlayer::staticClassID() ) |
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[9235] | 331 | { |
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| 332 | return 10.0f; |
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| 333 | } |
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[9406] | 334 | |
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[9235] | 335 | return 1.0f; |
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| 336 | } |
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| 337 | |
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[8068] | 338 | /** |
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| 339 | * calculate team score |
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| 340 | */ |
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| 341 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 342 | { |
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| 343 | teamScore.clear(); |
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[8717] | 344 | |
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[8068] | 345 | for ( int i = 0; i<numTeams; i++ ) |
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| 346 | teamScore[i] = 0; |
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[8717] | 347 | |
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[9869] | 348 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 349 | it != PlayerStats::objectList().end(); |
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| 350 | ++it) |
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[7039] | 351 | { |
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[9869] | 352 | PlayerStats & stats = *(*it); |
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[8068] | 353 | |
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| 354 | if ( stats.getTeamId() >= 0 ) |
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| 355 | { |
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| 356 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 357 | } |
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[7039] | 358 | } |
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[8068] | 359 | } |
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| 360 | |
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| 361 | /** |
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| 362 | * get team for player who choose to join random team |
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| 363 | * @return smallest team |
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| 364 | */ |
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| 365 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 366 | { |
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| 367 | std::map<int,int> playersInTeam; |
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[8717] | 368 | |
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[8068] | 369 | for ( int i = 0; i<numTeams; i++ ) |
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| 370 | playersInTeam[i] = 0; |
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[8717] | 371 | |
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[9869] | 372 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 373 | it != PlayerStats::objectList().end(); |
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| 374 | ++it) |
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[7039] | 375 | { |
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[9869] | 376 | PlayerStats & stats = *(*it); |
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[8068] | 377 | |
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| 378 | if ( stats.getTeamId() >= 0 ) |
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| 379 | { |
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| 380 | playersInTeam[stats.getTeamId()]++; |
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| 381 | } |
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[7039] | 382 | } |
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[8717] | 383 | |
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| 384 | |
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[8068] | 385 | int minPlayers = 0xFFFF; |
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| 386 | int minTeam = -1; |
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[8717] | 387 | |
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[8068] | 388 | for ( int i = 0; i<numTeams; i++ ) |
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| 389 | { |
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| 390 | if ( playersInTeam[i] < minPlayers ) |
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| 391 | { |
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| 392 | minTeam = i; |
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| 393 | minPlayers = playersInTeam[i]; |
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| 394 | } |
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| 395 | } |
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[8717] | 396 | |
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[8068] | 397 | assert( minTeam != -1 ); |
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[8717] | 398 | |
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[8068] | 399 | return minTeam; |
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| 400 | } |
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[7101] | 401 | |
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[8068] | 402 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 403 | { |
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| 404 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 405 | { |
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| 406 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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[8717] | 407 | |
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[8068] | 408 | return; |
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| 409 | } |
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[8717] | 410 | |
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[8068] | 411 | if ( currentGameState == GAMESTATE_GAME ) |
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| 412 | { |
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| 413 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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[8717] | 414 | |
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[8068] | 415 | return; |
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| 416 | } |
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[8717] | 417 | |
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[8068] | 418 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 419 | { |
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[9235] | 420 | //State::getCurrentStoryEntity()->stop(); |
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[8802] | 421 | this->bShowTeamChange = false; |
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[8717] | 422 | |
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[8068] | 423 | return; |
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| 424 | } |
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| 425 | } |
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[7118] | 426 | |
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[9656] | 427 | /** |
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| 428 | * this handles team changes but only on the master server |
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| 429 | */ |
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[8068] | 430 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 431 | { |
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[9869] | 432 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 433 | it != PlayerStats::objectList().end(); |
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| 434 | ++it) |
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[7116] | 435 | { |
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[9869] | 436 | PlayerStats & stats = *(*it); |
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[7118] | 437 | |
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[8068] | 438 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 439 | { |
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[8147] | 440 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 441 | { |
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[9656] | 442 | teamChange( stats.getAssignedUserId() ); |
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[7116] | 443 | } |
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| 444 | } |
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| 445 | } |
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[8717] | 446 | |
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[8068] | 447 | //now serve player who want join a random team |
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[9869] | 448 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 449 | it != PlayerStats::objectList().end(); |
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| 450 | ++it) |
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[8068] | 451 | { |
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[9869] | 452 | PlayerStats & stats = *(*it); |
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[7101] | 453 | |
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[8068] | 454 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 455 | { |
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[8068] | 456 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
---|
[7101] | 457 | { |
---|
[8147] | 458 | stats.setPreferedTeamId( getRandomTeam() ); |
---|
[9656] | 459 | teamChange( stats.getAssignedUserId() ); |
---|
[7101] | 460 | } |
---|
| 461 | } |
---|
| 462 | } |
---|
[8068] | 463 | } |
---|
[7101] | 464 | |
---|
[9656] | 465 | |
---|
| 466 | |
---|
| 467 | /** |
---|
| 468 | * changes the team |
---|
| 469 | * @param userId the user changing team (userId) |
---|
| 470 | */ |
---|
[8068] | 471 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
---|
| 472 | { |
---|
| 473 | assert( PlayerStats::getStats( userId ) ); |
---|
| 474 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
[8717] | 475 | |
---|
[8147] | 476 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 477 | |
---|
[8147] | 478 | Playable * oldPlayable = stats.getPlayable(); |
---|
[8717] | 479 | |
---|
| 480 | |
---|
[9656] | 481 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
---|
| 482 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
| 483 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
| 484 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[8717] | 485 | |
---|
[8147] | 486 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
[8717] | 487 | |
---|
[8147] | 488 | assert( bo != NULL ); |
---|
[10114] | 489 | assert( bo->isA( Playable::staticClassID() ) ); |
---|
[8717] | 490 | |
---|
[8147] | 491 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
[8717] | 492 | |
---|
[10114] | 493 | PRINTF(0)("%s %s %f\n", playableModel.c_str(), playableTexture.c_str(), playableScale ); |
---|
| 494 | |
---|
[9235] | 495 | playable.loadMD2Texture( playableTexture ); |
---|
| 496 | playable.loadModel( playableModel, playableScale ); |
---|
[8147] | 497 | playable.setOwner( userId ); |
---|
| 498 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
| 499 | playable.setSynchronized( true ); |
---|
[8717] | 500 | |
---|
[8147] | 501 | stats.setPlayableClassId( playableClassId ); |
---|
| 502 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 503 | stats.setModelFileName( playableModel ); |
---|
[9656] | 504 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 505 | |
---|
[9656] | 506 | playable.setTeam(stats.getPreferedTeamId()); |
---|
| 507 | |
---|
| 508 | |
---|
[9008] | 509 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
---|
| 510 | |
---|
[8147] | 511 | if ( oldPlayable ) |
---|
| 512 | { |
---|
| 513 | delete oldPlayable; |
---|
| 514 | } |
---|
[7039] | 515 | } |
---|
[7035] | 516 | |
---|
[9656] | 517 | |
---|
[8147] | 518 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
---|
| 519 | { |
---|
| 520 | State::getCurrentStoryEntity()->stop(); |
---|
[8623] | 521 | this->bShowTeamChange = false; |
---|
[8147] | 522 | } |
---|
[7035] | 523 | |
---|
[8147] | 524 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
---|
| 525 | { |
---|
| 526 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
---|
[8623] | 527 | this->bShowTeamChange = false; |
---|
[8147] | 528 | } |
---|
[7035] | 529 | |
---|
[8147] | 530 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
---|
| 531 | { |
---|
| 532 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
---|
[8623] | 533 | this->bShowTeamChange = false; |
---|
[8147] | 534 | } |
---|
[7035] | 535 | |
---|
[8147] | 536 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
---|
| 537 | { |
---|
| 538 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
---|
[8623] | 539 | this->bShowTeamChange = false; |
---|
[8147] | 540 | } |
---|
[7035] | 541 | |
---|
[8147] | 542 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
---|
| 543 | { |
---|
| 544 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
---|
[8623] | 545 | this->bShowTeamChange = false; |
---|
[8147] | 546 | } |
---|
[7035] | 547 | |
---|
[8147] | 548 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 549 | { |
---|
| 550 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
---|
| 551 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
---|
| 552 | } |
---|
| 553 | |
---|
[9656] | 554 | |
---|
| 555 | /** |
---|
| 556 | * function that processes events from the handler |
---|
| 557 | * @param event: the event |
---|
| 558 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 559 | */ |
---|
[8623] | 560 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
| 561 | { |
---|
| 562 | if ( event.type == SDLK_o ) |
---|
| 563 | { |
---|
| 564 | if ( event.bPressed ) |
---|
| 565 | this->bShowTeamChange = true; |
---|
[9869] | 566 | } |
---|
| 567 | else if ( event.type == SDLK_F1 ) |
---|
[8802] | 568 | { |
---|
[9059] | 569 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
---|
| 570 | { |
---|
[9656] | 571 | PRINTF(5)("hide stats\n"); |
---|
[9059] | 572 | this->hideStats(); |
---|
| 573 | } |
---|
[9110] | 574 | else if ( !this->statsBox && event.bPressed ) |
---|
[8802] | 575 | { |
---|
[9656] | 576 | PRINTF(5)("show stats\n"); |
---|
[8802] | 577 | this->showStats(); |
---|
| 578 | } |
---|
[8623] | 579 | } |
---|
[8708] | 580 | else if ( event.type == SDLK_TAB ) |
---|
| 581 | { |
---|
[9008] | 582 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
---|
[8708] | 583 | { |
---|
| 584 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 585 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 586 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
---|
| 587 | input->show(); |
---|
[8717] | 588 | input->giveMouseFocus(); |
---|
[8708] | 589 | input->setText("say "); |
---|
| 590 | } |
---|
| 591 | } |
---|
[8802] | 592 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 593 | { |
---|
| 594 | this->hideStats(); |
---|
| 595 | } |
---|
[8623] | 596 | } |
---|
[8147] | 597 | |
---|
[8623] | 598 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 599 | { |
---|
| 600 | this->bShowTeamChange = false; |
---|
| 601 | } |
---|
[8147] | 602 | |
---|
| 603 | |
---|
| 604 | |
---|
[8623] | 605 | /** |
---|
| 606 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 607 | * @param userId senders user id |
---|
| 608 | * @param message message string |
---|
| 609 | * @param messageType some int |
---|
| 610 | */ |
---|
| 611 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 612 | { |
---|
| 613 | std::string name = "unknown"; |
---|
[8717] | 614 | |
---|
[8623] | 615 | if ( PlayerStats::getStats( userId ) ) |
---|
| 616 | { |
---|
| 617 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 618 | } |
---|
[8717] | 619 | |
---|
[8708] | 620 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
[9059] | 621 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
---|
[8623] | 622 | } |
---|
[8147] | 623 | |
---|
[8708] | 624 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
| 625 | { |
---|
| 626 | EventHandler::getInstance()->popState(); |
---|
[8717] | 627 | input->breakMouseFocus(); |
---|
[8708] | 628 | input->hide(); |
---|
| 629 | input->setText(""); |
---|
[8623] | 630 | |
---|
[8708] | 631 | std::string command = text; |
---|
[8717] | 632 | |
---|
[8708] | 633 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 634 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 635 | { |
---|
| 636 | command.insert( 4, "\"" ); |
---|
| 637 | command = command + "\""; |
---|
| 638 | } |
---|
[8623] | 639 | |
---|
[8708] | 640 | OrxShell::ShellCommand::execute( command ); |
---|
| 641 | } |
---|
[8623] | 642 | |
---|
[8802] | 643 | /** |
---|
| 644 | * show table with frags |
---|
| 645 | */ |
---|
| 646 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 647 | { |
---|
| 648 | statsBox = new OrxGui::GLGuiBox(); |
---|
[9110] | 649 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
[9008] | 650 | |
---|
[9110] | 651 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
[8708] | 652 | |
---|
[8802] | 653 | statsBox->pack( this->table ); |
---|
[8708] | 654 | |
---|
[8802] | 655 | statsBox->showAll(); |
---|
| 656 | } |
---|
[8708] | 657 | |
---|
[8802] | 658 | /** |
---|
| 659 | * hide table with frags |
---|
| 660 | */ |
---|
| 661 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 662 | { |
---|
[9869] | 663 | if ( statsBox ) |
---|
| 664 | { |
---|
| 665 | delete statsBox; |
---|
| 666 | statsBox = NULL; |
---|
| 667 | } |
---|
[8802] | 668 | } |
---|
| 669 | |
---|
| 670 | /** |
---|
| 671 | * fill stats table with values |
---|
| 672 | */ |
---|
| 673 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 674 | { |
---|
| 675 | if ( !this->statsBox ) |
---|
| 676 | return; |
---|
| 677 | |
---|
| 678 | std::vector<std::string> headers; |
---|
[9110] | 679 | headers.push_back("Blue Team"); |
---|
[8802] | 680 | headers.push_back(""); |
---|
| 681 | headers.push_back(""); |
---|
[9110] | 682 | headers.push_back("Red Team"); |
---|
[8802] | 683 | headers.push_back(""); |
---|
| 684 | this->table->setHeader(headers); |
---|
[9008] | 685 | |
---|
[9110] | 686 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
[9008] | 687 | |
---|
[8802] | 688 | char st[10]; |
---|
| 689 | int i = 0; |
---|
[9406] | 690 | |
---|
[8802] | 691 | i = 2; |
---|
[9110] | 692 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
[8802] | 693 | { |
---|
[9110] | 694 | this->table->setEntry( i, 0, it->name ); |
---|
| 695 | snprintf( st, 10, "%d", it->score ); |
---|
| 696 | this->table->setEntry( i, 1, st ); |
---|
| 697 | this->table->setEntry( i, 2, "" ); |
---|
[8802] | 698 | i++; |
---|
| 699 | } |
---|
[9008] | 700 | |
---|
[8802] | 701 | i = 2; |
---|
[9110] | 702 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
[8802] | 703 | { |
---|
[9110] | 704 | this->table->setEntry( i, 3, it->name ); |
---|
| 705 | snprintf( st, 10, "%d", it->score ); |
---|
| 706 | this->table->setEntry( i, 4, st ); |
---|
[8802] | 707 | i++; |
---|
| 708 | } |
---|
[9110] | 709 | |
---|
[8802] | 710 | } |
---|
| 711 | |
---|
| 712 | /** |
---|
| 713 | * this function is called when a player kills another one or himself |
---|
[9008] | 714 | * @param killedUserId |
---|
| 715 | * @param userId |
---|
[8802] | 716 | */ |
---|
[9008] | 717 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
[8802] | 718 | { |
---|
[9008] | 719 | if ( !victim ) |
---|
[9235] | 720 | { |
---|
| 721 | PRINTF(0)("victim == NULL\n"); |
---|
[9008] | 722 | return; |
---|
[9235] | 723 | } |
---|
[9008] | 724 | if ( !killer ) |
---|
[9235] | 725 | { |
---|
| 726 | PRINTF(0)("killer == NULL\n"); |
---|
[9008] | 727 | return; |
---|
[9235] | 728 | } |
---|
[9406] | 729 | |
---|
[9008] | 730 | int killerUserId = killer->getOwner(); |
---|
| 731 | int victimUserId = victim->getOwner(); |
---|
| 732 | |
---|
[9406] | 733 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); |
---|
| 734 | |
---|
[9008] | 735 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
| 736 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
[9406] | 737 | |
---|
[9656] | 738 | if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) |
---|
[9235] | 739 | { |
---|
[9656] | 740 | PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); |
---|
[9235] | 741 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
---|
| 742 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
---|
[9008] | 743 | return; |
---|
[9235] | 744 | } |
---|
[9008] | 745 | |
---|
| 746 | //check for suicide |
---|
| 747 | if ( killerUserId != victimUserId ) |
---|
| 748 | { |
---|
| 749 | //check for teamkill |
---|
| 750 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
| 751 | { |
---|
| 752 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
| 753 | } |
---|
| 754 | else |
---|
| 755 | { |
---|
| 756 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 757 | } |
---|
| 758 | } |
---|
[8802] | 759 | else |
---|
[9008] | 760 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 761 | |
---|
| 762 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
[8802] | 763 | { |
---|
| 764 | this->bLocalPlayerDead = true; |
---|
| 765 | this->showStats(); |
---|
| 766 | } |
---|
[9008] | 767 | |
---|
| 768 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
[8802] | 769 | } |
---|
| 770 | |
---|
| 771 | /** |
---|
| 772 | * this function is called on player respawn |
---|
[9008] | 773 | * @param userId |
---|
[8802] | 774 | */ |
---|
| 775 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 776 | { |
---|
| 777 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 778 | { |
---|
| 779 | this->bLocalPlayerDead = false; |
---|
| 780 | this->hideStats(); |
---|
| 781 | } |
---|
| 782 | } |
---|
| 783 | |
---|
| 784 | /** |
---|
| 785 | * this function is called on player respawn |
---|
[9008] | 786 | * @param we |
---|
[8802] | 787 | */ |
---|
| 788 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 789 | { |
---|
| 790 | onRespawn( we->getOwner() ); |
---|
| 791 | } |
---|
| 792 | |
---|
[9008] | 793 | |
---|
[9656] | 794 | /** |
---|
| 795 | * respawns a playable in the world via spawning points |
---|
| 796 | * @param playable the playable to respawn |
---|
| 797 | * @param teamId the teamId to use |
---|
| 798 | * @param delay time delay for delayed spawning |
---|
| 799 | */ |
---|
[9008] | 800 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
| 801 | { |
---|
| 802 | |
---|
| 803 | std::vector<SpawningPoint*> spList; |
---|
| 804 | |
---|
[9869] | 805 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
| 806 | it != SpawningPoint::objectList().end(); |
---|
| 807 | ++it) |
---|
[9008] | 808 | { |
---|
[9869] | 809 | SpawningPoint * sp = (*it); |
---|
[9008] | 810 | |
---|
| 811 | if ( sp->getTeamId() == teamId ) |
---|
| 812 | spList.push_back( sp ); |
---|
| 813 | } |
---|
| 814 | |
---|
| 815 | if ( spList.size() == 0 ) |
---|
| 816 | { |
---|
[9869] | 817 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
| 818 | it != SpawningPoint::objectList().end(); |
---|
| 819 | ++it) |
---|
[9008] | 820 | { |
---|
[9869] | 821 | SpawningPoint * sp = (*it); |
---|
[9008] | 822 | |
---|
| 823 | if ( sp->getTeamId() < 0 ) |
---|
| 824 | spList.push_back( sp ); |
---|
| 825 | } |
---|
| 826 | } |
---|
| 827 | |
---|
| 828 | assert( spList.size() != 0 ); |
---|
| 829 | |
---|
| 830 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
| 831 | |
---|
| 832 | spList[n]->pushEntity( playable, delay ); |
---|
| 833 | } |
---|
| 834 | |
---|
[9110] | 835 | |
---|