[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include "multiplayer_team_deathmatch.h" |
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| 18 | |
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| 19 | #include "load_param.h" |
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[7035] | 20 | #include "factory.h" |
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[7034] | 21 | |
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[7039] | 22 | #include "render2D/billboard.h" |
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| 23 | #include "state.h" |
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[7101] | 24 | #include "class_list.h" |
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[7034] | 25 | |
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[7044] | 26 | #include "player.h" |
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| 27 | #include "playable.h" |
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[7101] | 28 | #include "space_ships/space_ship.h" |
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[7039] | 29 | |
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[7116] | 30 | |
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[7101] | 31 | #include "shared_network_data.h" |
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[7116] | 32 | #include "terrain.h" |
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| 33 | #include "class_list.h" |
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| 34 | #include "space_ships/space_ship.h" |
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[7044] | 35 | |
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[7101] | 36 | |
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[7034] | 37 | using namespace std; |
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| 38 | |
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| 39 | |
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[7035] | 40 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 41 | |
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| 42 | |
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[7034] | 43 | /** |
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| 44 | * constructor |
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| 45 | */ |
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[7035] | 46 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[7034] | 47 | : GameRules(root) |
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[7035] | 48 | { |
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| 49 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 50 | |
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[7037] | 51 | this->bLocalPlayerDead = false; |
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| 52 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 53 | this->timeout = 0.0f; |
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[7040] | 54 | |
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[7039] | 55 | this->deathScreen = new Billboard(); |
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[7044] | 56 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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[7040] | 57 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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[7044] | 58 | this->deathScreen->setVisibility(false); |
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[7037] | 59 | |
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[7044] | 60 | this->localPlayer = State::getPlayer(); |
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| 61 | |
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[7035] | 62 | if( root != NULL) |
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| 63 | this->loadParams(root); |
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| 64 | } |
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| 65 | |
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[7034] | 66 | /** |
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| 67 | * decontsructor |
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| 68 | */ |
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| 69 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 70 | { |
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| 71 | if( this->deathScreen) |
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| 72 | delete this->deathScreen; |
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| 73 | } |
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[7034] | 74 | |
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| 75 | |
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| 76 | |
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| 77 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 78 | { |
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[7040] | 79 | GameRules::loadParams(root) ; |
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[7037] | 80 | |
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| 81 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 82 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 83 | |
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| 84 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 85 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 86 | |
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| 87 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 88 | .describe("sets the death screen image"); |
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| 89 | |
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[7035] | 90 | } |
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| 91 | |
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| 92 | |
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[7039] | 93 | |
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| 94 | void MultiplayerTeamDeathmatch::setDeathScreen(const char* imageName) |
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| 95 | { |
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| 96 | if( this->deathScreen) |
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| 97 | this->deathScreen->setTexture(imageName); |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | |
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[7035] | 102 | /** |
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| 103 | * called when the player enters the game |
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| 104 | * @param player the spawned player |
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| 105 | */ |
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[7044] | 106 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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[7039] | 107 | { |
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[7044] | 108 | this->bLocalPlayerDead = false; |
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| 109 | this->deathScreen->setVisibility(false); |
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[7039] | 110 | } |
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[7034] | 111 | |
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[7035] | 112 | |
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| 113 | /** |
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| 114 | * when the player is killed |
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| 115 | * @param player the killed player |
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| 116 | */ |
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[7044] | 117 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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[7039] | 118 | { |
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| 119 | this->bLocalPlayerDead = true; |
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[7044] | 120 | this->deathScreen->setVisibility(true); |
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[7039] | 121 | } |
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[7035] | 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * time tick |
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| 126 | * @param dt time |
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| 127 | */ |
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| 128 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 129 | { |
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[7039] | 130 | this->checkGameRules(); |
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[7035] | 131 | |
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[7039] | 132 | // is the local player dead and inactive |
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| 133 | if( unlikely(this->bLocalPlayerDead)) |
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| 134 | { |
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| 135 | this->timeout += dt; |
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[7088] | 136 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 137 | // long enough dead? |
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[7044] | 138 | if( this->timeout >= this->deathTimeout) |
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[7039] | 139 | { |
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| 140 | this->timeout = 0.0f; |
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| 141 | // respawn |
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[7079] | 142 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 143 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 144 | } |
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| 145 | } |
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[7037] | 146 | } |
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[7035] | 147 | |
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[7037] | 148 | |
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[7035] | 149 | /** |
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| 150 | * draws the stuff |
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| 151 | */ |
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| 152 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 153 | { |
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| 154 | if( unlikely( this->bLocalPlayerDead)) |
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| 155 | { |
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[7035] | 156 | |
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[7039] | 157 | } |
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| 158 | } |
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[7035] | 159 | |
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[7039] | 160 | |
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[7035] | 161 | /** |
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| 162 | * check the game rules for consistency |
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| 163 | */ |
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| 164 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 165 | { |
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[7101] | 166 | |
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| 167 | Vector big_left(-201, 0, 0); |
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| 168 | float rBig = 176.0f; |
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| 169 | Vector big_right(177, 0, 0); |
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| 170 | Vector small_left(10, 0, 0); |
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| 171 | Vector small_middle(0, 0, 0); |
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| 172 | Vector small_right(-10, 0, 0); |
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| 173 | float rSmall = 90.0f; |
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| 174 | |
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| 175 | |
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[7039] | 176 | // check for max killing count |
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| 177 | if( this->teamAKills >= this->maxKills) |
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| 178 | { |
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| 179 | // team A winns |
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| 180 | } |
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| 181 | else if( this->teamBKills >= this->maxKills) |
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| 182 | { |
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| 183 | // team B winns |
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| 184 | } |
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[7101] | 185 | |
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[7118] | 186 | |
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[7116] | 187 | if ( SharedNetworkData::getInstance()->isGameServer() ) |
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| 188 | { |
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| 189 | float offsetx = 500.0f; |
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| 190 | float offsety = 323.0f; |
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| 191 | float offsetz = 200.0f; |
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[7118] | 192 | |
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[7116] | 193 | offsetz += 10; |
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[7118] | 194 | |
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[7116] | 195 | Terrain * terrain = dynamic_cast<Terrain*>(*(ClassList::getList( CL_TERRAIN )->begin())); |
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| 196 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPACE_SHIP ); |
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| 197 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++) |
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| 198 | { |
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| 199 | SpaceShip * ss = dynamic_cast<SpaceShip*>(*it); |
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| 200 | float terrx = ss->getAbsCoor().x + offsetx; |
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| 201 | float terry = ss->getAbsCoor().z + offsetz; |
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| 202 | float terrz = ss->getAbsCoor().y + offsety; |
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| 203 | if ( terrz < terrain->getHeight( terrx, terry ) && ss->getAbsCoor().x > -1000 ) |
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| 204 | { |
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| 205 | //PRINTF(0)("COLLLLLLIIIIIDDDDEEEE\n"); |
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| 206 | ss->networkCollisionList.push_back( 1234567890 ); |
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| 207 | ss->doCollideNetwork( 1234567890 ); |
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| 208 | } |
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| 209 | //PRINTF(0)("x = %f, y = %f, z = %f, height = %f\n", terrx, terry, terrz, terrain->getHeight( terrx, terry )); |
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| 210 | //ss->setRelCoorSoft( ss->getAbsCoor().x, terrain->getHeight( terrx, terry )-offsety, ss->getAbsCoor().z ); |
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[7118] | 211 | |
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[7116] | 212 | float dist = (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_left).len(); |
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| 213 | if( (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_left).len() > rBig && |
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| 214 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_right).len() > rBig && |
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| 215 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_left).len() > rSmall && |
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| 216 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_middle).len() > rSmall && |
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[7118] | 217 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_right).len() > rSmall |
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| 218 | && ss->getAbsCoor().x > -1000) |
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[7116] | 219 | { |
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| 220 | PRINTF(0)("KILLLLLLLL\n"); |
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[7101] | 221 | |
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[7116] | 222 | if((*it)->isA(CL_SPACE_SHIP)) |
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| 223 | { |
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[7118] | 224 | dynamic_cast<SpaceShip*>(*it)->networkCollisionList.push_back(1163692); |
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| 225 | dynamic_cast<SpaceShip*>(*it)->doCollideNetwork(11636922); |
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[7116] | 226 | } |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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[7101] | 230 | |
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| 231 | |
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[7116] | 232 | #if 0 |
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[7101] | 233 | std::list<BaseObject*>::const_iterator it; |
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| 234 | const std::list<BaseObject*>* list = ClassList::getList(CL_PLAYABLE); |
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| 235 | |
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| 236 | if( SharedNetworkData::getInstance()->isGameServer()) |
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| 237 | { |
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| 238 | for(it = list->begin(); it != list->end(); it++) |
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| 239 | { |
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| 240 | float dist = (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_left).len(); |
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| 241 | if( (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_left).len() > rBig && |
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| 242 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - big_right).len() > rBig && |
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| 243 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_left).len() > rSmall && |
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| 244 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_middle).len() > rSmall && |
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| 245 | (dynamic_cast<Playable*>(*it)->getAbsCoor() - small_right).len() > rSmall) |
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| 246 | { |
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| 247 | PRINTF(0)("KILLLLLLLL\n"); |
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| 248 | |
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| 249 | if((*it)->isA(CL_SPACE_SHIP)) |
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| 250 | dynamic_cast<SpaceShip*>(*it)->doCollideNetwork(116369220.33434f); |
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| 251 | } |
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| 252 | } |
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| 253 | } |
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[7116] | 254 | #endif |
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[7101] | 255 | |
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[7039] | 256 | } |
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[7035] | 257 | |
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| 258 | |
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| 259 | |
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| 260 | |
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| 261 | |
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| 262 | |
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