[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7101] | 26 | #include "class_list.h" |
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[7034] | 27 | |
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[7044] | 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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[7101] | 30 | #include "space_ships/space_ship.h" |
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[7039] | 31 | |
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[7116] | 32 | |
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[7101] | 33 | #include "shared_network_data.h" |
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[7116] | 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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[7044] | 37 | |
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[8068] | 38 | #include "network_game_manager.h" |
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[7101] | 39 | |
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[8068] | 40 | |
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[7034] | 41 | using namespace std; |
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| 42 | |
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| 43 | |
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[7035] | 44 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 45 | |
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| 46 | |
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[7034] | 47 | /** |
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| 48 | * constructor |
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| 49 | */ |
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[7035] | 50 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[8068] | 51 | : NetworkGameRules(root) |
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[7035] | 52 | { |
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| 53 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 54 | |
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[7037] | 55 | this->bLocalPlayerDead = false; |
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| 56 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 57 | this->timeout = 0.0f; |
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[8068] | 58 | this->numTeams = 2; |
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| 59 | this->currentGameState = GAMESTATE_PRE_GAME; |
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| 60 | this->gameStateTimer = 10.0f; |
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[7040] | 61 | |
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[7810] | 62 | this->deathScreen = new ImagePlane(); |
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[7044] | 63 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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[7040] | 64 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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[7044] | 65 | this->deathScreen->setVisibility(false); |
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[7037] | 66 | |
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[7044] | 67 | this->localPlayer = State::getPlayer(); |
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| 68 | |
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[7035] | 69 | if( root != NULL) |
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| 70 | this->loadParams(root); |
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| 71 | } |
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| 72 | |
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[7034] | 73 | /** |
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| 74 | * decontsructor |
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| 75 | */ |
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| 76 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 77 | { |
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| 78 | if( this->deathScreen) |
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| 79 | delete this->deathScreen; |
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| 80 | } |
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[7034] | 81 | |
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| 82 | |
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| 83 | |
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| 84 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 85 | { |
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[7040] | 86 | GameRules::loadParams(root) ; |
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[7037] | 87 | |
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| 88 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 89 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 90 | |
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| 91 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 92 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 93 | |
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| 94 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 95 | .describe("sets the death screen image"); |
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[8068] | 96 | |
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| 97 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 98 | .describe("sets number of teams"); |
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[7039] | 99 | |
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[7035] | 100 | } |
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| 101 | |
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| 102 | |
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[7039] | 103 | |
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[7221] | 104 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
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[7039] | 105 | { |
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| 106 | if( this->deathScreen) |
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| 107 | this->deathScreen->setTexture(imageName); |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | |
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[7035] | 112 | /** |
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| 113 | * called when the player enters the game |
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| 114 | * @param player the spawned player |
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| 115 | */ |
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[7044] | 116 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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[7039] | 117 | { |
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[7044] | 118 | this->bLocalPlayerDead = false; |
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| 119 | this->deathScreen->setVisibility(false); |
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[7039] | 120 | } |
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[7034] | 121 | |
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[7035] | 122 | |
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| 123 | /** |
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| 124 | * when the player is killed |
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| 125 | * @param player the killed player |
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| 126 | */ |
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[7044] | 127 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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[7039] | 128 | { |
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| 129 | this->bLocalPlayerDead = true; |
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[7044] | 130 | this->deathScreen->setVisibility(true); |
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[7039] | 131 | } |
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[7035] | 132 | |
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| 133 | |
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| 134 | /** |
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| 135 | * time tick |
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| 136 | * @param dt time |
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| 137 | */ |
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| 138 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 139 | { |
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[8068] | 140 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 141 | return; |
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| 142 | |
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| 143 | gameStateTimer -= dt; |
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| 144 | PRINTF(0)("TICK %f\n", gameStateTimer); |
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| 145 | |
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| 146 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 147 | nextGameState(); |
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| 148 | |
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| 149 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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| 150 | |
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| 151 | if ( currentGameState == GAMESTATE_GAME ) |
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| 152 | { |
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| 153 | handleTeamChanges(); |
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| 154 | } |
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| 155 | |
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| 156 | this->calculateTeamScore(); |
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| 157 | |
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[7039] | 158 | this->checkGameRules(); |
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[7035] | 159 | |
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[7039] | 160 | // is the local player dead and inactive |
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| 161 | if( unlikely(this->bLocalPlayerDead)) |
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| 162 | { |
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| 163 | this->timeout += dt; |
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[7088] | 164 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 165 | // long enough dead? |
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[7044] | 166 | if( this->timeout >= this->deathTimeout) |
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[7039] | 167 | { |
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| 168 | this->timeout = 0.0f; |
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| 169 | // respawn |
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[7079] | 170 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 171 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 172 | } |
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| 173 | } |
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[7037] | 174 | } |
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[7035] | 175 | |
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[7037] | 176 | |
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[7035] | 177 | /** |
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| 178 | * draws the stuff |
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| 179 | */ |
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| 180 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 181 | { |
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| 182 | if( unlikely( this->bLocalPlayerDead)) |
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| 183 | { |
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[7035] | 184 | |
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[7039] | 185 | } |
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| 186 | } |
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[7035] | 187 | |
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[7039] | 188 | |
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[7035] | 189 | /** |
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| 190 | * check the game rules for consistency |
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| 191 | */ |
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| 192 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 193 | { |
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[8068] | 194 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 195 | return; |
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| 196 | |
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| 197 | // check for max killing count |
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| 198 | for ( int i = 0; i<numTeams; i++ ) |
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| 199 | { |
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| 200 | if ( teamScore[i] >= maxKills ) |
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| 201 | { |
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| 202 | //team i wins |
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| 203 | //TODO |
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| 204 | } |
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| 205 | } |
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| 206 | } |
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[7101] | 207 | |
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[8068] | 208 | /** |
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| 209 | * find group for new player |
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| 210 | * @return group id |
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| 211 | */ |
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| 212 | int MultiplayerTeamDeathmatch::getTeamForNewUser( ) |
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| 213 | { |
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| 214 | return TEAM_NOTEAM; |
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| 215 | } |
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[7101] | 216 | |
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[8068] | 217 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int team ) |
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| 218 | { |
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| 219 | return CL_SPECTATOR; |
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| 220 | } |
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[7101] | 221 | |
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[8068] | 222 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int team, ClassID classId ) |
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| 223 | { |
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| 224 | return ""; |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * calculate team score |
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| 229 | */ |
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| 230 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 231 | { |
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| 232 | teamScore.clear(); |
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| 233 | |
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| 234 | for ( int i = 0; i<numTeams; i++ ) |
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| 235 | teamScore[i] = 0; |
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| 236 | |
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| 237 | |
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| 238 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 239 | |
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| 240 | if ( !list ) |
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| 241 | return; |
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| 242 | |
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| 243 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 244 | { |
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[8068] | 245 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 246 | |
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| 247 | if ( stats.getTeamId() >= 0 ) |
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| 248 | { |
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| 249 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 250 | } |
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[7039] | 251 | } |
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[8068] | 252 | } |
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| 253 | |
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| 254 | /** |
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| 255 | * get team for player who choose to join random team |
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| 256 | * @return smallest team |
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| 257 | */ |
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| 258 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 259 | { |
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| 260 | std::map<int,int> playersInTeam; |
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| 261 | |
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| 262 | for ( int i = 0; i<numTeams; i++ ) |
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| 263 | playersInTeam[i] = 0; |
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| 264 | |
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| 265 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 266 | |
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| 267 | if ( !list ) |
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| 268 | return 0; |
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| 269 | |
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| 270 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 271 | { |
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[8068] | 272 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 273 | |
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| 274 | if ( stats.getTeamId() >= 0 ) |
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| 275 | { |
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| 276 | playersInTeam[stats.getTeamId()]++; |
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| 277 | } |
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[7039] | 278 | } |
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[8068] | 279 | |
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| 280 | |
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| 281 | int minPlayers = 0xFFFF; |
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| 282 | int minTeam = -1; |
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| 283 | |
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| 284 | for ( int i = 0; i<numTeams; i++ ) |
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| 285 | { |
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| 286 | if ( playersInTeam[i] < minPlayers ) |
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| 287 | { |
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| 288 | minTeam = i; |
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| 289 | minPlayers = playersInTeam[i]; |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | assert( minTeam != -1 ); |
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| 294 | |
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| 295 | return minTeam; |
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| 296 | } |
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[7101] | 297 | |
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[8068] | 298 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 299 | { |
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| 300 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 301 | { |
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| 302 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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| 303 | |
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| 304 | return; |
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| 305 | } |
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| 306 | |
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| 307 | if ( currentGameState == GAMESTATE_GAME ) |
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| 308 | { |
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| 309 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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| 310 | |
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| 311 | return; |
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| 312 | } |
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| 313 | |
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| 314 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 315 | { |
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| 316 | //TODO end game |
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| 317 | |
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| 318 | return; |
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| 319 | } |
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| 320 | } |
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[7118] | 321 | |
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[8068] | 322 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 323 | { |
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| 324 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 325 | |
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| 326 | if ( !list ) |
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| 327 | return; |
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| 328 | |
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| 329 | //first server players with choices |
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| 330 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7116] | 331 | { |
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[8068] | 332 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7118] | 333 | |
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[8068] | 334 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 335 | { |
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[8068] | 336 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() <= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 337 | { |
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[8068] | 338 | teamChange( stats.getUserId() ); |
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[7116] | 339 | } |
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| 340 | } |
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| 341 | } |
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[8068] | 342 | |
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| 343 | //now serve player who want join a random team |
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| 344 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 345 | { |
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| 346 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7101] | 347 | |
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[8068] | 348 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 349 | { |
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[8068] | 350 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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[7101] | 351 | { |
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[8068] | 352 | stats.setPreferedTeamId( getTeamForNewUser() ); |
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| 353 | teamChange( stats.getUserId() ); |
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[7101] | 354 | } |
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| 355 | } |
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| 356 | } |
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[8068] | 357 | } |
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[7101] | 358 | |
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[8068] | 359 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 360 | { |
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| 361 | assert( PlayerStats::getStats( userId ) ); |
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| 362 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 363 | |
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| 364 | assert(false); |
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[7039] | 365 | } |
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[7035] | 366 | |
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| 367 | |
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| 368 | |
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| 369 | |
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| 370 | |
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| 371 | |
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