[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7101] | 26 | #include "class_list.h" |
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[7034] | 27 | |
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[7044] | 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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[7101] | 30 | #include "space_ships/space_ship.h" |
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[7039] | 31 | |
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[7116] | 32 | |
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[7101] | 33 | #include "shared_network_data.h" |
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[7116] | 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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[7044] | 37 | |
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[8068] | 38 | #include "network_game_manager.h" |
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[7101] | 39 | |
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[8147] | 40 | #include "event_handler.h" |
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[8068] | 41 | |
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[8147] | 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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[8708] | 46 | #include "shell_command.h" |
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[8147] | 47 | |
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[8708] | 48 | |
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[7034] | 49 | using namespace std; |
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| 50 | |
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| 51 | |
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[7035] | 52 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 53 | |
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| 54 | |
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[7034] | 55 | /** |
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| 56 | * constructor |
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| 57 | */ |
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[7035] | 58 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[8068] | 59 | : NetworkGameRules(root) |
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[7035] | 60 | { |
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| 61 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 62 | |
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[7037] | 63 | this->bLocalPlayerDead = false; |
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| 64 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 65 | this->timeout = 0.0f; |
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[8068] | 66 | this->numTeams = 2; |
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| 67 | this->currentGameState = GAMESTATE_PRE_GAME; |
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| 68 | this->gameStateTimer = 10.0f; |
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[8623] | 69 | this->bShowTeamChange = false; |
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[8717] | 70 | |
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[8147] | 71 | this->box = NULL; |
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[7040] | 72 | |
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[7810] | 73 | this->deathScreen = new ImagePlane(); |
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[7044] | 74 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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[7040] | 75 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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[7044] | 76 | this->deathScreen->setVisibility(false); |
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[7037] | 77 | |
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[7044] | 78 | this->localPlayer = State::getPlayer(); |
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| 79 | |
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[7035] | 80 | if( root != NULL) |
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| 81 | this->loadParams(root); |
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[8717] | 82 | |
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[8623] | 83 | subscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 84 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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[8717] | 85 | |
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[8708] | 86 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 87 | this->notifier->show(); |
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| 88 | this->notifier->setAbsCoor2D(5, 30); |
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| 89 | this->notifier->setFadeAge( 6.0 ); |
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| 90 | this->notifier->setHideAge( 8.0 ); |
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| 91 | this->input = new OrxGui::GLGuiInputLine(); |
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| 92 | this->input->setAbsCoor2D(180, 5); |
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| 93 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); |
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[7035] | 94 | } |
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| 95 | |
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[7034] | 96 | /** |
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| 97 | * decontsructor |
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| 98 | */ |
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| 99 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 100 | { |
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| 101 | if( this->deathScreen) |
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| 102 | delete this->deathScreen; |
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[8717] | 103 | |
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[8623] | 104 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 105 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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[8717] | 106 | |
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[8708] | 107 | if ( this->notifier ) |
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| 108 | { |
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| 109 | delete this->notifier; |
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| 110 | this->notifier = NULL; |
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| 111 | } |
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[8717] | 112 | |
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[8708] | 113 | if ( this->input ) |
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| 114 | { |
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| 115 | delete this->input; |
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| 116 | this->input = NULL; |
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| 117 | } |
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[7044] | 118 | } |
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[7034] | 119 | |
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| 120 | |
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| 121 | |
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| 122 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 123 | { |
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[7040] | 124 | GameRules::loadParams(root) ; |
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[7037] | 125 | |
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| 126 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 127 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 128 | |
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| 129 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 130 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 131 | |
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| 132 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 133 | .describe("sets the death screen image"); |
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[8717] | 134 | |
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[8068] | 135 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 136 | .describe("sets number of teams"); |
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[7039] | 137 | |
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[7035] | 138 | } |
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| 139 | |
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| 140 | |
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[7039] | 141 | |
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[7221] | 142 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
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[7039] | 143 | { |
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| 144 | if( this->deathScreen) |
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| 145 | this->deathScreen->setTexture(imageName); |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | |
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[7035] | 150 | /** |
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| 151 | * called when the player enters the game |
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| 152 | * @param player the spawned player |
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| 153 | */ |
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[7044] | 154 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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[7039] | 155 | { |
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[7044] | 156 | this->bLocalPlayerDead = false; |
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| 157 | this->deathScreen->setVisibility(false); |
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[7039] | 158 | } |
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[7034] | 159 | |
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[7035] | 160 | |
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| 161 | /** |
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| 162 | * when the player is killed |
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| 163 | * @param player the killed player |
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| 164 | */ |
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[7044] | 165 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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[7039] | 166 | { |
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| 167 | this->bLocalPlayerDead = true; |
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[7044] | 168 | this->deathScreen->setVisibility(true); |
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[7039] | 169 | } |
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[7035] | 170 | |
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| 171 | |
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| 172 | /** |
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| 173 | * time tick |
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| 174 | * @param dt time |
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| 175 | */ |
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| 176 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 177 | { |
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[8147] | 178 | //on client side hostId is -1 until hanshake finished |
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| 179 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 180 | return; |
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[8717] | 181 | |
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[8623] | 182 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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[8147] | 183 | { |
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| 184 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 185 | && box == NULL |
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[8717] | 186 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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[8623] | 187 | || bShowTeamChange ) |
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[8717] | 188 | |
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[8147] | 189 | ) |
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| 190 | { |
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| 191 | EventHandler::getInstance()->pushState( ES_MENU ); |
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[8717] | 192 | |
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[8147] | 193 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[8717] | 194 | |
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[8147] | 195 | box = new OrxGui::GLGuiBox(); |
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| 196 | box->setAbsCoor2D( 300, 100 ); |
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[8717] | 197 | |
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[8147] | 198 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 199 | box->pack( buttonSpectator ); |
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| 200 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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[8717] | 201 | |
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[8147] | 202 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 203 | box->pack( buttonRandom ); |
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| 204 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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[8717] | 205 | |
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[8147] | 206 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 207 | box->pack( buttonTeam0 ); |
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| 208 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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[8717] | 209 | |
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[8147] | 210 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 211 | box->pack( buttonTeam1 ); |
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| 212 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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[8717] | 213 | |
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[8623] | 214 | if ( bShowTeamChange ) |
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| 215 | { |
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| 216 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 217 | box->pack( buttonCancel ); |
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| 218 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
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| 219 | } |
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[8717] | 220 | |
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[8147] | 221 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 222 | box->pack( buttonExit ); |
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| 223 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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[8717] | 224 | |
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[8147] | 225 | box->showAll(); |
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| 226 | } |
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| 227 | } |
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| 228 | |
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| 229 | if ( box != NULL |
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| 230 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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[8717] | 231 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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[8623] | 232 | && !bShowTeamChange |
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[8147] | 233 | ) |
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| 234 | { |
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| 235 | delete box; |
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| 236 | box = NULL; |
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[8717] | 237 | |
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[8147] | 238 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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[8717] | 239 | |
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[8147] | 240 | EventHandler::getInstance()->popState(); |
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| 241 | } |
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[8717] | 242 | |
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[8147] | 243 | if ( box != NULL ) |
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| 244 | { |
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| 245 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 246 | } |
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[8717] | 247 | |
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[8147] | 248 | assignPlayable(); |
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[8717] | 249 | |
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[8068] | 250 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 251 | return; |
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[8717] | 252 | |
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[8068] | 253 | gameStateTimer -= dt; |
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[8147] | 254 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8717] | 255 | |
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[8068] | 256 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 257 | nextGameState(); |
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[8717] | 258 | |
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[8068] | 259 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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[8717] | 260 | |
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[8068] | 261 | if ( currentGameState == GAMESTATE_GAME ) |
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| 262 | { |
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| 263 | handleTeamChanges(); |
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| 264 | } |
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[8717] | 265 | |
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[8068] | 266 | this->calculateTeamScore(); |
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[8717] | 267 | |
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[7039] | 268 | this->checkGameRules(); |
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[7035] | 269 | |
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[7039] | 270 | // is the local player dead and inactive |
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| 271 | if( unlikely(this->bLocalPlayerDead)) |
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| 272 | { |
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| 273 | this->timeout += dt; |
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[7088] | 274 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 275 | // long enough dead? |
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[7044] | 276 | if( this->timeout >= this->deathTimeout) |
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[7039] | 277 | { |
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| 278 | this->timeout = 0.0f; |
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| 279 | // respawn |
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[7079] | 280 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 281 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 282 | } |
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| 283 | } |
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[7037] | 284 | } |
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[7035] | 285 | |
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[7037] | 286 | |
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[7035] | 287 | /** |
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| 288 | * draws the stuff |
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| 289 | */ |
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| 290 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 291 | { |
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| 292 | if( unlikely( this->bLocalPlayerDead)) |
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| 293 | { |
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[7035] | 294 | |
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[7039] | 295 | } |
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| 296 | } |
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[7035] | 297 | |
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[7039] | 298 | |
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[7035] | 299 | /** |
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| 300 | * check the game rules for consistency |
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| 301 | */ |
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| 302 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 303 | { |
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[8068] | 304 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 305 | return; |
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[8717] | 306 | |
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[8068] | 307 | // check for max killing count |
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| 308 | for ( int i = 0; i<numTeams; i++ ) |
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| 309 | { |
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| 310 | if ( teamScore[i] >= maxKills ) |
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| 311 | { |
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| 312 | //team i wins |
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| 313 | //TODO |
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| 314 | } |
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| 315 | } |
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| 316 | } |
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[7101] | 317 | |
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[8068] | 318 | /** |
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| 319 | * find group for new player |
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| 320 | * @return group id |
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| 321 | */ |
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[8147] | 322 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 323 | { |
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| 324 | return TEAM_NOTEAM; |
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| 325 | } |
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[7101] | 326 | |
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[8147] | 327 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 328 | { |
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[8147] | 329 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 330 | return CL_SPECTATOR; |
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[8717] | 331 | |
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[8147] | 332 | if ( team == 0 || team == 1 ) |
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| 333 | return CL_SPACE_SHIP; |
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[8717] | 334 | |
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[8147] | 335 | assert( false ); |
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[8068] | 336 | } |
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[7101] | 337 | |
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[8147] | 338 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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[8068] | 339 | { |
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[8147] | 340 | if ( team == 0 ) |
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| 341 | return "models/ships/reap_#.obj"; |
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| 342 | else if ( team == 1 ) |
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| 343 | return "models/ships/fighter.obj"; |
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| 344 | else |
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| 345 | return ""; |
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[8068] | 346 | } |
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| 347 | |
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| 348 | /** |
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| 349 | * calculate team score |
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| 350 | */ |
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| 351 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 352 | { |
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| 353 | teamScore.clear(); |
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[8717] | 354 | |
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[8068] | 355 | for ( int i = 0; i<numTeams; i++ ) |
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| 356 | teamScore[i] = 0; |
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[8717] | 357 | |
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| 358 | |
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[8068] | 359 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 360 | |
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[8068] | 361 | if ( !list ) |
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| 362 | return; |
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[8717] | 363 | |
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[8068] | 364 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 365 | { |
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[8068] | 366 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 367 | |
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| 368 | if ( stats.getTeamId() >= 0 ) |
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| 369 | { |
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| 370 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 371 | } |
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[7039] | 372 | } |
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[8068] | 373 | } |
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| 374 | |
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| 375 | /** |
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| 376 | * get team for player who choose to join random team |
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| 377 | * @return smallest team |
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| 378 | */ |
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| 379 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 380 | { |
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| 381 | std::map<int,int> playersInTeam; |
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[8717] | 382 | |
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[8068] | 383 | for ( int i = 0; i<numTeams; i++ ) |
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| 384 | playersInTeam[i] = 0; |
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[8717] | 385 | |
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[8068] | 386 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 387 | |
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[8068] | 388 | if ( !list ) |
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| 389 | return 0; |
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[8717] | 390 | |
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[8068] | 391 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 392 | { |
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[8068] | 393 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 394 | |
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| 395 | if ( stats.getTeamId() >= 0 ) |
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| 396 | { |
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| 397 | playersInTeam[stats.getTeamId()]++; |
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| 398 | } |
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[7039] | 399 | } |
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[8717] | 400 | |
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| 401 | |
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[8068] | 402 | int minPlayers = 0xFFFF; |
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| 403 | int minTeam = -1; |
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[8717] | 404 | |
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[8068] | 405 | for ( int i = 0; i<numTeams; i++ ) |
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| 406 | { |
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| 407 | if ( playersInTeam[i] < minPlayers ) |
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| 408 | { |
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| 409 | minTeam = i; |
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| 410 | minPlayers = playersInTeam[i]; |
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| 411 | } |
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| 412 | } |
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[8717] | 413 | |
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[8068] | 414 | assert( minTeam != -1 ); |
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[8717] | 415 | |
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[8068] | 416 | return minTeam; |
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| 417 | } |
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[7101] | 418 | |
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[8068] | 419 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 420 | { |
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| 421 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 422 | { |
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| 423 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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[8717] | 424 | |
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[8068] | 425 | return; |
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| 426 | } |
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[8717] | 427 | |
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[8068] | 428 | if ( currentGameState == GAMESTATE_GAME ) |
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| 429 | { |
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| 430 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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[8717] | 431 | |
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[8068] | 432 | return; |
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| 433 | } |
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[8717] | 434 | |
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[8068] | 435 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 436 | { |
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| 437 | //TODO end game |
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[8717] | 438 | |
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[8068] | 439 | return; |
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| 440 | } |
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| 441 | } |
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[7118] | 442 | |
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[8068] | 443 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 444 | { |
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| 445 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 446 | |
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[8068] | 447 | if ( !list ) |
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| 448 | return; |
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[8717] | 449 | |
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[8068] | 450 | //first server players with choices |
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| 451 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7116] | 452 | { |
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[8068] | 453 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7118] | 454 | |
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[8068] | 455 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 456 | { |
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[8147] | 457 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 458 | { |
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[8068] | 459 | teamChange( stats.getUserId() ); |
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[7116] | 460 | } |
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| 461 | } |
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| 462 | } |
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[8717] | 463 | |
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[8068] | 464 | //now serve player who want join a random team |
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| 465 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 466 | { |
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| 467 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7101] | 468 | |
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[8068] | 469 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 470 | { |
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[8068] | 471 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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[7101] | 472 | { |
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[8147] | 473 | stats.setPreferedTeamId( getRandomTeam() ); |
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[8068] | 474 | teamChange( stats.getUserId() ); |
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[7101] | 475 | } |
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| 476 | } |
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| 477 | } |
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[8068] | 478 | } |
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[7101] | 479 | |
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[8068] | 480 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 481 | { |
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| 482 | assert( PlayerStats::getStats( userId ) ); |
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| 483 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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[8717] | 484 | |
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[8147] | 485 | stats.setTeamId( stats.getPreferedTeamId() ); |
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[8717] | 486 | |
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[8147] | 487 | Playable * oldPlayable = stats.getPlayable(); |
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[8717] | 488 | |
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| 489 | |
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[8147] | 490 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 491 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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[8717] | 492 | |
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[8147] | 493 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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[8717] | 494 | |
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[8147] | 495 | assert( bo != NULL ); |
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| 496 | assert( bo->isA( CL_PLAYABLE ) ); |
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[8717] | 497 | |
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[8147] | 498 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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[8717] | 499 | |
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[8147] | 500 | playable.loadModel( playableModel ); |
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| 501 | playable.setOwner( userId ); |
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| 502 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 503 | playable.setSynchronized( true ); |
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[8717] | 504 | |
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[8147] | 505 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 506 | stats.setPlayableClassId( playableClassId ); |
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| 507 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 508 | stats.setModelFileName( playableModel ); |
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[8717] | 509 | |
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[8147] | 510 | if ( oldPlayable ) |
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| 511 | { |
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| 512 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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| 513 | // State::getPlayer()->setPlayable( NULL ); |
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| 514 | delete oldPlayable; |
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| 515 | } |
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[7039] | 516 | } |
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[7035] | 517 | |
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[8147] | 518 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 519 | { |
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| 520 | State::getCurrentStoryEntity()->stop(); |
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[8623] | 521 | this->bShowTeamChange = false; |
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[8147] | 522 | } |
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[7035] | 523 | |
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[8147] | 524 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 525 | { |
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| 526 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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[8623] | 527 | this->bShowTeamChange = false; |
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[8147] | 528 | } |
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[7035] | 529 | |
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[8147] | 530 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 531 | { |
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| 532 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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[8623] | 533 | this->bShowTeamChange = false; |
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[8147] | 534 | } |
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[7035] | 535 | |
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[8147] | 536 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 537 | { |
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| 538 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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[8623] | 539 | this->bShowTeamChange = false; |
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[8147] | 540 | } |
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[7035] | 541 | |
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[8147] | 542 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 543 | { |
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| 544 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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[8623] | 545 | this->bShowTeamChange = false; |
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[8147] | 546 | } |
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[7035] | 547 | |
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[8147] | 548 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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| 549 | { |
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| 550 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 551 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 552 | } |
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| 553 | |
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[8623] | 554 | /** |
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| 555 | * function that processes events from the handler |
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| 556 | * @param event: the event |
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| 557 | * @todo replace SDLK_o with something from KeyMapper |
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| 558 | */ |
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| 559 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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| 560 | { |
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| 561 | if ( event.type == SDLK_o ) |
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| 562 | { |
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| 563 | if ( event.bPressed ) |
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| 564 | this->bShowTeamChange = true; |
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| 565 | } |
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[8708] | 566 | else if ( event.type == SDLK_TAB ) |
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| 567 | { |
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| 568 | if ( !event.bPressed ) |
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| 569 | { |
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| 570 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 571 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 572 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
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| 573 | input->show(); |
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[8717] | 574 | input->giveMouseFocus(); |
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[8708] | 575 | input->setText("say "); |
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| 576 | } |
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| 577 | } |
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[8623] | 578 | } |
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[8147] | 579 | |
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[8623] | 580 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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| 581 | { |
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| 582 | this->bShowTeamChange = false; |
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| 583 | } |
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[8147] | 584 | |
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| 585 | |
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| 586 | |
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[8623] | 587 | /** |
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| 588 | * this method is called by NetworkGameManger when he recieved a chat message |
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| 589 | * @param userId senders user id |
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| 590 | * @param message message string |
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| 591 | * @param messageType some int |
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| 592 | */ |
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| 593 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
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| 594 | { |
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| 595 | std::string name = "unknown"; |
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[8717] | 596 | |
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[8623] | 597 | if ( PlayerStats::getStats( userId ) ) |
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| 598 | { |
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| 599 | name = PlayerStats::getStats( userId )->getNickName(); |
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| 600 | } |
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[8717] | 601 | |
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[8708] | 602 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
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| 603 | notifier->pushNotifyMessage(name + ": " + message); |
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[8623] | 604 | } |
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[8147] | 605 | |
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[8708] | 606 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
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| 607 | { |
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| 608 | EventHandler::getInstance()->popState(); |
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[8717] | 609 | input->breakMouseFocus(); |
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[8708] | 610 | input->hide(); |
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| 611 | input->setText(""); |
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[8623] | 612 | |
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[8708] | 613 | std::string command = text; |
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[8717] | 614 | |
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[8708] | 615 | //HACK insert " in say commands so user doesn't have to type them |
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| 616 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
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| 617 | { |
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| 618 | command.insert( 4, "\"" ); |
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| 619 | command = command + "\""; |
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| 620 | } |
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[8623] | 621 | |
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[8708] | 622 | OrxShell::ShellCommand::execute( command ); |
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| 623 | } |
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[8623] | 624 | |
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[8708] | 625 | |
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| 626 | |
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| 627 | |
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