[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7034] | 26 | |
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[7044] | 27 | #include "player.h" |
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| 28 | #include "playable.h" |
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[7101] | 29 | #include "space_ships/space_ship.h" |
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[7039] | 30 | |
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[7116] | 31 | |
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[7101] | 32 | #include "shared_network_data.h" |
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[7116] | 33 | #include "terrain.h" |
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| 34 | #include "space_ships/space_ship.h" |
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[7044] | 35 | |
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[8068] | 36 | #include "network_game_manager.h" |
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[7101] | 37 | |
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[8147] | 38 | #include "event_handler.h" |
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[8068] | 39 | |
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[8147] | 40 | #include "glgui.h" |
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| 41 | |
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| 42 | #include "story_entity.h" |
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| 43 | |
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[8708] | 44 | #include "shell_command.h" |
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[8147] | 45 | |
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[8802] | 46 | #include "spawning_point.h" |
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[8708] | 47 | |
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[8802] | 48 | |
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[7034] | 49 | |
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[9869] | 50 | #include "class_id_DEPRECATED.h" |
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[7034] | 51 | |
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[9869] | 52 | ObjectListDefinitionID(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 53 | CREATE_FACTORY(MultiplayerTeamDeathmatch); |
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[7034] | 54 | /** |
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| 55 | * constructor |
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| 56 | */ |
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[7035] | 57 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[9869] | 58 | : NetworkGameRules(root) |
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[7035] | 59 | { |
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[9869] | 60 | this->registerObject(this, MultiplayerTeamDeathmatch::_objectList); |
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[7034] | 61 | |
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[7037] | 62 | this->bLocalPlayerDead = false; |
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| 63 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 64 | this->timeout = 0.0f; |
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[8068] | 65 | this->numTeams = 2; |
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| 66 | this->currentGameState = GAMESTATE_PRE_GAME; |
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[9008] | 67 | this->gameStateTimer = 3.0f; |
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[8623] | 68 | this->bShowTeamChange = false; |
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[8717] | 69 | |
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[8147] | 70 | this->box = NULL; |
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[8802] | 71 | this->table = NULL; |
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| 72 | this->statsBox = NULL; |
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[7040] | 73 | |
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[7044] | 74 | this->localPlayer = State::getPlayer(); |
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| 75 | |
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[7035] | 76 | if( root != NULL) |
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| 77 | this->loadParams(root); |
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[8717] | 78 | |
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[8623] | 79 | subscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 80 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 81 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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| 82 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 83 | |
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[8708] | 84 | this->input = new OrxGui::GLGuiInputLine(); |
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| 85 | this->input->setAbsCoor2D(180, 5); |
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[9406] | 86 | this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); |
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[7035] | 87 | } |
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| 88 | |
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[7034] | 89 | /** |
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| 90 | * decontsructor |
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| 91 | */ |
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| 92 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 93 | { |
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[8623] | 94 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 95 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 96 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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| 97 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 98 | |
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[8708] | 99 | if ( this->input ) |
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| 100 | { |
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| 101 | delete this->input; |
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| 102 | this->input = NULL; |
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| 103 | } |
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[7044] | 104 | } |
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[7034] | 105 | |
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| 106 | |
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| 107 | |
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| 108 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 109 | { |
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[7040] | 110 | GameRules::loadParams(root) ; |
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[7037] | 111 | |
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| 112 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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[9869] | 113 | .describe("sets the time in seconds a player has to wait for respawn"); |
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[7037] | 114 | |
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| 115 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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[9869] | 116 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 117 | |
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[8068] | 118 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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[9869] | 119 | .describe("sets number of teams"); |
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[7039] | 120 | |
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[7035] | 121 | } |
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| 122 | |
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| 123 | |
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| 124 | /** |
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| 125 | * time tick |
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| 126 | * @param dt time |
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| 127 | */ |
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| 128 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 129 | { |
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[8802] | 130 | tickStatsTable(); |
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[8147] | 131 | //on client side hostId is -1 until hanshake finished |
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| 132 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 133 | return; |
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[8717] | 134 | |
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[8623] | 135 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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[8147] | 136 | { |
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[9656] | 137 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 138 | box == NULL && |
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| 139 | (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) |
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[8717] | 140 | |
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[8147] | 141 | ) |
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| 142 | { |
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| 143 | EventHandler::getInstance()->pushState( ES_MENU ); |
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[8717] | 144 | |
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[8147] | 145 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[8717] | 146 | |
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[8147] | 147 | box = new OrxGui::GLGuiBox(); |
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| 148 | box->setAbsCoor2D( 300, 100 ); |
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[8717] | 149 | |
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[9494] | 150 | if( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 151 | { |
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| 152 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 153 | box->pack( buttonSpectator ); |
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| 154 | buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); |
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[8717] | 155 | |
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[9494] | 156 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 157 | box->pack( buttonRandom ); |
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| 158 | buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); |
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[8717] | 159 | |
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[9494] | 160 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 161 | box->pack( buttonTeam0 ); |
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| 162 | buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); |
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[8717] | 163 | |
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[9494] | 164 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 165 | box->pack( buttonTeam1 ); |
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| 166 | buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); |
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| 167 | } |
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| 168 | else |
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| 169 | { |
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| 170 | OrxGui::GLGuiText* text = new OrxGui::GLGuiText(); |
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| 171 | text->setText("Server Mode: not able to play at this node"); |
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| 172 | box->pack( text); |
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| 173 | } |
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[8717] | 174 | |
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[9494] | 175 | |
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[8623] | 176 | if ( bShowTeamChange ) |
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| 177 | { |
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| 178 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 179 | box->pack( buttonCancel ); |
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[9406] | 180 | buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); |
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[8623] | 181 | } |
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[8717] | 182 | |
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[8147] | 183 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 184 | box->pack( buttonExit ); |
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[9406] | 185 | buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); |
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[8717] | 186 | |
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[8147] | 187 | box->showAll(); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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[9869] | 191 | // if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 192 | // { |
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| 193 | // PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); |
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| 194 | // } |
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[9656] | 195 | |
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| 196 | // check if the menu should be removed and the game state should be entered |
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| 197 | if ( box != NULL && |
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| 198 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 199 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && |
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| 200 | !bShowTeamChange |
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[8147] | 201 | ) |
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| 202 | { |
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| 203 | delete box; |
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| 204 | box = NULL; |
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[8717] | 205 | |
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[8147] | 206 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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[8717] | 207 | |
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[8147] | 208 | EventHandler::getInstance()->popState(); |
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| 209 | } |
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[8717] | 210 | |
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[8147] | 211 | if ( box != NULL ) |
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| 212 | { |
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| 213 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 214 | } |
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[8717] | 215 | |
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[8147] | 216 | assignPlayable(); |
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[8717] | 217 | |
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[9494] | 218 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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[8068] | 219 | return; |
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[9008] | 220 | |
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[8802] | 221 | //handle kills |
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[9008] | 222 | while ( this->killList.begin() != this->killList.end() ) |
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[8802] | 223 | { |
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[9235] | 224 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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[9008] | 225 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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| 226 | this->killList.erase( this->killList.begin() ); |
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[8802] | 227 | } |
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[9008] | 228 | |
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| 229 | |
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[9406] | 230 | |
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[8068] | 231 | gameStateTimer -= dt; |
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[8147] | 232 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8717] | 233 | |
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[8068] | 234 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 235 | nextGameState(); |
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[8717] | 236 | |
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[8068] | 237 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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[8717] | 238 | |
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[8068] | 239 | if ( currentGameState == GAMESTATE_GAME ) |
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| 240 | { |
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| 241 | handleTeamChanges(); |
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| 242 | } |
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[8717] | 243 | |
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[8068] | 244 | this->calculateTeamScore(); |
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[8717] | 245 | |
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[7039] | 246 | this->checkGameRules(); |
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[7035] | 247 | |
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[7039] | 248 | // is the local player dead and inactive |
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| 249 | if( unlikely(this->bLocalPlayerDead)) |
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| 250 | { |
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| 251 | this->timeout += dt; |
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[7088] | 252 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 253 | // long enough dead? |
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[7044] | 254 | if( this->timeout >= this->deathTimeout) |
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[7039] | 255 | { |
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| 256 | this->timeout = 0.0f; |
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| 257 | // respawn |
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[7079] | 258 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 259 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 260 | } |
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| 261 | } |
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[7037] | 262 | } |
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[7035] | 263 | |
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[7037] | 264 | |
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[7035] | 265 | /** |
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| 266 | * draws the stuff |
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| 267 | */ |
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| 268 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 269 | { |
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| 270 | if( unlikely( this->bLocalPlayerDead)) |
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| 271 | { |
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| 272 | } |
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| 273 | } |
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[7035] | 274 | |
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[7039] | 275 | |
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[7035] | 276 | /** |
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| 277 | * check the game rules for consistency |
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| 278 | */ |
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| 279 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 280 | { |
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[9494] | 281 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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[8068] | 282 | return; |
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[8717] | 283 | |
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[8068] | 284 | // check for max killing count |
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| 285 | for ( int i = 0; i<numTeams; i++ ) |
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| 286 | { |
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| 287 | if ( teamScore[i] >= maxKills ) |
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| 288 | { |
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[8802] | 289 | nextGameState(); |
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[8068] | 290 | } |
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| 291 | } |
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| 292 | } |
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[7101] | 293 | |
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[8068] | 294 | /** |
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| 295 | * find group for new player |
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| 296 | * @return group id |
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| 297 | */ |
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[8147] | 298 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 299 | { |
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| 300 | return TEAM_NOTEAM; |
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| 301 | } |
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[7101] | 302 | |
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[8147] | 303 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 304 | { |
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[8147] | 305 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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[9869] | 306 | return ObjectListBase::retrieveIdentity("Spectator"); |
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[8717] | 307 | |
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[8147] | 308 | if ( team == 0 || team == 1 ) |
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[9869] | 309 | return ObjectListBase::retrieveIdentity("TurbineHover"); |
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[8717] | 310 | |
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[8147] | 311 | assert( false ); |
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[8068] | 312 | } |
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[7101] | 313 | |
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[9656] | 314 | |
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[9869] | 315 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, const ClassID& classId ) |
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[8068] | 316 | { |
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[9494] | 317 | if (classId == CL_TURBINE_HOVER) |
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[9869] | 318 | return "models/ships/hoverglider_mainbody.obj"; |
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[8147] | 319 | if ( team == 0 ) |
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[9059] | 320 | return "models/creatures/doom_guy.md2"; |
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[8147] | 321 | else if ( team == 1 ) |
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[9235] | 322 | return "models/creatures/male.md2"; |
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[8147] | 323 | else |
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| 324 | return ""; |
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[8068] | 325 | } |
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| 326 | |
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[9869] | 327 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) |
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[9235] | 328 | { |
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| 329 | if ( classId == CL_FPS_PLAYER ) |
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| 330 | { |
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| 331 | if ( team == 0 ) |
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| 332 | return "maps/doom_guy.png"; |
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| 333 | else |
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| 334 | return "maps/male_fiend.pcx"; |
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| 335 | } |
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[9406] | 336 | |
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[9235] | 337 | return ""; |
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| 338 | } |
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| 339 | |
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[9869] | 340 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, const ClassID& classId ) |
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[9235] | 341 | { |
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[9869] | 342 | if ( classId == ObjectListBase::retrieveIdentity(CL_FPS_PLAYER)) |
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[9235] | 343 | { |
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| 344 | return 10.0f; |
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| 345 | } |
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[9406] | 346 | |
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[9235] | 347 | return 1.0f; |
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| 348 | } |
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| 349 | |
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[8068] | 350 | /** |
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| 351 | * calculate team score |
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| 352 | */ |
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| 353 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 354 | { |
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| 355 | teamScore.clear(); |
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[8717] | 356 | |
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[8068] | 357 | for ( int i = 0; i<numTeams; i++ ) |
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| 358 | teamScore[i] = 0; |
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[8717] | 359 | |
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[9869] | 360 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 361 | it != PlayerStats::objectList().end(); |
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| 362 | ++it) |
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[7039] | 363 | { |
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[9869] | 364 | PlayerStats & stats = *(*it); |
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[8068] | 365 | |
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| 366 | if ( stats.getTeamId() >= 0 ) |
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| 367 | { |
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| 368 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 369 | } |
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[7039] | 370 | } |
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[8068] | 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * get team for player who choose to join random team |
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| 375 | * @return smallest team |
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| 376 | */ |
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| 377 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 378 | { |
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| 379 | std::map<int,int> playersInTeam; |
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[8717] | 380 | |
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[8068] | 381 | for ( int i = 0; i<numTeams; i++ ) |
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| 382 | playersInTeam[i] = 0; |
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[8717] | 383 | |
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[9869] | 384 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 385 | it != PlayerStats::objectList().end(); |
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| 386 | ++it) |
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[7039] | 387 | { |
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[9869] | 388 | PlayerStats & stats = *(*it); |
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[8068] | 389 | |
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| 390 | if ( stats.getTeamId() >= 0 ) |
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| 391 | { |
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| 392 | playersInTeam[stats.getTeamId()]++; |
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| 393 | } |
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[7039] | 394 | } |
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[8717] | 395 | |
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| 396 | |
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[8068] | 397 | int minPlayers = 0xFFFF; |
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| 398 | int minTeam = -1; |
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[8717] | 399 | |
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[8068] | 400 | for ( int i = 0; i<numTeams; i++ ) |
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| 401 | { |
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| 402 | if ( playersInTeam[i] < minPlayers ) |
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| 403 | { |
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| 404 | minTeam = i; |
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| 405 | minPlayers = playersInTeam[i]; |
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| 406 | } |
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| 407 | } |
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[8717] | 408 | |
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[8068] | 409 | assert( minTeam != -1 ); |
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[8717] | 410 | |
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[8068] | 411 | return minTeam; |
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| 412 | } |
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[7101] | 413 | |
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[8068] | 414 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 415 | { |
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| 416 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 417 | { |
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| 418 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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[8717] | 419 | |
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[8068] | 420 | return; |
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| 421 | } |
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[8717] | 422 | |
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[8068] | 423 | if ( currentGameState == GAMESTATE_GAME ) |
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| 424 | { |
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| 425 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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[8717] | 426 | |
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[8068] | 427 | return; |
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| 428 | } |
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[8717] | 429 | |
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[8068] | 430 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 431 | { |
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[9235] | 432 | //State::getCurrentStoryEntity()->stop(); |
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[8802] | 433 | this->bShowTeamChange = false; |
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[8717] | 434 | |
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[8068] | 435 | return; |
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| 436 | } |
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| 437 | } |
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[7118] | 438 | |
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[9656] | 439 | /** |
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| 440 | * this handles team changes but only on the master server |
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| 441 | */ |
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[8068] | 442 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 443 | { |
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[9869] | 444 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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| 445 | it != PlayerStats::objectList().end(); |
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| 446 | ++it) |
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[7116] | 447 | { |
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[9869] | 448 | PlayerStats & stats = *(*it); |
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[7118] | 449 | |
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[8068] | 450 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 451 | { |
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[8147] | 452 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 453 | { |
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[9656] | 454 | teamChange( stats.getAssignedUserId() ); |
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[7116] | 455 | } |
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| 456 | } |
---|
| 457 | } |
---|
[8717] | 458 | |
---|
[8068] | 459 | //now serve player who want join a random team |
---|
[9869] | 460 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
---|
| 461 | it != PlayerStats::objectList().end(); |
---|
| 462 | ++it) |
---|
[8068] | 463 | { |
---|
[9869] | 464 | PlayerStats & stats = *(*it); |
---|
[7101] | 465 | |
---|
[8068] | 466 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7101] | 467 | { |
---|
[8068] | 468 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
---|
[7101] | 469 | { |
---|
[8147] | 470 | stats.setPreferedTeamId( getRandomTeam() ); |
---|
[9656] | 471 | teamChange( stats.getAssignedUserId() ); |
---|
[7101] | 472 | } |
---|
| 473 | } |
---|
| 474 | } |
---|
[8068] | 475 | } |
---|
[7101] | 476 | |
---|
[9656] | 477 | |
---|
| 478 | |
---|
| 479 | /** |
---|
| 480 | * changes the team |
---|
| 481 | * @param userId the user changing team (userId) |
---|
| 482 | */ |
---|
[8068] | 483 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
---|
| 484 | { |
---|
| 485 | assert( PlayerStats::getStats( userId ) ); |
---|
| 486 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
[8717] | 487 | |
---|
[8147] | 488 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 489 | |
---|
[8147] | 490 | Playable * oldPlayable = stats.getPlayable(); |
---|
[8717] | 491 | |
---|
| 492 | |
---|
[9656] | 493 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
---|
| 494 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
| 495 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
| 496 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[8717] | 497 | |
---|
[8147] | 498 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
[8717] | 499 | |
---|
[8147] | 500 | assert( bo != NULL ); |
---|
| 501 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
[8717] | 502 | |
---|
[8147] | 503 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
[8717] | 504 | |
---|
[9235] | 505 | playable.loadMD2Texture( playableTexture ); |
---|
| 506 | playable.loadModel( playableModel, playableScale ); |
---|
[8147] | 507 | playable.setOwner( userId ); |
---|
| 508 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
| 509 | playable.setSynchronized( true ); |
---|
[8717] | 510 | |
---|
[8147] | 511 | stats.setPlayableClassId( playableClassId ); |
---|
| 512 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 513 | stats.setModelFileName( playableModel ); |
---|
[9656] | 514 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 515 | |
---|
[9656] | 516 | playable.setTeam(stats.getPreferedTeamId()); |
---|
| 517 | |
---|
| 518 | |
---|
[9008] | 519 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
---|
| 520 | |
---|
[8147] | 521 | if ( oldPlayable ) |
---|
| 522 | { |
---|
| 523 | delete oldPlayable; |
---|
| 524 | } |
---|
[7039] | 525 | } |
---|
[7035] | 526 | |
---|
[9656] | 527 | |
---|
[8147] | 528 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
---|
| 529 | { |
---|
| 530 | State::getCurrentStoryEntity()->stop(); |
---|
[8623] | 531 | this->bShowTeamChange = false; |
---|
[8147] | 532 | } |
---|
[7035] | 533 | |
---|
[8147] | 534 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
---|
| 535 | { |
---|
| 536 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
---|
[8623] | 537 | this->bShowTeamChange = false; |
---|
[8147] | 538 | } |
---|
[7035] | 539 | |
---|
[8147] | 540 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
---|
| 541 | { |
---|
| 542 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
---|
[8623] | 543 | this->bShowTeamChange = false; |
---|
[8147] | 544 | } |
---|
[7035] | 545 | |
---|
[8147] | 546 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
---|
| 547 | { |
---|
| 548 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
---|
[8623] | 549 | this->bShowTeamChange = false; |
---|
[8147] | 550 | } |
---|
[7035] | 551 | |
---|
[8147] | 552 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
---|
| 553 | { |
---|
| 554 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
---|
[8623] | 555 | this->bShowTeamChange = false; |
---|
[8147] | 556 | } |
---|
[7035] | 557 | |
---|
[8147] | 558 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 559 | { |
---|
| 560 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
---|
| 561 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
---|
| 562 | } |
---|
| 563 | |
---|
[9656] | 564 | |
---|
| 565 | /** |
---|
| 566 | * function that processes events from the handler |
---|
| 567 | * @param event: the event |
---|
| 568 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 569 | */ |
---|
[8623] | 570 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
| 571 | { |
---|
| 572 | if ( event.type == SDLK_o ) |
---|
| 573 | { |
---|
| 574 | if ( event.bPressed ) |
---|
| 575 | this->bShowTeamChange = true; |
---|
[9869] | 576 | } |
---|
| 577 | else if ( event.type == SDLK_F1 ) |
---|
[8802] | 578 | { |
---|
[9059] | 579 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
---|
| 580 | { |
---|
[9656] | 581 | PRINTF(5)("hide stats\n"); |
---|
[9059] | 582 | this->hideStats(); |
---|
| 583 | } |
---|
[9110] | 584 | else if ( !this->statsBox && event.bPressed ) |
---|
[8802] | 585 | { |
---|
[9656] | 586 | PRINTF(5)("show stats\n"); |
---|
[8802] | 587 | this->showStats(); |
---|
| 588 | } |
---|
[8623] | 589 | } |
---|
[8708] | 590 | else if ( event.type == SDLK_TAB ) |
---|
| 591 | { |
---|
[9008] | 592 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
---|
[8708] | 593 | { |
---|
| 594 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 595 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 596 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
---|
| 597 | input->show(); |
---|
[8717] | 598 | input->giveMouseFocus(); |
---|
[8708] | 599 | input->setText("say "); |
---|
| 600 | } |
---|
| 601 | } |
---|
[8802] | 602 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 603 | { |
---|
| 604 | this->hideStats(); |
---|
| 605 | } |
---|
[8623] | 606 | } |
---|
[8147] | 607 | |
---|
[8623] | 608 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 609 | { |
---|
| 610 | this->bShowTeamChange = false; |
---|
| 611 | } |
---|
[8147] | 612 | |
---|
| 613 | |
---|
| 614 | |
---|
[8623] | 615 | /** |
---|
| 616 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 617 | * @param userId senders user id |
---|
| 618 | * @param message message string |
---|
| 619 | * @param messageType some int |
---|
| 620 | */ |
---|
| 621 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 622 | { |
---|
| 623 | std::string name = "unknown"; |
---|
[8717] | 624 | |
---|
[8623] | 625 | if ( PlayerStats::getStats( userId ) ) |
---|
| 626 | { |
---|
| 627 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 628 | } |
---|
[8717] | 629 | |
---|
[8708] | 630 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
[9059] | 631 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
---|
[8623] | 632 | } |
---|
[8147] | 633 | |
---|
[8708] | 634 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
| 635 | { |
---|
| 636 | EventHandler::getInstance()->popState(); |
---|
[8717] | 637 | input->breakMouseFocus(); |
---|
[8708] | 638 | input->hide(); |
---|
| 639 | input->setText(""); |
---|
[8623] | 640 | |
---|
[8708] | 641 | std::string command = text; |
---|
[8717] | 642 | |
---|
[8708] | 643 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 644 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 645 | { |
---|
| 646 | command.insert( 4, "\"" ); |
---|
| 647 | command = command + "\""; |
---|
| 648 | } |
---|
[8623] | 649 | |
---|
[8708] | 650 | OrxShell::ShellCommand::execute( command ); |
---|
| 651 | } |
---|
[8623] | 652 | |
---|
[8802] | 653 | /** |
---|
| 654 | * show table with frags |
---|
| 655 | */ |
---|
| 656 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 657 | { |
---|
| 658 | statsBox = new OrxGui::GLGuiBox(); |
---|
[9110] | 659 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
[9008] | 660 | |
---|
[9110] | 661 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
[8708] | 662 | |
---|
[8802] | 663 | statsBox->pack( this->table ); |
---|
[8708] | 664 | |
---|
[8802] | 665 | statsBox->showAll(); |
---|
| 666 | } |
---|
[8708] | 667 | |
---|
[8802] | 668 | /** |
---|
| 669 | * hide table with frags |
---|
| 670 | */ |
---|
| 671 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 672 | { |
---|
[9869] | 673 | if ( statsBox ) |
---|
| 674 | { |
---|
| 675 | delete statsBox; |
---|
| 676 | statsBox = NULL; |
---|
| 677 | } |
---|
[8802] | 678 | } |
---|
| 679 | |
---|
| 680 | /** |
---|
| 681 | * fill stats table with values |
---|
| 682 | */ |
---|
| 683 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 684 | { |
---|
| 685 | if ( !this->statsBox ) |
---|
| 686 | return; |
---|
| 687 | |
---|
| 688 | std::vector<std::string> headers; |
---|
[9110] | 689 | headers.push_back("Blue Team"); |
---|
[8802] | 690 | headers.push_back(""); |
---|
| 691 | headers.push_back(""); |
---|
[9110] | 692 | headers.push_back("Red Team"); |
---|
[8802] | 693 | headers.push_back(""); |
---|
| 694 | this->table->setHeader(headers); |
---|
[9008] | 695 | |
---|
[9110] | 696 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
[9008] | 697 | |
---|
[8802] | 698 | char st[10]; |
---|
| 699 | int i = 0; |
---|
[9406] | 700 | |
---|
[8802] | 701 | i = 2; |
---|
[9110] | 702 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
[8802] | 703 | { |
---|
[9110] | 704 | this->table->setEntry( i, 0, it->name ); |
---|
| 705 | snprintf( st, 10, "%d", it->score ); |
---|
| 706 | this->table->setEntry( i, 1, st ); |
---|
| 707 | this->table->setEntry( i, 2, "" ); |
---|
[8802] | 708 | i++; |
---|
| 709 | } |
---|
[9008] | 710 | |
---|
[8802] | 711 | i = 2; |
---|
[9110] | 712 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
[8802] | 713 | { |
---|
[9110] | 714 | this->table->setEntry( i, 3, it->name ); |
---|
| 715 | snprintf( st, 10, "%d", it->score ); |
---|
| 716 | this->table->setEntry( i, 4, st ); |
---|
[8802] | 717 | i++; |
---|
| 718 | } |
---|
[9110] | 719 | |
---|
[8802] | 720 | } |
---|
| 721 | |
---|
| 722 | /** |
---|
| 723 | * this function is called when a player kills another one or himself |
---|
[9008] | 724 | * @param killedUserId |
---|
| 725 | * @param userId |
---|
[8802] | 726 | */ |
---|
[9008] | 727 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
[8802] | 728 | { |
---|
[9008] | 729 | if ( !victim ) |
---|
[9235] | 730 | { |
---|
| 731 | PRINTF(0)("victim == NULL\n"); |
---|
[9008] | 732 | return; |
---|
[9235] | 733 | } |
---|
[9008] | 734 | if ( !killer ) |
---|
[9235] | 735 | { |
---|
| 736 | PRINTF(0)("killer == NULL\n"); |
---|
[9008] | 737 | return; |
---|
[9235] | 738 | } |
---|
[9406] | 739 | |
---|
[9008] | 740 | int killerUserId = killer->getOwner(); |
---|
| 741 | int victimUserId = victim->getOwner(); |
---|
| 742 | |
---|
[9406] | 743 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); |
---|
| 744 | |
---|
[9008] | 745 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
| 746 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
[9406] | 747 | |
---|
[9656] | 748 | if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) |
---|
[9235] | 749 | { |
---|
[9656] | 750 | PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); |
---|
[9235] | 751 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
---|
| 752 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
---|
[9008] | 753 | return; |
---|
[9235] | 754 | } |
---|
[9008] | 755 | |
---|
| 756 | //check for suicide |
---|
| 757 | if ( killerUserId != victimUserId ) |
---|
| 758 | { |
---|
| 759 | //check for teamkill |
---|
| 760 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
| 761 | { |
---|
| 762 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
| 763 | } |
---|
| 764 | else |
---|
| 765 | { |
---|
| 766 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 767 | } |
---|
| 768 | } |
---|
[8802] | 769 | else |
---|
[9008] | 770 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 771 | |
---|
| 772 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
[8802] | 773 | { |
---|
| 774 | this->bLocalPlayerDead = true; |
---|
| 775 | this->showStats(); |
---|
| 776 | } |
---|
[9008] | 777 | |
---|
| 778 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
[8802] | 779 | } |
---|
| 780 | |
---|
| 781 | /** |
---|
| 782 | * this function is called on player respawn |
---|
[9008] | 783 | * @param userId |
---|
[8802] | 784 | */ |
---|
| 785 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 786 | { |
---|
| 787 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 788 | { |
---|
| 789 | this->bLocalPlayerDead = false; |
---|
| 790 | this->hideStats(); |
---|
| 791 | } |
---|
| 792 | } |
---|
| 793 | |
---|
| 794 | /** |
---|
| 795 | * this function is called on player respawn |
---|
[9008] | 796 | * @param we |
---|
[8802] | 797 | */ |
---|
| 798 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 799 | { |
---|
| 800 | onRespawn( we->getOwner() ); |
---|
| 801 | } |
---|
| 802 | |
---|
[9008] | 803 | |
---|
[9656] | 804 | /** |
---|
| 805 | * respawns a playable in the world via spawning points |
---|
| 806 | * @param playable the playable to respawn |
---|
| 807 | * @param teamId the teamId to use |
---|
| 808 | * @param delay time delay for delayed spawning |
---|
| 809 | */ |
---|
[9008] | 810 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
| 811 | { |
---|
| 812 | |
---|
| 813 | std::vector<SpawningPoint*> spList; |
---|
| 814 | |
---|
[9869] | 815 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
| 816 | it != SpawningPoint::objectList().end(); |
---|
| 817 | ++it) |
---|
[9008] | 818 | { |
---|
[9869] | 819 | SpawningPoint * sp = (*it); |
---|
[9008] | 820 | |
---|
| 821 | if ( sp->getTeamId() == teamId ) |
---|
| 822 | spList.push_back( sp ); |
---|
| 823 | } |
---|
| 824 | |
---|
| 825 | if ( spList.size() == 0 ) |
---|
| 826 | { |
---|
[9869] | 827 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
| 828 | it != SpawningPoint::objectList().end(); |
---|
| 829 | ++it) |
---|
[9008] | 830 | { |
---|
[9869] | 831 | SpawningPoint * sp = (*it); |
---|
[9008] | 832 | |
---|
| 833 | if ( sp->getTeamId() < 0 ) |
---|
| 834 | spList.push_back( sp ); |
---|
| 835 | } |
---|
| 836 | } |
---|
| 837 | |
---|
| 838 | assert( spList.size() != 0 ); |
---|
| 839 | |
---|
| 840 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
| 841 | |
---|
| 842 | spList[n]->pushEntity( playable, delay ); |
---|
| 843 | } |
---|
| 844 | |
---|
[9110] | 845 | |
---|