1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include <map> |
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18 | |
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19 | #include "multiplayer_team_deathmatch.h" |
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20 | |
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21 | #include "util/loading/load_param.h" |
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22 | #include "util/loading/factory.h" |
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23 | |
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24 | #include "render2D/image_plane.h" |
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25 | #include "state.h" |
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26 | |
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27 | #include "player.h" |
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28 | #include "playable.h" |
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29 | #include "space_ships/space_ship.h" |
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30 | |
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31 | |
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32 | #include "shared_network_data.h" |
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33 | #include "terrain.h" |
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34 | #include "space_ships/space_ship.h" |
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35 | |
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36 | #include "network_game_manager.h" |
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37 | |
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38 | #include "event_handler.h" |
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39 | |
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40 | #include "glgui.h" |
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41 | |
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42 | #include "story_entity.h" |
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43 | |
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44 | #include "shell_command.h" |
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45 | |
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46 | #include "spawning_point.h" |
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47 | |
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48 | #include "creatures/fps_player.h" |
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49 | |
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50 | ObjectListDefinition(MultiplayerTeamDeathmatch); |
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51 | CREATE_FACTORY(MultiplayerTeamDeathmatch); |
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52 | /** |
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53 | * constructor |
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54 | */ |
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55 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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56 | : NetworkGameRules(root) |
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57 | { |
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58 | this->registerObject(this, MultiplayerTeamDeathmatch::_objectList); |
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59 | |
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60 | this->bLocalPlayerDead = false; |
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61 | this->deathTimeout = 10.0f; // 5 seconds |
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62 | this->timeout = 0.0f; |
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63 | this->numTeams = 2; |
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64 | this->currentGameState = GAMESTATE_PRE_GAME; |
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65 | this->gameStateTimer = 3.0f; |
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66 | this->bShowTeamChange = false; |
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67 | |
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68 | this->box = NULL; |
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69 | this->table = NULL; |
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70 | this->statsBox = NULL; |
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71 | |
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72 | this->localPlayer = State::getPlayer(); |
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73 | |
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74 | if( root != NULL) |
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75 | this->loadParams(root); |
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76 | |
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77 | subscribeEvent( ES_GAME, SDLK_o ); |
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78 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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79 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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80 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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81 | |
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82 | this->input = new OrxGui::GLGuiInputLine(); |
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83 | this->input->setAbsCoor2D(180, 5); |
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84 | this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); |
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85 | } |
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86 | |
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87 | /** |
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88 | * decontsructor |
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89 | */ |
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90 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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91 | { |
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92 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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93 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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94 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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95 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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96 | |
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97 | if ( this->input ) |
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98 | { |
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99 | delete this->input; |
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100 | this->input = NULL; |
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101 | } |
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102 | } |
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103 | |
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104 | |
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105 | |
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106 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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107 | { |
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108 | GameRules::loadParams(root) ; |
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109 | |
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110 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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111 | .describe("sets the time in seconds a player has to wait for respawn"); |
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112 | |
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113 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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114 | .describe("sets the maximal kills for winning condition"); |
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115 | |
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116 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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117 | .describe("sets number of teams"); |
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118 | |
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119 | } |
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120 | |
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121 | |
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122 | /** |
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123 | * time tick |
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124 | * @param dt time |
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125 | */ |
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126 | void MultiplayerTeamDeathmatch::tick(float dt) |
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127 | { |
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128 | tickStatsTable(); |
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129 | //on client side hostId is -1 until hanshake finished |
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130 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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131 | return; |
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132 | |
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133 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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134 | { |
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135 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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136 | box == NULL && |
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137 | (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) |
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138 | |
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139 | ) |
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140 | { |
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141 | EventHandler::getInstance()->pushState( ES_MENU ); |
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142 | |
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143 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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144 | |
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145 | box = new OrxGui::GLGuiBox(); |
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146 | box->setAbsCoor2D( 300, 100 ); |
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147 | |
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148 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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149 | box->pack( buttonSpectator ); |
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150 | buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); |
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151 | |
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152 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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153 | box->pack( buttonRandom ); |
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154 | buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); |
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155 | |
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156 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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157 | box->pack( buttonTeam0 ); |
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158 | buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); |
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159 | |
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160 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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161 | box->pack( buttonTeam1 ); |
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162 | buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); |
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163 | |
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164 | if ( bShowTeamChange ) |
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165 | { |
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166 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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167 | box->pack( buttonCancel ); |
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168 | buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); |
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169 | } |
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170 | |
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171 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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172 | box->pack( buttonExit ); |
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173 | buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); |
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174 | |
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175 | box->showAll(); |
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176 | } |
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177 | } |
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178 | |
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179 | // if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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180 | // { |
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181 | // PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); |
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182 | // } |
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183 | |
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184 | // check if the menu should be removed and the game state should be entered |
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185 | if ( box != NULL && |
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186 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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187 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && |
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188 | !bShowTeamChange |
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189 | ) |
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190 | { |
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191 | delete box; |
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192 | box = NULL; |
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193 | |
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194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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195 | |
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196 | EventHandler::getInstance()->popState(); |
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197 | } |
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198 | |
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199 | if ( box != NULL ) |
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200 | { |
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201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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202 | } |
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203 | |
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204 | assignPlayable(); |
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205 | |
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206 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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207 | return; |
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208 | |
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209 | //handle kills |
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210 | while ( this->killList.begin() != this->killList.end() ) |
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211 | { |
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212 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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213 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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214 | this->killList.erase( this->killList.begin() ); |
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215 | } |
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216 | |
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217 | |
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218 | |
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219 | gameStateTimer -= dt; |
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220 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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221 | |
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222 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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223 | nextGameState(); |
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224 | |
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225 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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226 | |
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227 | if ( currentGameState == GAMESTATE_GAME ) |
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228 | { |
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229 | handleTeamChanges(); |
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230 | } |
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231 | |
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232 | this->calculateTeamScore(); |
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233 | |
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234 | this->checkGameRules(); |
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235 | |
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236 | // is the local player dead and inactive |
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237 | if( unlikely(this->bLocalPlayerDead)) |
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238 | { |
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239 | this->timeout += dt; |
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240 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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241 | // long enough dead? |
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242 | if( this->timeout >= this->deathTimeout) |
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243 | { |
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244 | this->timeout = 0.0f; |
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245 | // respawn |
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246 | PRINTF(0)("RESPAWN\n"); |
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247 | (State::getPlayer())->getPlayable()->respawn(); |
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248 | } |
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249 | } |
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250 | } |
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251 | |
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252 | |
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253 | /** |
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254 | * draws the stuff |
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255 | */ |
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256 | void MultiplayerTeamDeathmatch::draw() |
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257 | { |
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258 | if( unlikely( this->bLocalPlayerDead)) |
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259 | { |
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260 | } |
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261 | } |
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262 | |
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263 | |
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264 | /** |
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265 | * check the game rules for consistency |
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266 | */ |
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267 | void MultiplayerTeamDeathmatch::checkGameRules() |
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268 | { |
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269 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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270 | return; |
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271 | |
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272 | // check for max killing count |
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273 | for ( int i = 0; i<numTeams; i++ ) |
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274 | { |
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275 | if ( teamScore[i] >= maxKills ) |
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276 | { |
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277 | nextGameState(); |
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278 | } |
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279 | } |
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280 | } |
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281 | |
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282 | /** |
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283 | * find group for new player |
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284 | * @return group id |
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285 | */ |
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286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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287 | { |
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288 | return TEAM_NOTEAM; |
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289 | } |
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290 | |
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291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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292 | { |
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293 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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294 | return ObjectListBase::retrieveIdentity("Spectator"); |
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295 | |
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296 | if ( team == 0 || team == 1 ) |
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297 | return ObjectListBase::retrieveIdentity("FPSPlayer"); |
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298 | |
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299 | assert( false ); |
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300 | } |
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301 | |
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302 | |
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303 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, const ClassID& classId ) |
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304 | { |
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305 | if ( team == 0 ) |
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306 | return "models/creatures/doom_guy.md2"; |
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307 | else if ( team == 1 ) |
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308 | return "models/creatures/male.md2"; |
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309 | else |
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310 | { |
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311 | return ""; |
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312 | } |
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313 | } |
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314 | |
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315 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) |
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316 | { |
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317 | if ( team == 0 || team == 1 ) |
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318 | { |
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319 | if ( team == 0 ) |
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320 | return "doom_guy.png"; |
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321 | else |
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322 | return "male_fiend.pcx"; |
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323 | } |
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324 | |
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325 | return ""; |
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326 | } |
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327 | |
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328 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, const ClassID& classId ) |
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329 | { |
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330 | if ( classId == FPSPlayer::staticClassID() ) |
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331 | { |
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332 | return 10.0f; |
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333 | } |
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334 | |
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335 | return 1.0f; |
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336 | } |
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337 | |
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338 | /** |
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339 | * calculate team score |
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340 | */ |
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341 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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342 | { |
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343 | teamScore.clear(); |
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344 | |
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345 | for ( int i = 0; i<numTeams; i++ ) |
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346 | teamScore[i] = 0; |
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347 | |
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348 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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349 | it != PlayerStats::objectList().end(); |
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350 | ++it) |
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351 | { |
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352 | PlayerStats & stats = *(*it); |
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353 | |
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354 | if ( stats.getTeamId() >= 0 ) |
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355 | { |
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356 | teamScore[stats.getTeamId()] += stats.getScore(); |
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357 | } |
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358 | } |
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359 | } |
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360 | |
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361 | /** |
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362 | * get team for player who choose to join random team |
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363 | * @return smallest team |
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364 | */ |
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365 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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366 | { |
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367 | std::map<int,int> playersInTeam; |
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368 | |
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369 | for ( int i = 0; i<numTeams; i++ ) |
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370 | playersInTeam[i] = 0; |
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371 | |
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372 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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373 | it != PlayerStats::objectList().end(); |
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374 | ++it) |
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375 | { |
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376 | PlayerStats & stats = *(*it); |
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377 | |
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378 | if ( stats.getTeamId() >= 0 ) |
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379 | { |
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380 | playersInTeam[stats.getTeamId()]++; |
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381 | } |
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382 | } |
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383 | |
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384 | |
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385 | int minPlayers = 0xFFFF; |
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386 | int minTeam = -1; |
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387 | |
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388 | for ( int i = 0; i<numTeams; i++ ) |
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389 | { |
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390 | if ( playersInTeam[i] < minPlayers ) |
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391 | { |
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392 | minTeam = i; |
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393 | minPlayers = playersInTeam[i]; |
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394 | } |
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395 | } |
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396 | |
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397 | assert( minTeam != -1 ); |
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398 | |
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399 | return minTeam; |
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400 | } |
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401 | |
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402 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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403 | { |
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404 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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405 | { |
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406 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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407 | |
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408 | return; |
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409 | } |
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410 | |
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411 | if ( currentGameState == GAMESTATE_GAME ) |
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412 | { |
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413 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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414 | |
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415 | return; |
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416 | } |
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417 | |
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418 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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419 | { |
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420 | //State::getCurrentStoryEntity()->stop(); |
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421 | this->bShowTeamChange = false; |
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422 | |
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423 | return; |
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424 | } |
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425 | } |
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426 | |
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427 | /** |
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428 | * this handles team changes but only on the master server |
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429 | */ |
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430 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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431 | { |
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432 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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433 | it != PlayerStats::objectList().end(); |
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434 | ++it) |
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435 | { |
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436 | PlayerStats & stats = *(*it); |
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437 | |
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438 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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439 | { |
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440 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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441 | { |
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442 | teamChange( stats.getAssignedUserId() ); |
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443 | } |
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444 | } |
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445 | } |
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446 | |
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447 | //now serve player who want join a random team |
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448 | for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); |
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449 | it != PlayerStats::objectList().end(); |
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450 | ++it) |
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451 | { |
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452 | PlayerStats & stats = *(*it); |
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453 | |
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454 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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455 | { |
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456 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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457 | { |
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458 | stats.setPreferedTeamId( getRandomTeam() ); |
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459 | teamChange( stats.getAssignedUserId() ); |
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460 | } |
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461 | } |
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462 | } |
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463 | } |
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464 | |
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465 | |
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466 | |
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467 | /** |
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468 | * changes the team |
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469 | * @param userId the user changing team (userId) |
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470 | */ |
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471 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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472 | { |
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473 | assert( PlayerStats::getStats( userId ) ); |
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474 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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475 | |
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476 | stats.setTeamId( stats.getPreferedTeamId() ); |
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477 | |
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478 | Playable * oldPlayable = stats.getPlayable(); |
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479 | |
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480 | |
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481 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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482 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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483 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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484 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
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485 | |
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486 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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487 | |
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488 | assert( bo != NULL ); |
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489 | assert( bo->isA( Playable::staticClassID() ) ); |
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490 | |
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491 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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492 | |
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493 | PRINTF(0)("%s %s %f\n", playableModel.c_str(), playableTexture.c_str(), playableScale ); |
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494 | |
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495 | playable.loadMD2Texture( playableTexture ); |
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496 | playable.loadModel( playableModel, playableScale ); |
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497 | playable.setOwner( userId ); |
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498 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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499 | playable.setSynchronized( true ); |
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500 | |
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501 | stats.setPlayableClassId( playableClassId ); |
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502 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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503 | stats.setModelFileName( playableModel ); |
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504 | stats.setTeamId( stats.getPreferedTeamId() ); |
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505 | |
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506 | playable.setTeam(stats.getPreferedTeamId()); |
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507 | |
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508 | |
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509 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
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510 | |
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511 | if ( oldPlayable ) |
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512 | { |
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513 | delete oldPlayable; |
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514 | } |
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515 | } |
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516 | |
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517 | |
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518 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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519 | { |
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520 | State::getCurrentStoryEntity()->stop(); |
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521 | this->bShowTeamChange = false; |
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522 | } |
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523 | |
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524 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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525 | { |
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526 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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527 | this->bShowTeamChange = false; |
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528 | } |
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529 | |
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530 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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531 | { |
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532 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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533 | this->bShowTeamChange = false; |
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534 | } |
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535 | |
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536 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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537 | { |
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538 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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539 | this->bShowTeamChange = false; |
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540 | } |
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541 | |
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542 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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543 | { |
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544 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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545 | this->bShowTeamChange = false; |
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546 | } |
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547 | |
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548 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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549 | { |
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550 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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551 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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552 | } |
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553 | |
---|
554 | |
---|
555 | /** |
---|
556 | * function that processes events from the handler |
---|
557 | * @param event: the event |
---|
558 | * @todo replace SDLK_o with something from KeyMapper |
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559 | */ |
---|
560 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
561 | { |
---|
562 | if ( event.type == SDLK_o ) |
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563 | { |
---|
564 | if ( event.bPressed ) |
---|
565 | this->bShowTeamChange = true; |
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566 | } |
---|
567 | else if ( event.type == SDLK_F1 ) |
---|
568 | { |
---|
569 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
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570 | { |
---|
571 | PRINTF(5)("hide stats\n"); |
---|
572 | this->hideStats(); |
---|
573 | } |
---|
574 | else if ( !this->statsBox && event.bPressed ) |
---|
575 | { |
---|
576 | PRINTF(5)("show stats\n"); |
---|
577 | this->showStats(); |
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578 | } |
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579 | } |
---|
580 | else if ( event.type == SDLK_TAB ) |
---|
581 | { |
---|
582 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
---|
583 | { |
---|
584 | EventHandler::getInstance()->pushState( ES_MENU ); |
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585 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
586 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
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587 | input->show(); |
---|
588 | input->giveMouseFocus(); |
---|
589 | input->setText("say "); |
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590 | } |
---|
591 | } |
---|
592 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
593 | { |
---|
594 | this->hideStats(); |
---|
595 | } |
---|
596 | } |
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597 | |
---|
598 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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599 | { |
---|
600 | this->bShowTeamChange = false; |
---|
601 | } |
---|
602 | |
---|
603 | |
---|
604 | |
---|
605 | /** |
---|
606 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
607 | * @param userId senders user id |
---|
608 | * @param message message string |
---|
609 | * @param messageType some int |
---|
610 | */ |
---|
611 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
612 | { |
---|
613 | std::string name = "unknown"; |
---|
614 | |
---|
615 | if ( PlayerStats::getStats( userId ) ) |
---|
616 | { |
---|
617 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
618 | } |
---|
619 | |
---|
620 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
621 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
---|
622 | } |
---|
623 | |
---|
624 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
625 | { |
---|
626 | EventHandler::getInstance()->popState(); |
---|
627 | input->breakMouseFocus(); |
---|
628 | input->hide(); |
---|
629 | input->setText(""); |
---|
630 | |
---|
631 | std::string command = text; |
---|
632 | |
---|
633 | //HACK insert " in say commands so user doesn't have to type them |
---|
634 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
635 | { |
---|
636 | command.insert( 4, "\"" ); |
---|
637 | command = command + "\""; |
---|
638 | } |
---|
639 | |
---|
640 | OrxShell::ShellCommand::execute( command ); |
---|
641 | } |
---|
642 | |
---|
643 | /** |
---|
644 | * show table with frags |
---|
645 | */ |
---|
646 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
647 | { |
---|
648 | statsBox = new OrxGui::GLGuiBox(); |
---|
649 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
650 | |
---|
651 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
652 | |
---|
653 | statsBox->pack( this->table ); |
---|
654 | |
---|
655 | statsBox->showAll(); |
---|
656 | } |
---|
657 | |
---|
658 | /** |
---|
659 | * hide table with frags |
---|
660 | */ |
---|
661 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
662 | { |
---|
663 | if ( statsBox ) |
---|
664 | { |
---|
665 | delete statsBox; |
---|
666 | statsBox = NULL; |
---|
667 | } |
---|
668 | } |
---|
669 | |
---|
670 | /** |
---|
671 | * fill stats table with values |
---|
672 | */ |
---|
673 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
674 | { |
---|
675 | if ( !this->statsBox ) |
---|
676 | return; |
---|
677 | |
---|
678 | std::vector<std::string> headers; |
---|
679 | headers.push_back("Blue Team"); |
---|
680 | headers.push_back(""); |
---|
681 | headers.push_back(""); |
---|
682 | headers.push_back("Red Team"); |
---|
683 | headers.push_back(""); |
---|
684 | this->table->setHeader(headers); |
---|
685 | |
---|
686 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
687 | |
---|
688 | char st[10]; |
---|
689 | int i = 0; |
---|
690 | |
---|
691 | i = 2; |
---|
692 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
693 | { |
---|
694 | this->table->setEntry( i, 0, it->name ); |
---|
695 | snprintf( st, 10, "%d", it->score ); |
---|
696 | this->table->setEntry( i, 1, st ); |
---|
697 | this->table->setEntry( i, 2, "" ); |
---|
698 | i++; |
---|
699 | } |
---|
700 | |
---|
701 | i = 2; |
---|
702 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
703 | { |
---|
704 | this->table->setEntry( i, 3, it->name ); |
---|
705 | snprintf( st, 10, "%d", it->score ); |
---|
706 | this->table->setEntry( i, 4, st ); |
---|
707 | i++; |
---|
708 | } |
---|
709 | |
---|
710 | } |
---|
711 | |
---|
712 | /** |
---|
713 | * this function is called when a player kills another one or himself |
---|
714 | * @param killedUserId |
---|
715 | * @param userId |
---|
716 | */ |
---|
717 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
718 | { |
---|
719 | if ( !victim ) |
---|
720 | { |
---|
721 | PRINTF(0)("victim == NULL\n"); |
---|
722 | return; |
---|
723 | } |
---|
724 | if ( !killer ) |
---|
725 | { |
---|
726 | PRINTF(0)("killer == NULL\n"); |
---|
727 | return; |
---|
728 | } |
---|
729 | |
---|
730 | int killerUserId = killer->getOwner(); |
---|
731 | int victimUserId = victim->getOwner(); |
---|
732 | |
---|
733 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); |
---|
734 | |
---|
735 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
736 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
737 | |
---|
738 | if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) |
---|
739 | { |
---|
740 | PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); |
---|
741 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
---|
742 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
---|
743 | return; |
---|
744 | } |
---|
745 | |
---|
746 | //check for suicide |
---|
747 | if ( killerUserId != victimUserId ) |
---|
748 | { |
---|
749 | //check for teamkill |
---|
750 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
751 | { |
---|
752 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
753 | } |
---|
754 | else |
---|
755 | { |
---|
756 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
757 | } |
---|
758 | } |
---|
759 | else |
---|
760 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
761 | |
---|
762 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
763 | { |
---|
764 | this->bLocalPlayerDead = true; |
---|
765 | this->showStats(); |
---|
766 | } |
---|
767 | |
---|
768 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
769 | } |
---|
770 | |
---|
771 | /** |
---|
772 | * this function is called on player respawn |
---|
773 | * @param userId |
---|
774 | */ |
---|
775 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
776 | { |
---|
777 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
778 | { |
---|
779 | this->bLocalPlayerDead = false; |
---|
780 | this->hideStats(); |
---|
781 | } |
---|
782 | } |
---|
783 | |
---|
784 | /** |
---|
785 | * this function is called on player respawn |
---|
786 | * @param we |
---|
787 | */ |
---|
788 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
789 | { |
---|
790 | onRespawn( we->getOwner() ); |
---|
791 | } |
---|
792 | |
---|
793 | |
---|
794 | /** |
---|
795 | * respawns a playable in the world via spawning points |
---|
796 | * @param playable the playable to respawn |
---|
797 | * @param teamId the teamId to use |
---|
798 | * @param delay time delay for delayed spawning |
---|
799 | */ |
---|
800 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
801 | { |
---|
802 | |
---|
803 | std::vector<SpawningPoint*> spList; |
---|
804 | |
---|
805 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
806 | it != SpawningPoint::objectList().end(); |
---|
807 | ++it) |
---|
808 | { |
---|
809 | SpawningPoint * sp = (*it); |
---|
810 | |
---|
811 | if ( sp->getTeamId() == teamId ) |
---|
812 | spList.push_back( sp ); |
---|
813 | } |
---|
814 | |
---|
815 | if ( spList.size() == 0 ) |
---|
816 | { |
---|
817 | for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); |
---|
818 | it != SpawningPoint::objectList().end(); |
---|
819 | ++it) |
---|
820 | { |
---|
821 | SpawningPoint * sp = (*it); |
---|
822 | |
---|
823 | if ( sp->getTeamId() < 0 ) |
---|
824 | spList.push_back( sp ); |
---|
825 | } |
---|
826 | } |
---|
827 | |
---|
828 | assert( spList.size() != 0 ); |
---|
829 | |
---|
830 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
831 | |
---|
832 | spList[n]->pushEntity( playable, delay ); |
---|
833 | } |
---|
834 | |
---|
835 | |
---|