1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include "multiplayer_team_deathmatch.h" |
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18 | |
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19 | #include "load_param.h" |
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20 | #include "factory.h" |
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21 | |
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22 | #include "render2D/billboard.h" |
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23 | #include "state.h" |
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24 | |
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25 | #include "player.h" |
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26 | #include "playable.h" |
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27 | |
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28 | |
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29 | using namespace std; |
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30 | |
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31 | |
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32 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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33 | |
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34 | |
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35 | /** |
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36 | * constructor |
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37 | */ |
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38 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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39 | : GameRules(root) |
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40 | { |
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41 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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42 | |
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43 | this->bLocalPlayerDead = false; |
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44 | this->deathTimeout = 10.0f; // 5 seconds |
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45 | |
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46 | this->deathScreen = new Billboard(); |
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47 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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48 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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49 | this->deathScreen->setVisibility(false); |
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50 | |
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51 | this->localPlayer = State::getPlayer(); |
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52 | |
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53 | if( root != NULL) |
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54 | this->loadParams(root); |
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55 | } |
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56 | |
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57 | /** |
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58 | * decontsructor |
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59 | */ |
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60 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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61 | { |
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62 | if( this->deathScreen) |
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63 | delete this->deathScreen; |
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64 | } |
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65 | |
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66 | |
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67 | |
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68 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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69 | { |
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70 | GameRules::loadParams(root) ; |
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71 | |
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72 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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73 | .describe("sets the time in seconds a player has to wait for respawn"); |
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74 | |
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75 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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76 | .describe("sets the maximal kills for winning condition"); |
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77 | |
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78 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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79 | .describe("sets the death screen image"); |
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80 | |
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81 | } |
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82 | |
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83 | |
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84 | |
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85 | void MultiplayerTeamDeathmatch::setDeathScreen(const char* imageName) |
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86 | { |
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87 | if( this->deathScreen) |
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88 | this->deathScreen->setTexture(imageName); |
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89 | } |
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90 | |
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91 | |
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92 | |
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93 | /** |
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94 | * called when the player enters the game |
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95 | * @param player the spawned player |
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96 | */ |
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97 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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98 | { |
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99 | this->bLocalPlayerDead = false; |
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100 | this->deathScreen->setVisibility(false); |
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101 | } |
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102 | |
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103 | |
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104 | /** |
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105 | * when the player is killed |
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106 | * @param player the killed player |
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107 | */ |
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108 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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109 | { |
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110 | this->bLocalPlayerDead = true; |
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111 | this->deathScreen->setVisibility(true); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * time tick |
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117 | * @param dt time |
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118 | */ |
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119 | void MultiplayerTeamDeathmatch::tick(float dt) |
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120 | { |
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121 | this->checkGameRules(); |
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122 | |
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123 | // is the local player dead and inactive |
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124 | if( unlikely(this->bLocalPlayerDead)) |
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125 | { |
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126 | this->timeout += dt; |
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127 | |
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128 | // long enough dead? |
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129 | if( this->timeout >= this->deathTimeout) |
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130 | { |
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131 | this->timeout = 0.0f; |
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132 | // respawn |
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133 | (State::getPlayer())->getPlayable()->respawn(); |
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134 | } |
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135 | } |
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136 | } |
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137 | |
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138 | |
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139 | /** |
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140 | * draws the stuff |
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141 | */ |
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142 | void MultiplayerTeamDeathmatch::draw() |
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143 | { |
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144 | if( unlikely( this->bLocalPlayerDead)) |
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145 | { |
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146 | |
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147 | } |
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148 | } |
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149 | |
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150 | |
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151 | /** |
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152 | * check the game rules for consistency |
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153 | */ |
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154 | void MultiplayerTeamDeathmatch::checkGameRules() |
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155 | { |
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156 | // |
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157 | // check for max killing count |
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158 | if( this->teamAKills >= this->maxKills) |
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159 | { |
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160 | // team A winns |
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161 | } |
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162 | else if( this->teamBKills >= this->maxKills) |
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163 | { |
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164 | // team B winns |
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165 | } |
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166 | } |
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167 | |
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168 | |
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169 | |
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170 | |
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171 | |
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172 | |
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