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source: orxonox.OLD/trunk/src/util/multiplayer_team_deathmatch.cc @ 9008

Last change on this file since 9008 was 9008, checked in by bensch, 18 years ago

orxonox/trunk: merged the network bak to the trunk
merged with command:
svn merge -r8804:HEAD https://svn.orxonox.net/orxonox/branches/multi_player_map .

conflicts all resolved in favour of the branche

File size: 20.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_MODULE_GAME_RULES
16
17#include <map>
18
19#include "multiplayer_team_deathmatch.h"
20
21#include "util/loading/load_param.h"
22#include "util/loading/factory.h"
23
24#include "render2D/image_plane.h"
25#include "state.h"
26#include "class_list.h"
27
28#include "player.h"
29#include "playable.h"
30#include "space_ships/space_ship.h"
31
32
33#include "shared_network_data.h"
34#include "terrain.h"
35#include "class_list.h"
36#include "space_ships/space_ship.h"
37
38#include "network_game_manager.h"
39
40#include "event_handler.h"
41
42#include "glgui.h"
43
44#include "story_entity.h"
45
46#include "shell_command.h"
47
48#include "spawning_point.h"
49
50
51using namespace std;
52
53
54CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH);
55
56
57/**
58 * constructor
59 */
60MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root)
61  : NetworkGameRules(root)
62{
63  this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch");
64
65  this->bLocalPlayerDead = false;
66  this->deathTimeout = 10.0f;     // 5 seconds
67  this->timeout = 0.0f;
68  this->numTeams = 2;
69  this->currentGameState = GAMESTATE_PRE_GAME;
70  this->gameStateTimer = 3.0f;
71  this->bShowTeamChange = false;
72
73  this->box = NULL;
74  this->table = NULL;
75  this->statsBox = NULL;
76
77  this->localPlayer = State::getPlayer();
78
79  if( root != NULL)
80    this->loadParams(root);
81
82  subscribeEvent( ES_GAME, SDLK_o );
83  subscribeEvent( ES_GAME, SDLK_TAB );
84  subscribeEvent( ES_GAME, SDLK_F1 );
85  subscribeEvent( ES_MENU, SDLK_F1 );
86  subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
87
88  this->notifier = new OrxGui::GLGuiNotifier();
89  this->notifier->show();
90  this->notifier->setAbsCoor2D(5, 30);
91  this->notifier->setFadeAge( 6.0 );
92  this->notifier->setHideAge( 8.0 );
93  this->input = new OrxGui::GLGuiInputLine();
94  this->input->setAbsCoor2D(180, 5);
95  this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter));
96}
97
98/**
99 * decontsructor
100 */
101MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch()
102{
103  unsubscribeEvent( ES_GAME, SDLK_o );
104  unsubscribeEvent( ES_GAME, SDLK_TAB );
105  unsubscribeEvent( ES_GAME, SDLK_F1 );
106  unsubscribeEvent( ES_MENU, SDLK_F1 );
107  unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
108
109  if ( this->notifier )
110  {
111    delete this->notifier;
112    this->notifier = NULL;
113  }
114
115  if ( this->input )
116  {
117    delete this->input;
118    this->input = NULL;
119  }
120}
121
122
123
124void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root)
125{
126  GameRules::loadParams(root) ;
127
128  LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout)
129      .describe("sets the time in seconds a player has to wait for respawn");
130
131  LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills)
132      .describe("sets the maximal kills for winning condition");
133
134  LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams)
135      .describe("sets number of teams");
136
137}
138
139
140/**
141 * time tick
142 * @param dt time
143 */
144void MultiplayerTeamDeathmatch::tick(float dt)
145{
146  tickStatsTable();
147  //on client side hostId is -1 until hanshake finished
148  if ( SharedNetworkData::getInstance()->getHostID() < 0 )
149    return;
150
151  if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME )
152  {
153    if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
154         && box == NULL
155         &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM
156         || bShowTeamChange )
157
158       )
159    {
160      EventHandler::getInstance()->pushState( ES_MENU );
161
162      OrxGui::GLGuiHandler::getInstance()->activateCursor();
163
164      box = new OrxGui::GLGuiBox();
165      box->setAbsCoor2D( 300, 100 );
166
167      OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator");
168      box->pack( buttonSpectator );
169      buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator));
170
171      OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random");
172      box->pack( buttonRandom );
173      buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom));
174
175      OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team");
176      box->pack( buttonTeam0 );
177      buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0));
178
179      OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team");
180      box->pack( buttonTeam1 );
181      buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1));
182
183      if ( bShowTeamChange )
184      {
185        OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel");
186        box->pack( buttonCancel );
187        buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel));
188      }
189
190      OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit");
191      box->pack( buttonExit );
192      buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit));
193
194      box->showAll();
195    }
196  }
197
198  if ( box != NULL
199       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
200       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM
201       && !bShowTeamChange
202     )
203  {
204    delete box;
205    box = NULL;
206
207    OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true );
208
209    EventHandler::getInstance()->popState();
210  }
211
212  if ( box != NULL )
213  {
214    OrxGui::GLGuiHandler::getInstance()->tick( dt );
215  }
216
217  assignPlayable();
218
219  if ( !SharedNetworkData::getInstance()->isGameServer() )
220    return;
221
222  //handle kills
223  while ( this->killList.begin() != this->killList.end() )
224  {
225    onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() );
226    this->killList.erase( this->killList.begin() );
227  }
228 
229
230
231  gameStateTimer -= dt;
232  //PRINTF(0)("TICK %f\n", gameStateTimer);
233
234  if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 )
235    nextGameState();
236
237  this->currentGameState = NetworkGameManager::getInstance()->getGameState();
238
239  if ( currentGameState == GAMESTATE_GAME )
240  {
241    handleTeamChanges();
242  }
243
244  this->calculateTeamScore();
245
246  this->checkGameRules();
247
248  // is the local player dead and inactive
249  if( unlikely(this->bLocalPlayerDead))
250  {
251    this->timeout += dt;
252    PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout);
253    // long enough dead?
254    if( this->timeout >= this->deathTimeout)
255    {
256      this->timeout = 0.0f;
257      // respawn
258      PRINTF(0)("RESPAWN\n");
259      (State::getPlayer())->getPlayable()->respawn();
260    }
261  }
262}
263
264
265/**
266 * draws the stuff
267 */
268void MultiplayerTeamDeathmatch::draw()
269{
270  if( unlikely( this->bLocalPlayerDead))
271  {
272
273  }
274}
275
276
277/**
278 * check the game rules for consistency
279 */
280void MultiplayerTeamDeathmatch::checkGameRules()
281{
282  if ( !SharedNetworkData::getInstance()->isGameServer() )
283    return;
284
285  // check for max killing count
286  for ( int i = 0; i<numTeams; i++ )
287  {
288    if ( teamScore[i] >= maxKills )
289    {
290      nextGameState();
291    }
292  }
293}
294
295/**
296 * find group for new player
297 * @return group id
298 */
299int MultiplayerTeamDeathmatch::getTeamForNewUser()
300{
301  return TEAM_NOTEAM;
302}
303
304ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team )
305{
306  if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR )
307    return CL_SPECTATOR;
308
309  if ( team == 0 || team == 1 )
310    return CL_SPACE_SHIP;
311
312  assert( false );
313}
314
315std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId )
316{
317  if ( team == 0 )
318    return "models/ships/reap_#.obj";
319  else if ( team == 1 )
320    return "models/ships/fighter.obj";
321  else
322    return "";
323}
324
325/**
326 * calculate team score
327 */
328void MultiplayerTeamDeathmatch::calculateTeamScore( )
329{
330  teamScore.clear();
331
332  for ( int i = 0; i<numTeams; i++ )
333    teamScore[i] = 0;
334
335
336  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
337
338  if ( !list )
339    return;
340
341  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
342  {
343    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
344
345    if ( stats.getTeamId() >= 0 )
346    {
347      teamScore[stats.getTeamId()] += stats.getScore();
348    }
349  }
350}
351
352/**
353 * get team for player who choose to join random team
354 * @return smallest team
355 */
356int MultiplayerTeamDeathmatch::getRandomTeam( )
357{
358  std::map<int,int> playersInTeam;
359
360  for ( int i = 0; i<numTeams; i++ )
361    playersInTeam[i] = 0;
362
363  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
364
365  if ( !list )
366    return 0;
367
368  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
369  {
370    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
371
372    if ( stats.getTeamId() >= 0 )
373    {
374      playersInTeam[stats.getTeamId()]++;
375    }
376  }
377
378
379  int minPlayers = 0xFFFF;
380  int minTeam = -1;
381
382  for ( int i = 0; i<numTeams; i++ )
383  {
384    if ( playersInTeam[i] < minPlayers )
385    {
386      minTeam = i;
387      minPlayers = playersInTeam[i];
388    }
389  }
390
391  assert( minTeam != -1 );
392
393  return minTeam;
394}
395
396void MultiplayerTeamDeathmatch::nextGameState( )
397{
398  if ( currentGameState == GAMESTATE_PRE_GAME )
399  {
400    NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME );
401
402    return;
403  }
404
405  if ( currentGameState == GAMESTATE_GAME )
406  {
407    NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME );
408
409    return;
410  }
411
412  if ( currentGameState == GAMESTATE_POST_GAME )
413  {
414    State::getCurrentStoryEntity()->stop();
415    this->bShowTeamChange = false;
416
417    return;
418  }
419}
420
421void MultiplayerTeamDeathmatch::handleTeamChanges( )
422{
423  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
424
425  if ( !list )
426    return;
427
428  //first server players with choices
429  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
430  {
431    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
432
433    if ( stats.getTeamId() != stats.getPreferedTeamId() )
434    {
435      if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) )
436      {
437        teamChange( stats.getUserId() );
438      }
439    }
440  }
441
442  //now serve player who want join a random team
443  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
444  {
445    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
446
447    if ( stats.getTeamId() != stats.getPreferedTeamId() )
448    {
449      if ( stats.getPreferedTeamId() == TEAM_RANDOM )
450      {
451        stats.setPreferedTeamId( getRandomTeam() );
452        teamChange( stats.getUserId() );
453      }
454    }
455  }
456}
457
458void MultiplayerTeamDeathmatch::teamChange( int userId )
459{
460  assert( PlayerStats::getStats( userId ) );
461  PlayerStats & stats = *(PlayerStats::getStats( userId ));
462
463  stats.setTeamId( stats.getPreferedTeamId() );
464
465  Playable * oldPlayable = stats.getPlayable();
466
467
468  ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
469  std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId );
470
471  BaseObject * bo = Factory::fabricate( playableClassId );
472
473  assert( bo != NULL );
474  assert( bo->isA( CL_PLAYABLE ) );
475
476  Playable & playable = *(dynamic_cast<Playable*>(bo));
477
478  playable.loadModel( playableModel );
479  playable.setOwner( userId );
480  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
481  playable.setSynchronized( true );
482
483  stats.setTeamId( stats.getPreferedTeamId() );
484  stats.setPlayableClassId( playableClassId );
485  stats.setPlayableUniqueId( playable.getUniqueID() );
486  stats.setModelFileName( playableModel );
487
488  this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f );
489
490  if ( oldPlayable )
491  {
492    //if ( userId == SharedNetworkData::getInstance()->getHostID() )
493    //  State::getPlayer()->setPlayable( NULL );
494    delete oldPlayable;
495  }
496}
497
498void MultiplayerTeamDeathmatch::onButtonExit( )
499{
500  State::getCurrentStoryEntity()->stop();
501  this->bShowTeamChange = false;
502}
503
504void MultiplayerTeamDeathmatch::onButtonRandom( )
505{
506  NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM );
507  this->bShowTeamChange = false;
508}
509
510void MultiplayerTeamDeathmatch::onButtonTeam0( )
511{
512  NetworkGameManager::getInstance()->prefereTeam( 0 );
513  this->bShowTeamChange = false;
514}
515
516void MultiplayerTeamDeathmatch::onButtonTeam1( )
517{
518  NetworkGameManager::getInstance()->prefereTeam( 1 );
519  this->bShowTeamChange = false;
520}
521
522void MultiplayerTeamDeathmatch::onButtonSpectator( )
523{
524  NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR );
525  this->bShowTeamChange = false;
526}
527
528void MultiplayerTeamDeathmatch::assignPlayable( )
529{
530  if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) )
531    PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable();
532}
533
534  /**
535   * function that processes events from the handler
536   * @param event: the event
537   * @todo replace SDLK_o with something from KeyMapper
538   */
539void MultiplayerTeamDeathmatch::process( const Event & event )
540{
541  if ( event.type == SDLK_o )
542  {
543    if ( event.bPressed )
544      this->bShowTeamChange = true;
545  } else if ( event.type == SDLK_F1 )
546  {
547    if ( !this->statsBox && event.bPressed )
548    {
549      PRINTF(0)("show stats\n");
550      this->showStats();
551    }
552    if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed && this->table->rowCount() != 0 && this->table->columnCount() != 0 )
553    {
554      PRINTF(0)("hide stats\n");
555      this->hideStats();
556    }
557  }
558  else if ( event.type == SDLK_TAB )
559  {
560    if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) )
561    {
562      EventHandler::getInstance()->pushState( ES_MENU );
563      OrxGui::GLGuiHandler::getInstance()->activateCursor();
564      OrxGui::GLGuiHandler::getInstance()->deactivateCursor();
565      input->show();
566      input->giveMouseFocus();
567      input->setText("say ");
568    }
569  }
570  else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 )
571  {
572    this->hideStats();
573  }
574}
575
576void MultiplayerTeamDeathmatch::onButtonCancel( )
577{
578  this->bShowTeamChange = false;
579}
580
581
582
583/**
584 * this method is called by NetworkGameManger when he recieved a chat message
585 * @param userId senders user id
586 * @param message message string
587 * @param messageType some int
588 */
589void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType )
590{
591  std::string name = "unknown";
592
593  if ( PlayerStats::getStats( userId ) )
594  {
595    name = PlayerStats::getStats( userId )->getNickName();
596  }
597
598  PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() );
599  notifier->pushNotifyMessage(name + ": " + message);
600}
601
602void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text )
603{
604  EventHandler::getInstance()->popState();
605  input->breakMouseFocus();
606  input->hide();
607  input->setText("");
608
609  std::string command = text;
610
611  //HACK insert " in say commands so user doesn't have to type them
612  if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' )
613  {
614    command.insert( 4, "\"" );
615    command = command + "\"";
616  }
617
618  OrxShell::ShellCommand::execute( command );
619}
620
621/**
622 * show table with frags
623 */
624void MultiplayerTeamDeathmatch::showStats( )
625{
626  EventHandler::getInstance()->pushState( ES_MENU );
627  statsBox = new OrxGui::GLGuiBox();
628  statsBox->setAbsCoor2D( 300, 100 );
629
630  this->table = new OrxGui::GLGuiTable(0,0);
631
632  statsBox->pack( this->table );
633
634  statsBox->showAll();
635}
636
637/**
638 * hide table with frags
639 */
640void MultiplayerTeamDeathmatch::hideStats( )
641{
642    if ( statsBox )
643    {
644      delete statsBox;
645      statsBox = NULL;
646    }
647
648    EventHandler::getInstance()->popState();
649}
650
651/**
652 * fill stats table with values
653 */
654void MultiplayerTeamDeathmatch::tickStatsTable( )
655{
656  if ( !this->statsBox )
657    return;
658
659  std::vector<std::string> headers;
660  headers.push_back("Red Team");
661  headers.push_back("");
662  headers.push_back("");
663  headers.push_back("Blue Team");
664  headers.push_back("");
665  this->table->setHeader(headers);
666
667  std::map<int,std::string> fragsTeam0;
668  std::map<int,std::string> fragsTeam1;
669
670  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
671
672  if ( !list )
673    return;
674
675  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
676  {
677    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
678
679    if ( stats.getTeamId() == 0 || stats.getTeamId() == 1 )
680    {
681      if ( stats.getTeamId() == 0 )
682        fragsTeam0[stats.getScore()] = stats.getNickName();
683      else
684        fragsTeam1[stats.getScore()] = stats.getNickName();
685    }
686  }
687
688  char st[10];
689  int i = 0;
690
691
692  i = 2;
693  for ( std::map<int,std::string>::const_iterator it = fragsTeam0.begin(); it != fragsTeam0.end(); it++ )
694  {
695    this->table->setEntry( 0, i, it->second );
696    snprintf( st, 10, "%d", it->first );
697    this->table->setEntry( 1, i, st );
698    this->table->setEntry( 2, i, "" );
699    i++;
700  }
701
702  i = 2;
703  for ( std::map<int,std::string>::const_iterator it = fragsTeam1.begin(); it != fragsTeam1.end(); it++ )
704  {
705    this->table->setEntry( 3, i, it->second );
706    snprintf( st, 10, "%d", it->first );
707    this->table->setEntry( 4, i, st );
708    i++;
709  }
710}
711
712/**
713 * this function is called when a player kills another one or himself
714 * @param killedUserId
715 * @param userId
716 */
717void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer )
718{
719  if ( !victim )
720    return;
721  if ( !killer )
722    return;
723 
724  int killerUserId = killer->getOwner();
725  int victimUserId = victim->getOwner();
726
727  PlayerStats & victimStats = *PlayerStats::getStats( victimUserId );
728  PlayerStats & killerStats = *PlayerStats::getStats( killerUserId );
729 
730  if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim )
731    return;
732
733  //check for suicide
734  if ( killerUserId != victimUserId )
735  {
736    //check for teamkill
737    if ( victimStats.getTeamId() != killerStats.getTeamId() )
738    {
739      killerStats.setScore( killerStats.getScore() + 1 );
740    }
741    else
742    {
743      killerStats.setScore( killerStats.getScore() - 1 );
744    }
745  }
746  else
747    killerStats.setScore( killerStats.getScore() - 1 );
748
749  if ( victimUserId == SharedNetworkData::getInstance()->getHostID() )
750  {
751    this->bLocalPlayerDead = true;
752    this->showStats();
753  }
754
755  this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f );
756}
757
758/**
759 * this function is called on player respawn
760 * @param userId
761 */
762void MultiplayerTeamDeathmatch::onRespawn( int userId )
763{
764  if ( userId == SharedNetworkData::getInstance()->getHostID() )
765  {
766    this->bLocalPlayerDead = false;
767    this->hideStats();
768  }
769}
770
771/**
772 * this function is called on player respawn
773 * @param we
774 */
775void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we )
776{
777  onRespawn( we->getOwner() );
778}
779
780
781void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay )
782{
783  const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT );
784
785  assert( list );
786
787  std::vector<SpawningPoint*> spList;
788
789  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
790  {
791    SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
792
793    if ( sp->getTeamId() == teamId )
794      spList.push_back( sp );
795  }
796
797  if ( spList.size() == 0 )
798  {
799    for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
800    {
801      SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
802
803      if ( sp->getTeamId() < 0 )
804        spList.push_back( sp );
805    }
806  }
807
808  assert( spList.size() != 0 );
809
810  int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX);
811
812  spList[n]->pushEntity( playable, delay );
813}
814
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