[7034] | 1 | |
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| 2 | /*! |
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[7035] | 3 | * @file multiplayer_team_deathmatch.h |
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[7037] | 4 | * Defines game rules for team deathmatch games |
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| 5 | * |
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| 6 | * currently there are only two teams supported |
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[7034] | 7 | */ |
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| 8 | |
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| 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 11 | |
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[8068] | 12 | #include "network_game_rules.h" |
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[7034] | 13 | |
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[8147] | 14 | #include "glgui_box.h" |
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[7034] | 15 | |
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| 16 | class TiXmlElement; |
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| 17 | class ObjectManager; |
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| 18 | class Player; |
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[7810] | 19 | class ImagePlane; |
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[7034] | 20 | |
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[8068] | 21 | enum |
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| 22 | { |
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| 23 | GAMESTATE_PRE_GAME = 0, |
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| 24 | GAMESTATE_GAME, |
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| 25 | GAMESTATE_POST_GAME |
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| 26 | }; |
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[7034] | 27 | |
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[8068] | 28 | |
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| 29 | class MultiplayerTeamDeathmatch : public NetworkGameRules |
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[7034] | 30 | { |
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| 31 | |
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| 32 | public: |
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[7035] | 33 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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[7034] | 34 | virtual ~MultiplayerTeamDeathmatch(); |
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| 35 | |
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| 36 | virtual void loadParams(const TiXmlElement* root); |
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| 37 | |
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[8068] | 38 | virtual int getTeamForNewUser(); |
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[8147] | 39 | virtual ClassID getPlayableClassId( int userId, int team ); |
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| 40 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); |
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[7034] | 41 | |
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[7044] | 42 | virtual void onPlayerSpawn(); |
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| 43 | virtual void onPlayerDeath(); |
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[7034] | 44 | |
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| 45 | |
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| 46 | virtual void tick(float dt); |
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| 47 | void draw(); |
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| 48 | |
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[7037] | 49 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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| 50 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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[7221] | 51 | void setDeathScreen(const std::string& imageName); |
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[8068] | 52 | |
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| 53 | inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } |
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| 54 | inline int getNumTeams(){ return this->numTeams; } |
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| 55 | |
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| 56 | int getRandomTeam(); |
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[7034] | 57 | |
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| 58 | protected: |
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[7035] | 59 | virtual void checkGameRules(); |
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[7037] | 60 | |
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| 61 | private: |
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| 62 | bool bLocalPlayerDead; //!< true if the local player is dead |
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| 63 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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[7039] | 64 | float timeout; //!< time counted if player dead |
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[7037] | 65 | int maxKills; //!< max kills for winning condition |
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| 66 | |
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[8068] | 67 | int numTeams; //!< number of teams |
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[7039] | 68 | |
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[8068] | 69 | std::map<int,int> teamScore; //!< team score |
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| 70 | |
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| 71 | ImagePlane* deathScreen; //!< the death screen |
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| 72 | |
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| 73 | int currentGameState; //!< game state |
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| 74 | float gameStateTimer; //!< if less than 0 -> change game state |
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| 75 | |
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[8147] | 76 | OrxGui::GLGuiBox* box; |
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| 77 | |
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| 78 | |
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[8068] | 79 | void calculateTeamScore(); |
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| 80 | void nextGameState(); |
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| 81 | void handleTeamChanges(); |
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| 82 | void teamChange( int userId ); |
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[8147] | 83 | void assignPlayable(); |
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| 84 | |
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| 85 | void onButtonSpectator(); |
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| 86 | void onButtonRandom(); |
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| 87 | void onButtonTeam0(); |
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| 88 | void onButtonTeam1(); |
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| 89 | void onButtonExit(); |
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[7034] | 90 | }; |
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| 91 | |
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| 92 | |
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| 93 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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