[7034] | 1 | |
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| 2 | /*! |
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[7035] | 3 | * @file multiplayer_team_deathmatch.h |
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[7037] | 4 | * Defines game rules for team deathmatch games |
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| 5 | * |
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| 6 | * currently there are only two teams supported |
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[7034] | 7 | */ |
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| 8 | |
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| 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 11 | |
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[8068] | 12 | #include "network_game_rules.h" |
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[7034] | 13 | |
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[8623] | 14 | #include "glgui.h" |
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[8708] | 15 | #include "specials/glgui_notifier.h" |
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[7034] | 16 | |
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| 17 | class TiXmlElement; |
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| 18 | class ObjectManager; |
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| 19 | class Player; |
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[7810] | 20 | class ImagePlane; |
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[7034] | 21 | |
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[8068] | 22 | enum |
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| 23 | { |
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| 24 | GAMESTATE_PRE_GAME = 0, |
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| 25 | GAMESTATE_GAME, |
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| 26 | GAMESTATE_POST_GAME |
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| 27 | }; |
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[7034] | 28 | |
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[8068] | 29 | |
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[8623] | 30 | class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener |
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[7034] | 31 | { |
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| 32 | |
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| 33 | public: |
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[7035] | 34 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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[7034] | 35 | virtual ~MultiplayerTeamDeathmatch(); |
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| 36 | |
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| 37 | virtual void loadParams(const TiXmlElement* root); |
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| 38 | |
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[8068] | 39 | virtual int getTeamForNewUser(); |
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[8147] | 40 | virtual ClassID getPlayableClassId( int userId, int team ); |
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| 41 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); |
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[7034] | 42 | |
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[8802] | 43 | virtual void registerSpawn( WorldEntity * we ); |
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[7034] | 44 | |
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| 45 | virtual void tick(float dt); |
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| 46 | void draw(); |
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| 47 | |
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[7037] | 48 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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| 49 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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[8068] | 50 | |
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| 51 | inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } |
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| 52 | inline int getNumTeams(){ return this->numTeams; } |
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| 53 | |
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| 54 | int getRandomTeam(); |
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[8623] | 55 | |
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| 56 | virtual void process(const Event &event); |
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| 57 | |
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[9008] | 58 | void onKill( WorldEntity * victim, WorldEntity * killer ); |
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[8802] | 59 | void onRespawn( int userId ); |
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| 60 | |
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[8623] | 61 | virtual void handleChatMessage( int userId, const std::string & message, int messageType ); |
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[9008] | 62 | |
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| 63 | void respawnPlayable( Playable * playable, int teamId, float delay ); |
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[7034] | 64 | |
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| 65 | protected: |
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[7035] | 66 | virtual void checkGameRules(); |
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[7037] | 67 | |
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| 68 | private: |
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| 69 | bool bLocalPlayerDead; //!< true if the local player is dead |
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| 70 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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[7039] | 71 | float timeout; //!< time counted if player dead |
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[7037] | 72 | int maxKills; //!< max kills for winning condition |
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| 73 | |
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[8068] | 74 | int numTeams; //!< number of teams |
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[7039] | 75 | |
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[8068] | 76 | std::map<int,int> teamScore; //!< team score |
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| 77 | |
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| 78 | int currentGameState; //!< game state |
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| 79 | float gameStateTimer; //!< if less than 0 -> change game state |
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| 80 | |
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[8623] | 81 | bool bShowTeamChange; //!< if true -> show team change dialog |
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| 82 | |
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[8147] | 83 | OrxGui::GLGuiBox* box; |
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[8623] | 84 | |
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[8708] | 85 | OrxGui::GLGuiNotifier* notifier; |
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| 86 | OrxGui::GLGuiInputLine* input; |
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| 87 | |
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[8068] | 88 | void calculateTeamScore(); |
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| 89 | void nextGameState(); |
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| 90 | void handleTeamChanges(); |
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| 91 | void teamChange( int userId ); |
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[8147] | 92 | void assignPlayable(); |
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| 93 | |
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| 94 | void onButtonSpectator(); |
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| 95 | void onButtonRandom(); |
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| 96 | void onButtonTeam0(); |
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| 97 | void onButtonTeam1(); |
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[8623] | 98 | void onButtonCancel(); |
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[8147] | 99 | void onButtonExit(); |
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[8708] | 100 | |
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| 101 | void onInputEnter( const std::string & text ); |
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[8802] | 102 | |
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| 103 | OrxGui::GLGuiBox* statsBox; |
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| 104 | OrxGui::GLGuiTable* table; |
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| 105 | void tickStatsTable(); |
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| 106 | |
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| 107 | void showStats(); |
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| 108 | void hideStats(); |
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[7034] | 109 | }; |
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| 110 | |
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| 111 | |
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| 112 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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