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source: orxonox.OLD/trunk/src/util/multiplayer_team_deathmatch.h @ 9451

Last change on this file since 9451 was 9235, checked in by bensch, 18 years ago

merged the presentation back

File size: 3.2 KB
Line 
1
2/*!
3 * @file multiplayer_team_deathmatch.h
4 * Defines game rules for team deathmatch games
5 *
6 * currently there are only two teams supported
7 */
8
9#ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H
10#define _MULTIPLAYER_TEAM_DEATHMATCH_H
11
12#include "network_game_rules.h"
13
14#include "glgui.h"
15#include "specials/glgui_notifier.h"
16
17class TiXmlElement;
18class ObjectManager;
19class Player;
20class ImagePlane;
21
22enum
23{
24  GAMESTATE_PRE_GAME = 0,
25  GAMESTATE_GAME,
26  GAMESTATE_POST_GAME
27};
28
29
30class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener
31{
32
33  public:
34    MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL);
35    virtual ~MultiplayerTeamDeathmatch();
36
37    virtual void loadParams(const TiXmlElement* root);
38
39    virtual int getTeamForNewUser();
40    virtual ClassID getPlayableClassId( int userId, int team );
41    virtual std::string getPlayableModelTextureFileName( int userId, int team, ClassID classId );
42    virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId );
43    virtual float getPlayableScale( int userId, int team, ClassID classId );
44
45    virtual void registerSpawn( WorldEntity * we );
46
47    virtual void tick(float dt);
48    void draw();
49
50    inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; }
51    inline void setMaxKills(int kills) { this->maxKills = kills; }
52   
53    inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; }
54    inline int getNumTeams(){ return this->numTeams; }
55   
56    int getRandomTeam();
57   
58    virtual void process(const Event &event);
59   
60    void onKill( WorldEntity * victim, WorldEntity * killer );
61    void onRespawn( int userId );
62   
63    virtual void handleChatMessage( int userId, const std::string & message, int messageType );
64   
65    void respawnPlayable( Playable * playable, int teamId, float delay );
66
67  protected:
68    virtual void checkGameRules();
69
70  private:
71    bool               bLocalPlayerDead;           //!< true if the local player is dead
72    float              deathTimeout;               //!< timeout a player cannot play if he/she dies
73    float              timeout;                    //!< time counted if player dead
74    int                maxKills;                   //!< max kills for winning condition
75
76    int                numTeams;                   //!< number of teams
77
78    std::map<int,int>  teamScore;                  //!< team score
79
80    int                currentGameState;           //!< game state
81    float              gameStateTimer;             //!< if less than 0 -> change game state
82
83    bool               bShowTeamChange;            //!< if true -> show team change dialog
84
85    OrxGui::GLGuiBox* box;
86   
87    OrxGui::GLGuiInputLine* input;
88   
89    void calculateTeamScore();
90    void nextGameState();
91    void handleTeamChanges();
92    void teamChange( int userId );
93    void assignPlayable();
94   
95    void onButtonSpectator();
96    void onButtonRandom();
97    void onButtonTeam0();
98    void onButtonTeam1();
99    void onButtonCancel();
100    void onButtonExit();
101   
102    void onInputEnter( const std::string & text );
103   
104    OrxGui::GLGuiBox* statsBox;
105    OrxGui::GLGuiTable* table;
106    void tickStatsTable();
107   
108    void showStats();
109    void hideStats();
110};
111
112
113#endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */
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