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source: orxonox.OLD/trunk/src/util/network_game_rules.cc @ 9934

Last change on this file since 9934 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.6 KB
RevLine 
[8024]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "network_game_rules.h"
19
[8623]20#include "network_game_manager.h"
21
[8024]22
23
[9869]24ObjectListDefinition(NetworkGameRules);
[9406]25
[8024]26/**
27 * standard constructor
28 */
29NetworkGameRules::NetworkGameRules ( const TiXmlElement* root )
[9869]30    : GameRules( root )
[8024]31{
[9869]32  this->registerObject(this, NetworkGameRules::_objectList);
[8024]33}
34
35
36/**
37 * standard deconstructor
38 */
39NetworkGameRules::~NetworkGameRules ()
[9869]40{}
[8024]41
[9110]42
[9869]43std::string NetworkGameRules::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId )
[9110]44{
45  return "";
46}
47
[9869]48std::string NetworkGameRules::getPlayableModelFileName( int uesrId, int team, const ClassID& classId )
[8024]49{
50  return "models/ships/reap_#.obj";
51}
52
[8147]53ClassID NetworkGameRules::getPlayableClassId( int userId, int team )
[8024]54{
[9869]55  const ObjectListBase* objList = ObjectListBase::getObjectList("SpaceShip");
56  if (objList != NULL)
57    return objList->identity();
58  else
59    return ClassID();
[8024]60}
61
62int NetworkGameRules::getTeamForNewUser( )
63{
64  return 0;
65}
66
[8623]67
68void NetworkGameRules::shellSay( const std::string & message )
69{
70  NetworkGameManager::getInstance()->sendChatMessage( message, 0 );
71}
72
73
[9869]74float NetworkGameRules::getPlayableScale( int userId, int team, const ClassID& classId )
[9235]75{
76  return 1.0f;
77}
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