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[8024] | 1 | /*! |
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| 2 | * @file network_game_rules.h |
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| 3 | * @brief Definition of NetworkGameRules |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_GAME_RULES_H |
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| 7 | #define _NETWORK_GAME_RULES_H |
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| 8 | |
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| 9 | #include "game_rules.h" |
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| 10 | |
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| 11 | #include "player_stats.h" |
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| 12 | |
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| 13 | class TiXmlElement; |
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| 14 | |
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| 15 | class NetworkGameRules : public GameRules |
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| 16 | { |
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| 17 | |
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| 18 | public: |
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| 19 | NetworkGameRules( const TiXmlElement* root ); |
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| 20 | virtual ~NetworkGameRules(); |
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| 21 | |
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[8067] | 22 | virtual int getTeamForNewUser(); |
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[8147] | 23 | virtual ClassID getPlayableClassId( int userId, int team ); |
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| 24 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); |
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[9110] | 25 | virtual std::string getPlayableModelTextureFileName( int userId, int team, ClassID classId ); |
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[9235] | 26 | virtual float getPlayableScale( int userId, int team, ClassID classId ); |
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[8024] | 27 | |
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[8067] | 28 | virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); } |
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[8623] | 29 | |
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| 30 | virtual void handleChatMessage( int userId, const std::string & message, int messageType ) = 0; |
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| 31 | |
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| 32 | void shellSay( const std::string & message ); |
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[8024] | 33 | |
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| 34 | |
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| 35 | private: |
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| 36 | |
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| 37 | }; |
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| 38 | |
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| 39 | #endif /* _NETWORK_GAME_RULES_H */ |
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