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1 | /*! |
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2 | * @file network_game_rules.h |
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3 | * @brief Definition of NetworkGameRules |
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4 | */ |
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5 | |
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6 | #ifndef _NETWORK_GAME_RULES_H |
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7 | #define _NETWORK_GAME_RULES_H |
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8 | |
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9 | #include "game_rules.h" |
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10 | |
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11 | #include "player_stats.h" |
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12 | |
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13 | class TiXmlElement; |
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14 | |
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15 | class NetworkGameRules : public GameRules |
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16 | { |
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17 | ObjectListDeclaration(NetworkGameRules); |
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18 | |
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19 | public: |
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20 | NetworkGameRules( const TiXmlElement* root ); |
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21 | virtual ~NetworkGameRules(); |
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22 | |
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23 | virtual int getTeamForNewUser(); |
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24 | virtual ClassID getPlayableClassId( int userId, int team ); |
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25 | virtual std::string getPlayableModelFileName( int userId, int team, const ClassID& classId ); |
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26 | virtual std::string getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ); |
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27 | virtual float getPlayableScale( int userId, int team, const ClassID& classId ); |
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28 | |
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29 | virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); } |
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30 | |
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31 | virtual void handleChatMessage( int userId, const std::string & message, int messageType ) = 0; |
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32 | |
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33 | void shellSay( const std::string & message ); |
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34 | |
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35 | |
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36 | private: |
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37 | |
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38 | }; |
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39 | |
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40 | #endif /* _NETWORK_GAME_RULES_H */ |
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