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source: orxonox.OLD/trunk/src/util/object_manager.cc @ 5818

Last change on this file since 5818 was 5795, checked in by bensch, 19 years ago

orxonox/trunk: merged branches/worldEntities back to the trunk svn merge -r5750:HEAD branches/world_entities/ trunk/

File size: 1.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "object_manager.h"
19#include "class_list.h"
20
21#include "p_node.h"
22#include "world_entity.h"
23#include "list.h"
24
25using namespace std;
26
27
28/**
29 * standard constructor
30 */
31ObjectManager::ObjectManager ()
32{
33   this->setClassID(CL_OBJECT_MANAGER, "ObjectManager");
34   this->setName("ObjectManager");
35
36   pNodeList = NULL;
37}
38
39/**
40 *  the singleton reference to this class
41 */
42ObjectManager* ObjectManager::singletonRef = NULL;
43
44/**
45   @brief standard deconstructor
46 */
47ObjectManager::~ObjectManager ()
48{
49  ObjectManager::singletonRef = NULL;
50}
51
52/**
53 * returns a new List with a list of WorldEntities of distance Radius from center
54 */
55std::list<WorldEntity*>* ObjectManager::distanceFromObject(const PNode& center, float radius, ClassID classID)
56{
57  const std::list<BaseObject*>* objectList = ClassList::getList(classID);
58  if (objectList != NULL)
59  {
60    std::list<WorldEntity*>* newList = new std::list<WorldEntity*>;
61
62    list<BaseObject*>::const_iterator node;
63    for (node = objectList->begin(); node != objectList->end(); node++)
64    {
65      printf("1:::%s\n", (*node)->getName());
66      if ((dynamic_cast<PNode*>(*node)->getAbsCoor() - center.getAbsCoor()).len() < radius)
67      {
68        newList->push_back(dynamic_cast<WorldEntity*>(*node));
69        printf("%s\n",(*node)->getName());
70      }
71    }
72    return newList;
73  }
74  return NULL;
75}
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