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source: orxonox.OLD/trunk/src/util/object_manager.h @ 7547

Last change on this file since 7547 was 7368, checked in by bensch, 19 years ago

orxonox/trunk: some renamings, and GameWorldData now has lists for what EntityLists should be drawed/ticked/collided(not yet implemented).

File size: 2.5 KB
Line 
1/*!
2 * @file object_manager.h
3 * @brief Definition of the ObjectManager.
4 */
5
6#ifndef _OBJECT_MANAGER_H
7#define _OBJECT_MANAGER_H
8
9#include "base_object.h"
10#include <list>
11#include <vector>
12
13/// Enumerator for Managed Object Lists
14typedef enum {
15  OM_NULL             =  0,
16  OM_DEAD,
17  OM_DEAD_TICK,
18  OM_ENVIRON_NOTICK,
19  OM_ENVIRON,
20  OM_COMMON,
21
22  OM_GROUP_00,
23  OM_GROUP_00_PROJ,
24  OM_GROUP_01,
25  OM_GROUP_01_PROJ,
26  OM_GROUP_02,
27  OM_GROUP_02_PROJ,
28  OM_GROUP_03,
29  OM_GROUP_03_PROJ,
30  OM_GROUP_04,
31  OM_GROUP_04_PROJ,
32  OM_GROUP_05,
33  OM_GROUP_05_PROJ,
34  OM_GROUP_06,
35  OM_GROUP_06_PROJ,
36  OM_GROUP_07,
37  OM_GROUP_07_PROJ,
38  OM_GROUP_08,
39  OM_GROUP_08_PROJ,
40  OM_GROUP_09,
41  OM_GROUP_09_PROJ,
42  OM_GROUP_10,
43  OM_GROUP_10_PROJ,
44  OM_GROUP_11,
45  OM_GROUP_11_PROJ,
46  OM_GROUP_12,
47  OM_GROUP_12_PROJ,
48  OM_GROUP_13,
49  OM_GROUP_13_PROJ,
50  OM_GROUP_14,
51  OM_GROUP_14_PROJ,
52  OM_GROUP_15,
53  OM_GROUP_15_PROJ,
54
55  OM_SIZE,
56
57
58  OM_INIT             = -1, //!< DO NOT USE THIS. (WorldEntity Internal).
59} OM_LIST;
60
61#define OM_DEFAULT_LIST  OM_NULL
62
63
64// FORWARD DECLARATION
65class PNode;
66class WorldEntity;
67
68//! A powerfull handler for the Object (WorldEntities) in the World.
69class ObjectManager : public BaseObject
70{
71public:
72  typedef std::list<WorldEntity*> EntityList;      //!< A type definition to make it easy to use EntityLists.
73
74  ObjectManager();
75  virtual ~ObjectManager();
76
77  void flush();
78
79  void toList (WorldEntity* entity, OM_LIST omList = OM_DEFAULT_LIST);
80  void toList (WorldEntity* entity, const std::string& omList);
81
82
83  /** @returns the List (listnumber) of objects. @param listNumber the List to get. */
84  EntityList& getObjectList(OM_LIST listNumber) { return this->objectLists[listNumber]; }
85  /** @returns a constant LIST of Objects. @param listNumber the objectList to returns */
86  const EntityList& getObjectList(OM_LIST listNumber) const { return this->objectLists[listNumber]; }
87
88  static void distanceFromObject(EntityList& entities, const PNode& center, float radius, ClassID classID);
89
90  void debug(OM_LIST omList, unsigned int level = 0) const;
91  void debug(const std::string& listName = "", unsigned int level = 0);
92
93  static OM_LIST StringToOMList(const std::string& listName);
94  static const char* OMListToString(OM_LIST omList);
95
96private:
97  const std::list<BaseObject>*            pNodeList;                //!< The List of PNodes.
98
99  EntityList                              objectLists[OM_SIZE];     //!< The ObjectLists.
100
101  static const char*                      objectManagerListNames[]; //!< Names of all the lists
102};
103
104#endif /* _OBJECT_MANAGER_H */
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