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source: orxonox.OLD/trunk/src/util/shell.h @ 5102

Last change on this file since 5102 was 5102, checked in by bensch, 19 years ago

orxonox/trunk: class-autocompletion is nice now

File size: 3.4 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14// FORWARD DECLARATION
15class Text;
16template<class T> class tList;
17
18//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
19/**
20 * the major idea is, that all the Output can be redirected to the Shell,
21 * and does not have to be displayed to the opening Shell, this is good,
22 * for developers using Windows, where all output is otherwise redirected
23 * to stdout.txt
24 *
25 * Furthermore the Shell should enable us, to input some simple commands
26 * Each Class can tell check itself in to the Shell, and listen for commands.
27 *
28 * @todo implement what is written above :/
29 */
30class Shell : public Element2D, public EventListener {
31
32  public:
33    virtual ~Shell();
34    /** @returns a Pointer to the only object of this Class */
35    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
36
37
38    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
39
40    void setBufferDisplaySize(unsigned int bufferDisplaySize);
41
42    // BUFFER //
43    void flushBuffers();
44    static bool addBufferLineStatic(const char* line, ...);
45    void addBufferLine(const char* line, va_list arg);
46    void moveBuffer(int lineCount);
47    const char* getBufferLine(unsigned int lineNumber);
48
49    // InputLine
50    void flushInputLine();
51    void addCharacter(char character);
52    void addCharacters(const char* characters);
53    void removeCharacters(unsigned int characterCount = 1);
54    bool executeCommand();
55
56    void setRepeatDelay(float repeatDelay, float repeatRate);
57
58    // EventListener
59    virtual void process(const Event &event);
60
61    // Element2D-functions
62    void tick(float dt);
63    virtual void draw() const;
64
65    void debug() const;
66
67  private:
68    bool autoComplete();
69    bool classComplete(const char* classBegin);
70    bool objectComplete(const char* objectBegin, ClassID classID);
71    bool functionComplete(const char* functionBegin);
72
73
74  private:
75    Shell();
76    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
77
78    unsigned int           bufferSize;             //!< The Size of the buffer
79    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
80
81    Text*                  inputLineText;          //!< The inputLine of the Shell
82    char*                  inputLine;              //!< the Char-Array of the Buffer
83    float                  repeatRate;             //!< The Repeat-Delay.
84    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
85    float                  delayed;                //!< how much of the delay is remaining.
86    int                    pressedKey;             //!< the pressed key that will be repeated.
87
88    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
89
90    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
91    unsigned int           textSize;               //!< The size of the text.
92    unsigned int           lineSpacing;            //!< The Spacing between lines.
93
94    char                   bufferArray[10000];     //!< a BUFFER for fast writing
95};
96
97#endif /* _SHELL_H */
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