[7391] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include "singleplayer_shootemup.h" |
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| 18 | |
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| 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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| 21 | |
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| 22 | #include "render2D/billboard.h" |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "player.h" |
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| 27 | #include "playable.h" |
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| 28 | #include "space_ships/space_ship.h" |
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| 29 | |
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| 30 | |
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| 31 | #include "shared_network_data.h" |
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| 32 | #include "terrain.h" |
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| 33 | #include "class_list.h" |
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| 34 | #include "space_ships/space_ship.h" |
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| 35 | |
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| 36 | |
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| 37 | using namespace std; |
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| 38 | |
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| 39 | |
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| 40 | CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * constructor |
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| 45 | */ |
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| 46 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) |
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| 47 | : GameRules(root) |
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| 48 | { |
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| 49 | this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup"); |
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| 50 | |
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| 51 | |
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| 52 | if( root != NULL) |
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| 53 | this->loadParams(root); |
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| 54 | } |
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| 55 | |
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| 56 | /** |
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| 57 | * decontsructor |
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| 58 | */ |
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| 59 | SingleplayerShootemup::~SingleplayerShootemup() |
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| 60 | { |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) |
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| 66 | { |
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| 67 | GameRules::loadParams(root) ; |
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| 68 | |
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| 69 | // LoadParam(root, "death-penalty-timeout", this, SingleplayerShootemup, setDeathPenaltyTimeout) |
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| 70 | // .describe("sets the time in seconds a player has to wait for respawn"); |
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| 71 | // |
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| 72 | // LoadParam(root, "max-kills", this, SingleplayerShootemup, setMaxKills) |
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| 73 | // .describe("sets the maximal kills for winning condition"); |
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| 74 | // |
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| 75 | // LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) |
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| 76 | // .describe("sets the death screen image"); |
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| 77 | |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) |
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| 83 | {} |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * called when the player enters the game |
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| 89 | * @param player the spawned player |
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| 90 | */ |
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| 91 | void SingleplayerShootemup::onPlayerSpawn() |
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| 92 | { |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * when the player is killed |
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| 98 | * @param player the killed player |
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| 99 | */ |
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| 100 | void SingleplayerShootemup::onPlayerDeath() |
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| 101 | { |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /** |
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| 106 | * time tick |
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| 107 | * @param dt time |
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| 108 | */ |
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| 109 | void SingleplayerShootemup::tick(float dt) |
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| 110 | { |
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| 111 | this->checkGameRules(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * draws the stuff |
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| 117 | */ |
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| 118 | void SingleplayerShootemup::draw() |
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| 119 | {} |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | * check the game rules for consistency |
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| 124 | */ |
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| 125 | void SingleplayerShootemup::checkGameRules() |
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| 126 | {} |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | |
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| 132 | |
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