[7391] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #define DEBUG_MODULE_GAME_RULES |
---|
| 16 | |
---|
| 17 | #include "singleplayer_shootemup.h" |
---|
| 18 | |
---|
| 19 | #include "util/loading/load_param.h" |
---|
| 20 | #include "util/loading/factory.h" |
---|
| 21 | |
---|
[7464] | 22 | #include "mission_goal.h" |
---|
[7391] | 23 | |
---|
| 24 | |
---|
| 25 | using namespace std; |
---|
| 26 | |
---|
| 27 | |
---|
| 28 | CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); |
---|
| 29 | |
---|
| 30 | |
---|
[7462] | 31 | |
---|
[7391] | 32 | /** |
---|
| 33 | * constructor |
---|
| 34 | */ |
---|
| 35 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) |
---|
| 36 | : GameRules(root) |
---|
| 37 | { |
---|
| 38 | this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup"); |
---|
| 39 | |
---|
| 40 | if( root != NULL) |
---|
| 41 | this->loadParams(root); |
---|
| 42 | } |
---|
| 43 | |
---|
| 44 | /** |
---|
| 45 | * decontsructor |
---|
| 46 | */ |
---|
| 47 | SingleplayerShootemup::~SingleplayerShootemup() |
---|
| 48 | { |
---|
| 49 | } |
---|
| 50 | |
---|
| 51 | |
---|
| 52 | |
---|
| 53 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) |
---|
| 54 | { |
---|
| 55 | GameRules::loadParams(root) ; |
---|
| 56 | |
---|
[7464] | 57 | LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) |
---|
| 58 | .describe("sets the death screen image"); |
---|
[7391] | 59 | |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | |
---|
| 63 | |
---|
| 64 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) |
---|
| 65 | {} |
---|
| 66 | |
---|
| 67 | |
---|
| 68 | |
---|
| 69 | /** |
---|
| 70 | * called when the player enters the game |
---|
| 71 | * @param player the spawned player |
---|
| 72 | */ |
---|
| 73 | void SingleplayerShootemup::onPlayerSpawn() |
---|
| 74 | { |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | |
---|
| 78 | /** |
---|
| 79 | * when the player is killed |
---|
| 80 | * @param player the killed player |
---|
| 81 | */ |
---|
| 82 | void SingleplayerShootemup::onPlayerDeath() |
---|
| 83 | { |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | |
---|
| 87 | /** |
---|
| 88 | * time tick |
---|
| 89 | * @param dt time |
---|
| 90 | */ |
---|
| 91 | void SingleplayerShootemup::tick(float dt) |
---|
| 92 | { |
---|
[7464] | 93 | this->checkGameRules(dt); |
---|
[7391] | 94 | } |
---|
| 95 | |
---|
| 96 | |
---|
| 97 | /** |
---|
| 98 | * draws the stuff |
---|
| 99 | */ |
---|
| 100 | void SingleplayerShootemup::draw() |
---|
| 101 | {} |
---|
| 102 | |
---|
| 103 | |
---|
| 104 | /** |
---|
| 105 | * check the game rules for consistency |
---|
| 106 | */ |
---|
[7464] | 107 | void SingleplayerShootemup::checkGameRules(float dt) |
---|
| 108 | { |
---|
| 109 | PRINTF(0)("===========| Printing Mission State:\n"); |
---|
| 110 | for (std::vector<MissionGoal*>::iterator it = this->missionList.begin(); it != this->missionList.end(); it++) |
---|
| 111 | { |
---|
| 112 | if( (*it)->checkMissionGoal(dt) != MS_ACCOMPLISHED) |
---|
| 113 | { |
---|
| 114 | PRINTF(0)(" Mission \"%s\" is not finished yet\n", (*it)->getMissionName().c_str()); |
---|
| 115 | } |
---|
| 116 | } |
---|
| 117 | } |
---|
[7391] | 118 | |
---|
| 119 | |
---|
| 120 | |
---|
| 121 | |
---|
| 122 | |
---|
| 123 | |
---|