1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | */ |
---|
14 | |
---|
15 | #define DEBUG_MODULE_GAME_RULES |
---|
16 | |
---|
17 | #include "singleplayer_shootemup.h" |
---|
18 | |
---|
19 | #include "util/loading/load_param.h" |
---|
20 | #include "util/loading/factory.h" |
---|
21 | |
---|
22 | #include "mission_goal.h" |
---|
23 | |
---|
24 | |
---|
25 | |
---|
26 | |
---|
27 | |
---|
28 | CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); |
---|
29 | |
---|
30 | |
---|
31 | |
---|
32 | /** |
---|
33 | * constructor |
---|
34 | */ |
---|
35 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) |
---|
36 | : GameRules(root) |
---|
37 | { |
---|
38 | this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup"); |
---|
39 | |
---|
40 | if( root != NULL) |
---|
41 | this->loadParams(root); |
---|
42 | } |
---|
43 | |
---|
44 | /** |
---|
45 | * decontsructor |
---|
46 | */ |
---|
47 | SingleplayerShootemup::~SingleplayerShootemup() |
---|
48 | { |
---|
49 | } |
---|
50 | |
---|
51 | |
---|
52 | |
---|
53 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) |
---|
54 | { |
---|
55 | GameRules::loadParams(root) ; |
---|
56 | |
---|
57 | LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) |
---|
58 | .describe("sets the death screen image"); |
---|
59 | |
---|
60 | } |
---|
61 | |
---|
62 | |
---|
63 | |
---|
64 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) |
---|
65 | {} |
---|
66 | |
---|
67 | |
---|
68 | |
---|
69 | /** |
---|
70 | * called when the player enters the game |
---|
71 | * @param player the spawned player |
---|
72 | */ |
---|
73 | void SingleplayerShootemup::onPlayerSpawn() |
---|
74 | { |
---|
75 | } |
---|
76 | |
---|
77 | |
---|
78 | /** |
---|
79 | * when the player is killed |
---|
80 | * @param player the killed player |
---|
81 | */ |
---|
82 | void SingleplayerShootemup::onPlayerDeath() |
---|
83 | { |
---|
84 | } |
---|
85 | |
---|
86 | |
---|
87 | /** |
---|
88 | * time tick |
---|
89 | * @param dt time |
---|
90 | */ |
---|
91 | void SingleplayerShootemup::tick(float dt) |
---|
92 | { |
---|
93 | this->checkGameRules(dt); |
---|
94 | } |
---|
95 | |
---|
96 | |
---|
97 | /** |
---|
98 | * draws the stuff |
---|
99 | */ |
---|
100 | void SingleplayerShootemup::draw() |
---|
101 | {} |
---|
102 | |
---|
103 | |
---|
104 | /** |
---|
105 | * check the game rules for consistency |
---|
106 | */ |
---|
107 | void SingleplayerShootemup::checkGameRules(float dt) |
---|
108 | { |
---|
109 | // PRINTF(0)("===========| Printing Mission State:\n"); |
---|
110 | for (std::vector<MissionGoal*>::iterator it = this->missionList.begin(); it != this->missionList.end(); it++) |
---|
111 | { |
---|
112 | if( (*it)->checkMissionGoal(dt) != MS_ACCOMPLISHED) |
---|
113 | { |
---|
114 | // PRINTF(0)(" Mission \"%s\" is not finished yet\n", (*it)->getMissionName().c_str()); |
---|
115 | } |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | |
---|
120 | |
---|
121 | |
---|
122 | |
---|
123 | |
---|