Last change
on this file since 7423 was
7391,
checked in by patrick, 19 years ago
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orxonox: working on mission goals and mission manager
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File size:
763 bytes
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Rev | Line | |
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[7391] | 1 | |
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| 2 | /*! |
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| 3 | * @file multiplayer_team_deathmatch.h |
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| 4 | * Defines game rules for team deathmatch games |
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| 5 | * |
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| 6 | * currently there are only two teams supported |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _SINGLEPLAYER_SHOOTEMUP_H |
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| 10 | #define _SINGLEPLAYER_SHOOTEMUP_H |
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| 11 | |
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| 12 | #include "game_rules.h" |
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| 13 | |
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| 14 | |
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| 15 | class TiXmlElement; |
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| 16 | |
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| 17 | |
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| 18 | class SingleplayerShootemup : public GameRules |
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| 19 | { |
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| 20 | |
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| 21 | public: |
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| 22 | SingleplayerShootemup(const TiXmlElement* root = NULL); |
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| 23 | virtual ~SingleplayerShootemup(); |
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| 24 | |
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| 25 | virtual void loadParams(const TiXmlElement* root); |
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| 26 | |
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| 27 | virtual void onPlayerSpawn(); |
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| 28 | virtual void onPlayerDeath(); |
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| 29 | |
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| 30 | virtual void tick(float dt); |
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| 31 | void draw(); |
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| 32 | |
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| 33 | void setDeathScreen(const std::string& imageName); |
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| 34 | |
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| 35 | |
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| 36 | protected: |
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| 37 | virtual void checkGameRules(); |
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| 38 | |
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| 39 | |
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| 40 | private: |
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| 41 | |
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| 42 | }; |
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| 43 | |
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| 44 | |
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| 45 | #endif /* _SINGLEPLAYER_SHOOTEMUP_H */ |
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