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1 | |
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2 | /*! |
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3 | * @file multiplayer_team_deathmatch.h |
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4 | * Defines game rules for team deathmatch games |
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5 | * |
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6 | * currently there are only two teams supported |
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7 | */ |
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8 | |
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9 | #ifndef _SINGLEPLAYER_SHOOTEMUP_H |
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10 | #define _SINGLEPLAYER_SHOOTEMUP_H |
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11 | |
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12 | #include "game_rules.h" |
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13 | |
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14 | |
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15 | class TiXmlElement; |
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16 | |
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17 | |
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18 | class SingleplayerShootemup : public GameRules |
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19 | { |
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20 | ObjectListDeclaration(SingleplayerShootemup); |
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21 | public: |
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22 | SingleplayerShootemup(const TiXmlElement* root = NULL); |
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23 | virtual ~SingleplayerShootemup(); |
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24 | |
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25 | virtual void loadParams(const TiXmlElement* root); |
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26 | |
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27 | virtual void onPlayerSpawn(); |
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28 | virtual void onPlayerDeath(); |
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29 | |
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30 | virtual void tick(float dt); |
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31 | void draw(); |
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32 | |
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33 | void setDeathScreen(const std::string& imageName); |
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34 | |
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35 | |
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36 | protected: |
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37 | virtual void checkGameRules(float dt); |
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38 | |
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39 | |
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40 | private: |
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41 | |
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42 | }; |
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43 | |
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44 | |
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45 | #endif /* _SINGLEPLAYER_SHOOTEMUP_H */ |
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