Last change
on this file since 8988 was
7464,
checked in by patrick, 19 years ago
|
orxonox: mission goals get checked now, verbose output.
|
File size:
771 bytes
|
Line | |
---|
1 | |
---|
2 | /*! |
---|
3 | * @file multiplayer_team_deathmatch.h |
---|
4 | * Defines game rules for team deathmatch games |
---|
5 | * |
---|
6 | * currently there are only two teams supported |
---|
7 | */ |
---|
8 | |
---|
9 | #ifndef _SINGLEPLAYER_SHOOTEMUP_H |
---|
10 | #define _SINGLEPLAYER_SHOOTEMUP_H |
---|
11 | |
---|
12 | #include "game_rules.h" |
---|
13 | |
---|
14 | |
---|
15 | class TiXmlElement; |
---|
16 | |
---|
17 | |
---|
18 | class SingleplayerShootemup : public GameRules |
---|
19 | { |
---|
20 | |
---|
21 | public: |
---|
22 | SingleplayerShootemup(const TiXmlElement* root = NULL); |
---|
23 | virtual ~SingleplayerShootemup(); |
---|
24 | |
---|
25 | virtual void loadParams(const TiXmlElement* root); |
---|
26 | |
---|
27 | virtual void onPlayerSpawn(); |
---|
28 | virtual void onPlayerDeath(); |
---|
29 | |
---|
30 | virtual void tick(float dt); |
---|
31 | void draw(); |
---|
32 | |
---|
33 | void setDeathScreen(const std::string& imageName); |
---|
34 | |
---|
35 | |
---|
36 | protected: |
---|
37 | virtual void checkGameRules(float dt); |
---|
38 | |
---|
39 | |
---|
40 | private: |
---|
41 | |
---|
42 | }; |
---|
43 | |
---|
44 | |
---|
45 | #endif /* _SINGLEPLAYER_SHOOTEMUP_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.