source:
orxonox.OLD/trunk/src/util/state.cc
@
10101
Last change on this file since 10101 was 9406, checked in by bensch, 18 years ago | |
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File size: 1.3 KB |
Rev | Line | |
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[4597] | 1 | /* |
[3655] | 2 | orxonox - the future of 3D-vertical-scrollers |
3 | ||
4 | Copyright (C) 2004 orx | |
5 | ||
6 | This program is free software; you can redistribute it and/or modify | |
7 | it under the terms of the GNU General Public License as published by | |
8 | the Free Software Foundation; either version 2, or (at your option) | |
9 | any later version. | |
10 | ||
11 | ### File Specific: | |
[4293] | 12 | main-programmer: Benjamin Grauer |
[3655] | 13 | co-programmer: ... |
14 | */ | |
15 | ||
16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | |
17 | ||
[4293] | 18 | #include "state.h" |
[3655] | 19 | |
[7014] | 20 | |
21 | #include "camera.h" | |
22 | ||
[4381] | 23 | #ifndef NULL |
24 | #define NULL 0 | |
25 | #endif | |
26 | ||
[3655] | 27 | |
28 | ||
29 | ||
[9406] | 30 | |
[7014] | 31 | Camera* State::camera = NULL; |
32 | CameraTarget* State::cameraTarget = NULL; | |
[3655] | 33 | |
[7014] | 34 | PNode* State::cameraNode = NULL; |
35 | PNode* State::cameraTargetNode = NULL; | |
36 | ||
[6498] | 37 | SkyBox* State::skyBox = NULL; |
[6468] | 38 | |
[6142] | 39 | ObjectManager* State::objectManager = NULL; |
[8271] | 40 | ScriptManager* State::scriptManager = NULL; |
[3655] | 41 | |
[6498] | 42 | unsigned int State::resX = 1; |
43 | unsigned int State::resY = 1; | |
44 | ||
45 | StoryEntity* State::storyEntity = NULL; | |
[7039] | 46 | GameRules* State::gameRules = NULL; |
[6498] | 47 | |
48 | Player* State::player = NULL; | |
49 | ||
[6695] | 50 | bool State::bOnline = false; |
[6498] | 51 | |
[7032] | 52 | int State::menuID = -1; |
[6874] | 53 | |
54 | ||
[3655] | 55 | /** |
[4836] | 56 | * sets camera and target of the current Camera |
[4293] | 57 | */ |
[7014] | 58 | void State::setCamera(Camera* camera, CameraTarget* cameraTarget) |
[4293] | 59 | { |
[4827] | 60 | State::camera = camera; |
61 | State::cameraTarget = cameraTarget; | |
[7014] | 62 | State::cameraNode = camera; |
63 | State::cameraTargetNode = cameraTarget; | |
[4293] | 64 | } |
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