[4597] | 1 | /*! |
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[5039] | 2 | * @file state.h |
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[5405] | 3 | * Definition of the States Class |
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[3655] | 4 | */ |
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| 5 | |
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[4293] | 6 | #ifndef _STATE_H |
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| 7 | #define _STATE_H |
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[3655] | 8 | |
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[6498] | 9 | |
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[5405] | 10 | // FORWARD DECLARATION |
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[4293] | 11 | class PNode; |
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[4827] | 12 | class WorldEntity; |
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[6498] | 13 | class Player; |
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| 14 | class SkyBox; |
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| 15 | class StoryEntity; |
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[6142] | 16 | class ObjectManager; |
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[3655] | 17 | |
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[6468] | 18 | |
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[5405] | 19 | //! handles states about orxonox's most importatn objects |
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| 20 | /** |
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| 21 | * This is an abstract Class-container, not really a Class. |
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| 22 | * in this Class only static references to the most important |
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| 23 | * Objects/List/etc. are stored. |
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| 24 | */ |
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| 25 | class State { |
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[3655] | 26 | |
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| 27 | public: |
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[6142] | 28 | ////////////// |
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| 29 | /// CAMERA /// |
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| 30 | ////////////// |
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[4827] | 31 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ |
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[6222] | 32 | static void setCamera(PNode* camera, PNode* cameraTarget); |
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[4827] | 33 | /** @returns a Pointer to the PNode of the Camera */ |
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[6222] | 34 | static inline PNode* getCamera() { return State::camera; }; |
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[4827] | 35 | /** @returns a Pointer to the CameraTarget */ |
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[6222] | 36 | static inline PNode* getCameraTarget() { return State::cameraTarget; }; |
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[4485] | 37 | |
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[6498] | 38 | //////////////// |
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| 39 | /// SKYBOX /// |
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| 40 | //////////////// |
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[6468] | 41 | /** @returns the current SkyBox */ |
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[6498] | 42 | static inline SkyBox* getSkyBox() { return State::skyBox; }; |
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[6468] | 43 | /** @param skyBox the SkyBox */ |
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[6498] | 44 | static inline SkyBox* setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; }; |
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[6468] | 45 | |
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[6142] | 46 | ////////////////////// |
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| 47 | /// OBJECT-MANAGER /// |
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| 48 | ////////////////////// |
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| 49 | /** @param objectManager the new Current ObjectManager */ |
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| 50 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; |
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| 51 | /** @returns the current ObjectManager. */ |
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| 52 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; |
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[3655] | 53 | |
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[6498] | 54 | static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; }; |
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| 55 | static inline unsigned int getResX() { return State::resX; }; |
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| 56 | static inline unsigned int getResY() { return State::resY; }; |
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[6468] | 57 | |
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[6498] | 58 | ////////////////////// |
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| 59 | /// STORY-ENTITY /// |
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| 60 | ////////////////////// |
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| 61 | /** @param storyEntity sets the current StoryEntity that is been played */ |
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| 62 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; |
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| 63 | /** @returns the current StoryEntity played */ |
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| 64 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; |
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[6441] | 65 | |
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[6498] | 66 | ////////////// |
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| 67 | /// PLAYER /// |
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| 68 | ////////////// |
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| 69 | /** @param player sets the current local player */ |
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| 70 | static inline void setPlayer(Player* player) { State::player = player; }; |
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| 71 | /** @returns the local player*/ |
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| 72 | static inline Player* getPlayer() { return State::player; }; |
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[6142] | 73 | |
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[6498] | 74 | |
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[6695] | 75 | /////////////// |
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| 76 | /// NETWORK /// |
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| 77 | /////////////// |
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| 78 | /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ |
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| 79 | static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } |
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| 80 | /** @returns true if this node is online (multiplayer network game) */ |
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| 81 | static bool isOnline() { return State::bOnline; } |
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[6498] | 82 | |
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[6695] | 83 | |
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[6874] | 84 | //////////// |
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| 85 | /// Menu /// |
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| 86 | //////////// |
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| 87 | /** sets the menu mode @param mode true if always exit to menu */ |
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| 88 | static inline void setMenuMode(bool mode) { State::bMenuMode = mode; } |
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| 89 | /** @returns the menu mode */ |
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| 90 | static inline bool getMenuMode() { return State::bMenuMode;} |
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| 91 | |
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| 92 | |
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| 93 | |
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[3655] | 94 | private: |
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[4746] | 95 | State(); |
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[4293] | 96 | |
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[6222] | 97 | static PNode* camera; //!< A reference to the camera |
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| 98 | static PNode* cameraTarget; //!< A reference to the cameraTarget |
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[5405] | 99 | static PNode* nullParent; //!< A reference to the Null-PNode. |
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[6498] | 100 | static ObjectManager* objectManager; //!< A reference to the current ObjectManager |
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| 101 | static StoryEntity* storyEntity; //!< A reference to the current StoryEntity played |
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| 102 | static Player* player; //!< A reference to the Player |
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[4827] | 103 | |
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[6498] | 104 | static SkyBox* skyBox; //!< The SkyBox used in the current world. |
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| 105 | static unsigned int resX; //!< The X Resolution of the screen. |
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| 106 | static unsigned int resY; //!< The Y Resolution of the screen. |
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[6695] | 107 | |
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| 108 | static bool bOnline; //!< Is true if this node is in multiplayer mode (via network) |
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[6874] | 109 | static bool bMenuMode; //!< True is orxonox is player in the menu mode (always returning to the menu after exit) |
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[6695] | 110 | |
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[6468] | 111 | }; |
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[3655] | 112 | |
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[4293] | 113 | #endif /* _STATE_H */ |
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